Difference between revisions of "Medical Tend Quality"

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(Created page with "{{Stat | default base value = 1 | to string style = PercentZero | description = The base quality of tending given when tending wounds and illnesses. The actual tend quality w...")
 
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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The base quality of tending given when tending wounds and illnesses.
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| description = Speed at which the character tends to wounds and illnesses.
 
 
The actual tend quality will also be affected by factors like [[medicine]] used, facilities, [[Room_stats#Cleanliness|room cleanliness]], luck, and so on.
 
 
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==Factors==
 
==Factors==
  
* [[Skill::Medicine]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level.
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* [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level.
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit
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* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit
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* [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1|130%]] limit

Revision as of 18:30, 11 April 2020

Medical Tend Quality is a stat: Speed at which the character tends to wounds and illnesses.

Factors

  • Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: 40% plus 6% per skill level.
  • Manipulation: 100% importance
  • Sight: 80% importance, 130% limit