Editing Kibble
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Latest revision | Your text | ||
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Raw | | taste = Raw | ||
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| product amount = 50 | | product amount = 50 | ||
| work to make = 450 | | work to make = 450 | ||
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| resource 1 = Nutrition | | resource 1 = Nutrition | ||
| resource 1 type = non-vegan | | resource 1 type = non-vegan | ||
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== Summary == | == Summary == | ||
− | Kibble is consumed for {{P|Nutrition}} [[nutrition]] per item. Kibble has 125% nutrition efficiency when produced at a butcher table, producing 2.5 nutrition per 2 nutrition from raw food. This drops to 87.5% efficiency when produced at a butcher spot, producing only 1.75 nutrition per 2 nutrition from raw food. | + | Kibble is consumed for {{P|Nutrition}} [[nutrition]] per item. Kibble has 125% nutrition efficiency when produced at a butcher table, producing 2.5 nutrition per 2 nutrition from raw food. This drops to has 87.5% efficiency when produced at a butcher spot, producing only 1.75 nutrition per 2 nutrition from raw food. |
Unlike most other foods, it does not rot. While it will still [[deterioration|deteriorate]] if left outside and/or unroofed, it will not spoil even if left unrefrigerated. | Unlike most other foods, it does not rot. While it will still [[deterioration|deteriorate]] if left outside and/or unroofed, it will not spoil even if left unrefrigerated. | ||
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Kibble also allows use of [[human meat]] and [[insect meat]], without the micromanagement required for separating meals. (Though you could, for example, only set pemmican to be created with human meat, and forbid colonists in the Assign tab from eating it). There are other uses for kibble - see below. | Kibble also allows use of [[human meat]] and [[insect meat]], without the micromanagement required for separating meals. (Though you could, for example, only set pemmican to be created with human meat, and forbid colonists in the Assign tab from eating it). There are other uses for kibble - see below. | ||
− | ==== | + | ====Logistic==== |
* Kibble can be used for animal training, unlike [[meal]]s. | * Kibble can be used for animal training, unlike [[meal]]s. | ||
* Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | * Kibble never spoils, so you don't have to worry about it going bad from non-[[cooler|refrigeration]]. | ||
* Kibble can be made at a butcher's table, rather than requiring a fueled/powered kitchen. | * Kibble can be made at a butcher's table, rather than requiring a fueled/powered kitchen. | ||
* Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | * Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook. | ||
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==Version history== | ==Version history== |