Editing Mace
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 83: | Line 83: | ||
The warhammer's big advantage, is that it swings slower, but with a stronger hit. This makes it more likely to destroy body parts. The effect of this heavily depends on quality and damage output. | The warhammer's big advantage, is that it swings slower, but with a stronger hit. This makes it more likely to destroy body parts. The effect of this heavily depends on quality and damage output. | ||
− | *'''At normal or good quality''', this is almost irrelevant against humans | + | *'''At normal or good quality''', this is almost irrelevant against humans. The mace performs similarly, but is 3x cheaper, so the mace comes out ahead. |
*'''But at masterwork and legendary quality''', the uranium warhammer's damage matters a lot more. It has enough damage to consistently 1-shot or 2-shot humans. The mace would take 3 hits to down from [[pain]], meaning the mace takes more time to actually kill. The differences are further exacerbated with the [[Genes#Strong melee damage|Strong melee ''damage'' gene]].{{BiotechIcon}} | *'''But at masterwork and legendary quality''', the uranium warhammer's damage matters a lot more. It has enough damage to consistently 1-shot or 2-shot humans. The mace would take 3 hits to down from [[pain]], meaning the mace takes more time to actually kill. The differences are further exacerbated with the [[Genes#Strong melee damage|Strong melee ''damage'' gene]].{{BiotechIcon}} |