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== Summary ==
 
== Summary ==
When equipped, a jump pack is worn in the waist [[Utility|utility slot]]. Once the wearer is [[draft]]ed, it can be manually activated by the player to target any tile within a [[quality]]-dependent range and within [[line of sight]]. Therefore, a user can jump over [[rock chunk]]s and [[fence]]s, but not [[wall]]s. There is a short {{ticks|30}} warm-up before jumping. The warmup time before jumping is affected by the [[Aiming Time]] stat of the wearer.
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When equipped, a jump pack is worn in the waist [[Utility|utility slot]]. Once the wearer is [[draft]]ed, it can be manually activated by the player to target any tile within a [[quality]]-dependant range and within [[line of sight]]. Therefore, a user can jump over [[rock chunk]]s and [[fence]]s, but not [[wall]]s. There is a short {{ticks|30}} warm-up before jumping. The warmup time before jumping is affected by the [[Aiming Time]] stat of the wearer.
  
 
Pawns cannot be hurt mid-jump, even by explosions directly under them, but can still get hit during a short warm-up before jumping. Jumps must be manually initiated by the player through use of a gizmo available while the colonist is drafted and selected. Colonists will never independently use the jump pack, and NPCs will never use it at all.
 
Pawns cannot be hurt mid-jump, even by explosions directly under them, but can still get hit during a short warm-up before jumping. Jumps must be manually initiated by the player through use of a gizmo available while the colonist is drafted and selected. Colonists will never independently use the jump pack, and NPCs will never use it at all.

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