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{{Infobox main|weapon
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<onlyinclude>
| name = Machine pistol
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{{infobox main|weapon|
| image = Machine pistol.png
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|name = Machine pistol
| description = A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.
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|image = PDW.png|Machine pistol
| type = Equipment
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|description ="A personal defense weapon is a micro-submachine gun. Short range, low power, high rate of fire. Very quick to aim and fire."
| type2 = Weapons
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|type = Equipment{{!}}Equipment
| tech level = Industrial
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|type2 = Weapons{{!}}Weapons
| class = Industrial
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|class = Modern
| damage = 6
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|damage = 5
| damage type = Bullet
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|range = 24
| armorPenetration = 9
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|velocity = 55
| range = 19.9
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|accuracyTouch = 73
| velocity = 55
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|accuracyShort = 62
| accuracyTouch = 90
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|accuracyMedium = 43
| accuracyShort = 65
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|accuracyLong = 15
| accuracyMedium = 35
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|mode = Burst
| accuracyLong = 15
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|burst = 3
| accuracyAvg = 71.8
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|burstTicks = 7
| mode = Burst
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|warmup = 45
| burst = 3
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|cooldown = 40
| burstTicks = 7
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|DPS = DPS
| warmup = 30
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|sell = {{icon|silver|550}}
| cooldown = 54
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|buy = {{icon|steel|90}}{{icon|component|3}} + 834 work
| DPS = DPS
 
| marketvalue = 220
 
| production facility 1 = Machining table
 
| research = Blowback operation
 
| resource 1 = Steel
 
| resource 1 amount = 45
 
| resource 2 = Component
 
| resource 2 amount = 3
 
| mass base = 2.5
 
| stoppingPower = 0.5
 
| work to make = 11000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Grip
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| has quality = True
 
| weaponTags = Gun
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''machine pistol''' is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.}}
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</onlyinclude>
  
== Acquisition ==
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A fast-firing submachine gun able to quickly pepper a target with bullets at close range, using an incredibly short aiming time and cooldown period to fire before the enemy can react. This makes it ideal for hit-and-run attacks, especially in close encounter situations.
Machine pistols can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
They can also be [[trade|purchased]] from outlander and orbital combat suppliers, outlander [[Faction base|settlements]], or obtained from the following [[raider#Humanlike|raider]] kinds:
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The Machine pistol is best utilized in confined quarters such as hallways, due to its limited range and low accuracy. Using it to spray raiders trying to enter a corridor will quickly stop their advance and buy time for a counter-attack. Do not expect the Machine pistol to outright kill very often when you need it to, however; light weapons like this work best when given time to work, wearing targets down with the death of a thousand cuts.
  
{| class="wikitable sortable"
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==Trivia==
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| Scavenger Gunner || 25.20% || Normal || 40-110%
 
|-
 
| Pirate Gunner || 22.26% || Normal || 70-230%
 
|-
 
| Villager || 5.32% || Poor || 20-200%
 
|-
 
| Town Guard || 17.63% || Normal || 60-200%
 
|-
 
| Mercenary Gunner || 10.38% || Normal || 70-320%
 
|-
 
| Ancient Soldier || 8.61% || Normal || 100%
 
|}
 
  
== Analysis ==
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The Machine pistol is virtually identical in design and pattern to the venerated [https://en.wikipedia.org/wiki/Uzi Uzi] 9mm sub-machine gun in real life. The Uzi is an SMG primarily in service with the Israeli military since 1954 to present day, using the 9x19 Parabellum cartridge with a rate of fire of over 600 rounds per minute. The Uzi has an effective range of over 200 meters and weighs 3.5kg (7.72 lbs) standard issue.  
With high close-up accuracy and excellent rate of fire, the machine pistol is great for low-skill shooters, and has a respectable overall damage output. It easily outclasses the [[autopistol]] and goes toe-to-toe with the [[pump shotgun]]. It is cheap to manufacture, and commonly carried by earlygame [[raider]]s. However, almost every ranged weapon outranges the machine pistol, and armor penetration is unsuprisingly low.
 
  
The machine pistol is best suited as a close-quarters engagement weapon, also being good hit-and-run tactics due to its very short warmup/cooldown cycle. It's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.
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{{nav|weapon|wide}}
 
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[[Category:Weapons]]
The low per-shot damage also makes it slightly worse for killing than raw DPS would suggest. As a result of this, survivors will usualy have many bleeding gunshot wounds to tend to. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.
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[[Category:Equipment]]
 
 
As an earlygame weapon, machine pistols will be outclassed as you advance through the game. Weapons that typically supplant them include the [[heavy SMG]], for general skill-friendly combat, and the [[chain shotgun]], which specializes in close combat.
 
 
 
=== Stats ===
 
Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8.67 seconds average) to incapacitate that human from pain shock.
 
 
 
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
 
 
 
{{Weapon Stats Table}}
 
 
 
== Machine pistol vs. comparable weapons==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the machine pistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
 
 
=== Methodology ===
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
 
 
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have skill levels of 14 in ranged and melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of at least 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather is always kept clear
 
* No cover is used for either team</div>
 
</div>
 
 
 
Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
 
 
==== Unarmored ====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Heavy SMG
 
| style="background: #FFCD7B" | 37.43% || style="background: #FFCD7B" | 38.81% || style="background: #FFCD7B" | 36.61% || style="background: #FFCD7B" | 38.85% || - || - || -
 
|-
 
! Pump Shotgun
 
| style="background: #9BFF72" | 76.44% || style="background: #CDFF7B" | 66.34% || style="background: #FFFF85" | 51.12% || - || - || - || -
 
|-
 
! Autopistol
 
| style="background: #69FF69" | 80.66% || style="background: #9BFF72" | 74.18% || style="background: #CDFF7B" | 66.93% || style="background: #CDFF7B" | 63.80% || - || - || -
 
|}
 
 
 
 
 
==== Armored ====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Heavy SMG
 
| style="background: #FFCD7B" | 35.69% || style="background: #FFCD7B" | 34.13% || style="background: #FFCD7B" | 33.68% || style="background: #FFCD7B" | 35.79% || - || - || -
 
|-
 
! Pump Shotgun
 
| style="background: #9BFF72" | 77.37% || style="background: #9BFF72" | 69.13% || style="background: #FFFF85" | 51.76% || - || - || - || -
 
|-
 
! Autopistol
 
| style="background: #69FF69" | 81.49% || style="background: #9BFF72" | 75.64% || style="background: #CDFF7B" | 66.35% || style="background: #CDFF7B" | 62.92% || - || - || -
 
|}
 
 
 
== Version history ==
 
* ~2015 - Renamed from '''Uzi''' to '''PDW''' and texture updated
 
* [[Version/0.15.1279|0.15.1279]] - Renamed '''PDW''' to '''Machine Pistol'''.
 
* Beta 19 - Texture replaced with one that had previously been used by the Heavy SMG.
 
* Beta 19/1.0 - Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
 
* 1.0 - Received an accuracy buff in close ranged combat.
 
 
 
<gallery>
 
Uzi.png|Original Uzi sprite
 
PDW.png|Original PDW sprite. Ironically, looks more like the real Uzi than the Uzi sprite
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Burst Weapons]]
 

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