Difference between revisions of "Insectoids"

From RimWorld Wiki
Jump to navigation Jump to search
m (Jimyoda moved page Insectiods to Insectoids: Typo)
Line 1: Line 1:
'''Insectoids''' are insect-like creatures that spawn from [[hive]]s that appear after an [[Events#Infestation|infestation]] starts. They will attack any humans that venture too close, otherwise they'll keep to themselves near their hive. Sometimes insectoids may be found in an 'ancient danger' room. Non-hostile megascarabs can spawn in on desert and extreme desert maps as other animals do.
+
'''Insectoids''' are insect-like creatures.
 +
 
 +
* Megascarabs habit on desert and extreme desert maps together with other animals, and are non-hostile unless harmed.
 +
* All varieties may spawn from [[hive]]s after an [[Events#Infestation|infestation]] appears. These, will protect their hive by attacking any humans that ventures too close but keep to themselves otherwise.
 +
* Insectoids may also be found in Ancient structures and within ancient crypto sleep caskets as well. Since the Ancient structures are usually under a mountain, Infestations can take place within as separate events.
 +
 
 +
Insectoids from Infestations may trigger old deadfall traps, placed earlier (years ago) when opening their Ancient structure and rush towards a unique random direction up to a little over 100 tiles away in a single horde and then return when no hostile was found.
 +
 
 +
 
 
{{List|Insectoid|}}
 
{{List|Insectoid|}}

Revision as of 10:25, 6 October 2017

Insectoids are insect-like creatures.

  • Megascarabs habit on desert and extreme desert maps together with other animals, and are non-hostile unless harmed.
  • All varieties may spawn from hives after an infestation appears. These, will protect their hive by attacking any humans that ventures too close but keep to themselves otherwise.
  • Insectoids may also be found in Ancient structures and within ancient crypto sleep caskets as well. Since the Ancient structures are usually under a mountain, Infestations can take place within as separate events.

Insectoids from Infestations may trigger old deadfall traps, placed earlier (years ago) when opening their Ancient structure and rush towards a unique random direction up to a little over 100 tiles away in a single horde and then return when no hostile was found.


Megascarab.png

Megascarab

"A large, genetically-engineered beetle. Once the worker caste of an artifical[sic] ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually."


Megaspider.png

Megaspider

"Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain."


Spelopede.png

Spelopede

"A medium-sized bioengineered insectoid the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws. It's dangerous in combat, but slow on open ground."