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| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| tech level = Spacer
 
 
| description = Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.
 
| description = Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
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== Acquisition ==
 
== Acquisition ==
Love enhancers can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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A love enhancer is made with {{icon|plasteel|15}} [[Plasteel]], {{icon|advcomponent|4}} [[advanced component]]s and {{Ticks|{{P|Work To Make #}}}} of work at the [[fabrication bench]], after the [[Research#Flesh shaping|Flesh Shaping]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8.
  
 
== Summary ==
 
== Summary ==
Increases the base "''Got some lovin''" [[mood]] bonus from {{+|8}} to {{+|12}}. Only one enhancer per couple is required.
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{{stub|section=1}}
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Increases the "''Got some lovin''" [[mood]] bonus from {{+|8}} to {{+|12}}. Only one enhancer per couple is required
  
=== Installation ===
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===Installation===
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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{{stub|section=1}}
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Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Analysis ==
 
== Analysis ==
As only one enhancer per couple is required, it can be beneficial to pick a single gender of colonist to give enhancers to so that as couples change over time, there is never a redundant doubling of enhancers outside of the occasional gay couple. For such couples, a pattern-breaking installation or removal can ensure efficiency or the loss of an enhancer or the additional mood buff can just be accepted.
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{{Stub|section=1}}
 
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Only one enhancer per couple is required. Thus, it can be beneficial to pick a single gender of colonist to give enhancers to so that as couples change over time, there is never a redundant doubling of enhancers outside of the occasional gay couple. For such couples, a pattern-breaking installation or removal can ensure efficiency or the loss of an enhancer or the additional mood buff can just be accepted.
The love enhancer costs the same of resources as a [[bionic arm]] or [[bionic leg]]. A small mood increase is not typically worth the material cost, as mid/late-game colonies often have better ways of increasing mood ([[fine meal|fine]] / [[lavish meal]]s, [[drug]]s, making [[room]]s more impressive).  
 
  
 
== Version history ==
 
== Version history ==

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