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− | {{ | + | {{Define|Meal |
− | | | + | | always haulable = true |
− | | | + | | def name = Kibble |
| description = Kibble animal feed made from mixed meat and plant sources. | | description = Kibble animal feed made from mixed meat and plant sources. | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
| graphic path = Things/Item/Resource/Kibble | | graphic path = Things/Item/Resource/Kibble | ||
| label = kibble | | label = kibble | ||
| parent name = OrganicProductBase | | parent name = OrganicProductBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Last | | resource readout priority = Last | ||
| selectable = true | | selectable = true | ||
+ | | social properness matters = | ||
+ | | stack limit = 75 | ||
| thing class = Meal | | thing class = Meal | ||
| ticker type = Rare | | ticker type = Rare | ||
| eat effect = EatVegetarian | | eat effect = EatVegetarian | ||
+ | | max num to ingest at once = 20 | ||
+ | | nutrition = 0.05 | ||
| sound eat = RawVegetable_Eat | | sound eat = RawVegetable_Eat | ||
+ | | taste = Raw | ||
+ | | preferability = RawBad | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 6 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 1.1 | ||
+ | | max hit points base = 60 | ||
+ | | work to make base = 8 | ||
+ | | mass = 0.015 | ||
}} | }} | ||
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− | + | {{Info|'''Kibble''' is a kind of [[animal]] feed. It can only be made by a [[Menus#Cook|cook]] at a [[butcher table]]. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble (only 35 at a [[butcher spot]]). Kibble restores only 0.05 [[saturation]] each, but up to 20 can be consumed in one sitting. Kibble never spoils (though it can degrade if left outdoors), so kibble is a long-term and easily stored way to feed a large number of animals.}}<p> | |
− | Kibble can be [[ | ||
− | + | Cooking kibble requires {{ticks|450}} of work for 50 units. | |
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== Analysis == | == Analysis == | ||
− | + | Producing Kibble requires 2.0 units of nutrition for ingredients and yields 2.5 units of nutrition as a result -- a 25% net nutrition gain. This isn't very good compared to [[simple meal]]s (80% net nutrition gain) or [[pemmican]] (60% net nutrition gain), however: | |
+ | * You can use [[haygrass]] for the vegetable ingredient. Haygrass is the fastest growing plant in terms of nutrition / day, but can't be consumed by humans. | ||
+ | * Producing kibble is a great way to use human and insect meat without worrying about your colonists eating it. Animals don't mind eating human or insect meat. | ||
+ | * Kibble never spoils, so you don't have to worry about it going bad. | ||
+ | * Kibble is much less affected by [[Saturation#Rounding_Error_and_Eating_Thresholds|Overeating rounding error]] than meals (though not pemmican), which is especially significant on animals with lower body sizes. | ||
+ | * Kibble requires substantially less work time than other recipes, and can be done at a butcher's table rather than a kitchen. | ||
− | + | Humans ''can'' eat kibble, but they'll get a [[Thoughts#Ate_kibble|-12 mood penalty]]. This is the only way for humans to eat hay. Note that if a human pawn eats Kibble made with insect or human meat they will get '''both''' the negative moodlet from eating kibble and from eating insect / human meat. | |
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− | + | ==Version History== | |
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− | ==Version | ||
* [[Version/0.13.1135|0.13.1135]] - Added. | * [[Version/0.13.1135|0.13.1135]] - Added. | ||
{{nav|Food|wide}} | {{nav|Food|wide}} | ||
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