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Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%|(11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor.
 
Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%|(11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor.
  
Maces would remain better against [[flak vest]]s and [[power armor]]. Of these, the flak vest only matters if you actually ''hit'' the vest, which only covers the torso and neck. Power armor, as mentioned above, are rare on enemies in practice. In contrast, spears are noticeably better against unarmored & lightly armored targets, and roughly equal against centipedes. As spears are ''more useful against more targets'', without compromising performance against medium armor, they are often a better weapon ''in practice''. (If you happened to fight a lot of power armor enemies, maces would come on top).
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Maces would remain better against [[flak vest]]s and [[power armor]]. Of these, the flak vest only matters if you actually ''hit'' the vest, which only covers the torso and neck. Power armor, as mentioned above, are rare enemies in practice. Spears are noticeably better against unarmored & lightly armored targets, and roughly equal against centipedes.  
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Since spears are ''more useful against more targets'', without compromising performance against medium armor, they are often a better weapon ''in practice''. (If you happened to fight a lot of power armor enemies, maces would come on top).
  
 
The big advantage of the mace is that it's cheaper. It costs {{Icon Small|stuff}} 25 material less. They are unlocked with [[Research#Smithing|Smithing]] rather than [[Research#Long blades|Long Blades]]. [[Uranium]] is cheaper than [[plasteel]], and much less useful in the early- and mid-game.
 
The big advantage of the mace is that it's cheaper. It costs {{Icon Small|stuff}} 25 material less. They are unlocked with [[Research#Smithing|Smithing]] rather than [[Research#Long blades|Long Blades]]. [[Uranium]] is cheaper than [[plasteel]], and much less useful in the early- and mid-game.
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{{Weapon Stats Table}}
 
{{Weapon Stats Table}}
 
== Styles ==
 
{{Ideology|section=1}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
<gallery>
 
Mace.png|Base variant
 
HoraxianMace.png|Horaxian{{AnomalyIcon}}
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
 
* Beta 19/1.0 - Damage buffed.  
 
* Beta 19/1.0 - Damage buffed.  
* [[Version/1.5.4062|1.5.4062]] - Received a new texture
 
<gallery>
 
Mace Old.png|Texture prior to 1.5
 
</gallery>
 
  
 
{{Nav|weapon|wide}}
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]]
 
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]]

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