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{{Infobox main|weapon
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<onlyinclude>
| name = Machine pistol
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{{infobox main|weapon|
| image = Machine pistol.png
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|name = Machine pistol
| description = A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.
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|image = PDW.png|Machine pistol
| type = Equipment
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|description ="A micro-submachine gun. Short range, low power, high rate of fire. Very quick to aim and fire."
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 6
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|damage = 6
| damage type = Bullet
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|range = 20
| armorPenetration = 9
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|velocity = 55
| range = 19.9
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|accuracyTouch = 90
| velocity = 55
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|accuracyShort = 65
| accuracyTouch = 90
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|accuracyMedium = 35
| accuracyShort = 65
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|accuracyLong = 15
| accuracyMedium = 35
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|mode = Burst
| accuracyLong = 15
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|burst = 3
| accuracyAvg = 71.8
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|burstTicks = 7
| mode = Burst
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|warmup = 30
| burst = 3
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|cooldown = 54
| burstTicks = 7
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|DPS = DPS
| warmup = 30
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|sell = {{icon|silver|240}}
| cooldown = 54
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|buy = {{icon|steel|45}} + {{icon|component|3}}
| DPS = DPS
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|mass base = 2.5
| marketvalue = 220
 
| production facility 1 = Machining table
 
| research = Blowback operation
 
| resource 1 = Steel
 
| resource 1 amount = 45
 
| resource 2 = Component
 
| resource 2 amount = 3
 
| mass base = 2.5
 
| stoppingPower = 0.5
 
| work to make = 11000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Grip
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| has quality = True
 
| weaponTags = Gun
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''machine pistol''' is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.}}
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</onlyinclude>
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{{info|The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; moderate accuracy and slightly shorter range.}}
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===Combat Performance===
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It'll take 7 shots to the torso to kill an unarmored human with a machine pistol, or around 14-16 shots against a human with a normal [[armor vest]]. The machine pistol can also instantly effectively cripple digits, cripple eyeballs in two shots and cause debilitating brain damage if the victim's skull is unprotected. It takes 5 hits on an unprotected human limb to cripple it. Without factoring in any cover or shooter's accuracy, the machine pistol has an average time to down of 10.5 seconds against unarmored people or 14.6 seconds against a human with an armor vest.
  
== Acquisition ==
 
Machine pistols can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
They can also be [[trade|purchased]] from outlander and orbital combat suppliers, outlander [[Faction base|settlements]], or obtained from the following [[raider#Humanlike|raider]] kinds:
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As the machine pistol is a very efficient bullet spewing machine, it's a very skill-friendly weapon. A healthy level 4 traitless shooter, level 0 careful shooter or level 7 careful shooter can somewhat efficiently use the machine pistol up to 15 cells. However, a healthy level 10 traitless shooter, level 6 careful shooter or level 13 trigger-happy is advisable to efficiently use the machine pistol up to its maximum range of 22 cells.
  
{| class="wikitable sortable"
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! Raider Kind !! Chance !! Average Quality !! Health
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On average, the machine pistol is best paired with a careful shooter until level 13, then with a trigger-happy shooter beyond that point.
|-
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| Scavenger Gunner || 25.20% || Normal || 40-110%
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|-
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====Melee Combat====
| Pirate Gunner || 22.26% || Normal || 70-230%
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A machine pistol has a weapon bulk of 50%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
|-
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| Villager || 5.32% || Poor || 20-200%
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|-
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All possible melee attacks with a machine pistol:
| Town Guard || 17.63% || Normal || 60-200%
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{| {{STDT| c_12 text-center}}
|-
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!Tool
| Mercenary Gunner || 10.38% || Normal || 70-320%
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!Attack
|-
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!Damage Type
| Ancient Soldier || 8.61% || Normal || 100%
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!Power
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!Cooldown
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!Likelihood
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!Base DPS
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!Armored DPS
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|-  
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!Overall
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!-
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!-
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!8
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!1.6s
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!-
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!5
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!4.6
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|- newline
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|Grip
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|Smash
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|Blunt
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|8
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|1.6s
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|33.3%
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|5
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|4.6
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|- newline
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|Barrel
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|Smash
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|Blunt
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|8
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|1.6s
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|33.3%
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|5
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|4.6
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|- newline
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|Barrel
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|Poke
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|Blunt
 +
|8
 +
|1.6s
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|33.3%
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|5
 +
|4.6
 
|}
 
|}
  
== Analysis ==
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===Obtaining===
With high close-up accuracy and excellent rate of fire, the machine pistol is great for low-skill shooters, and has a respectable overall damage output. It easily outclasses the [[autopistol]] and goes toe-to-toe with the [[pump shotgun]]. It is cheap to manufacture, and commonly carried by earlygame [[raider]]s. However, almost every ranged weapon outranges the machine pistol, and armor penetration is unsuprisingly low.
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Machine pistols can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
The machine pistol is best suited as a close-quarters engagement weapon, also being good hit-and-run tactics due to its very short warmup/cooldown cycle. It's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.
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'''Pirates:'''
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* Scavenger - 26.3% chance (poor quality on average, 20-90% health)
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* Pirate - 8.2% chance (normal quality on average, 40-150% health)
  
The low per-shot damage also makes it slightly worse for killing than raw DPS would suggest. As a result of this, survivors will usualy have many bleeding gunshot wounds to tend to. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.
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'''Outlanders:'''
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* Villager - 1.3% chance (poor quality on average, 20-200% health)
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* Town Guard - 9.5% chance (poor quality on average, 20-200% health)
  
As an earlygame weapon, machine pistols will be outclassed as you advance through the game. Weapons that typically supplant them include the [[heavy SMG]], for general skill-friendly combat, and the [[chain shotgun]], which specializes in close combat.
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'''Mercenaries:'''
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* Mercenary Gunner - 7.7% chance (normal quality on average, 70-230% health)
  
=== Stats ===
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'''Spacers:'''
Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8.67 seconds average) to incapacitate that human from pain shock.
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* Space Soldier - 6.9% chance (good quality on average, 100% health)
  
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
 
  
{{Weapon Stats Table}}
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Machine pistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 45 [[steel]], 3 [[component]]s and {{Ticks|25000}} of work.
  
== Machine pistol vs. comparable weapons==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the machine pistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
  
=== Methodology ===
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===Conclusion & Comparison===
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
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Although the machine pistol has the lowest damage per shot out of any ranged weapon in the game, it still remains a very viable ranged weapon since it is the third quickest weapon in the game (1.84 bullets per second), with second and first place going to the [[heavy charge blaster]] (2.27 BPS) and the [[minigun]] (4.55 BPS) respectively. The machine pistol is also very easy to acquire since it's very commonly equipped by scavengers, or alternatively can be had for a very modest amount of steel and components; a great weapon to produce when short on resources.
  
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have skill levels of 14 in ranged and melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of at least 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather is always kept clear
 
* No cover is used for either team</div>
 
</div>
 
  
Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
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When it comes to head-on 1 vs. 1 fights between level 8 shooters at 14 cells behind granite chunks, the machine pistol takes a comfortable lead over the [[pump shotgun]] and even [[chain shotgun]] - the machine pistol also being the cheapest weapon to produce out of the three. Although the higher-end [[heavy SMG]] is only around 31.5% better in terms of DPS than the machine pistol on paper, it's actually around 56.4% better in the 1 vs. 1 testing environment when both opposing people are stark naked and extends to around 69.4% when both opposing people are wearing normal quality armor vests and [[simple helmet]]s - further testing at 7 cells sees the heavy SMG's lead further strengthen to 77.8% and a staggering 216.7% respectively since the heavy SMG has vastly superior close-up accuracy.
  
==== Unarmored ====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
  
{| class="wikitable sortable" style="text-align: center"
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Despite its shorter than average range, the machine pistol's actually a very capable weapon for field combat owing to its respectable damage output and quick fire rate, which allows for quick bob and weave maneuvers. Its damage output is more than adequate to readily dispatch of advancing thrashers or similar raider type, and getting the first hits into enemy arms hinders their manipulation which in turn impacts their shooting accuracy.
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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|-
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! Heavy SMG
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In conclusion, the machine pistol's an excellent weapon to use through the very early game since it offers vastly superior combat performance to the shotguns and single-shot pistols in the game, while remaining very cheap to produce and, as mentioned earlier, being very easy to acquire from raiders. However, the heavy SMG's going to be a better choice as you progress through the early game since despite its minor range deficit, it offers superior damage output.
| style="background: #FFCD7B" | 37.43% || style="background: #FFCD7B" | 38.81% || style="background: #FFCD7B" | 36.61% || style="background: #FFCD7B" | 38.85% || - || - || -
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|-
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! Pump Shotgun
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==Graphs==
| style="background: #9BFF72" | 76.44% || style="background: #CDFF7B" | 66.34% || style="background: #FFFF85" | 51.12% || - || - || - || -
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The graphs assume a normal quality machine pistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
|-
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! Autopistol
 
| style="background: #69FF69" | 80.66% || style="background: #9BFF72" | 74.18% || style="background: #CDFF7B" | 66.93% || style="background: #CDFF7B" | 63.80% || - || - || -
 
|}
 
  
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[[File:MachinePistolAccuracyNoTrait.png|494px|Machine pistol's accuracy with various shooters without any trait.]]
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[[File:MachinePistolDPSTraitless.png|494px|Machine pistol's DPS with various shooters without any trait.]]
  
==== Armored ====
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[[File:MachinePistolAccuracyCarefulShooter.png|494px|Machine pistol's accuracy with various shooters with careful shooter.]]
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
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[[File:MachinePistolDPSCareful.png|494px|Machine pistol's DPS with various shooters with careful shooter.]]
  
{| class="wikitable sortable" style="text-align: center"
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[[File:MachinePistolAccuracyTriggerHappy.png|494px|Machine pistol's accuracy with various shooters with trigger-happy.]]
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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[[File:MachinePistolDPSHappy.png|494px|Machine pistol's DPS with various shooters with trigger-happy.]]
|-
 
! Heavy SMG
 
| style="background: #FFCD7B" | 35.69% || style="background: #FFCD7B" | 34.13% || style="background: #FFCD7B" | 33.68% || style="background: #FFCD7B" | 35.79% || - || - || -
 
|-
 
! Pump Shotgun
 
| style="background: #9BFF72" | 77.37% || style="background: #9BFF72" | 69.13% || style="background: #FFFF85" | 51.76% || - || - || - || -
 
|-
 
! Autopistol
 
| style="background: #69FF69" | 81.49% || style="background: #9BFF72" | 75.64% || style="background: #CDFF7B" | 66.35% || style="background: #CDFF7B" | 62.92% || - || - || -
 
|}
 
  
 
== Version history ==
 
== Version history ==
* ~2015 - Renamed from '''Uzi''' to '''PDW''' and texture updated
 
* [[Version/0.15.1279|0.15.1279]] - Renamed '''PDW''' to '''Machine Pistol'''.
 
* Beta 19 - Texture replaced with one that had previously been used by the Heavy SMG.
 
* Beta 19/1.0 - Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
 
* 1.0 - Received an accuracy buff in close ranged combat.
 
  
<gallery>
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It received an accuracy buff in close ranged combat in 1.0.
Uzi.png|Original Uzi sprite
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PDW.png|Original PDW sprite. Ironically, looks more like the real Uzi than the Uzi sprite
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In Beta 19, the Machine Pistol's "Uzi" texture was replaced with the "Tec-9" texture, which had previously been used by the Heavy SMG.
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Burst Weapons]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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