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'''Ideoligions''' are both a system of mechanics introduced by, and the primary focus of, the [[Ideology DLC]]. They allow colonies to introduce a variety of new restrictions and capabilities to change gameplay, as well as new interactions with other factions. | '''Ideoligions''' are both a system of mechanics introduced by, and the primary focus of, the [[Ideology DLC]]. They allow colonies to introduce a variety of new restrictions and capabilities to change gameplay, as well as new interactions with other factions. | ||
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− | == | + | == Structure == |
− | + | Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay. | |
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{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | + | ! Image !! Structure !! Description !! Styles !! Unlocked Rituals !! Chance to Have Precept | |
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− | ! Structure !! Description !! Styles !! Unlocked Rituals !! Chance to Have Precept | ||
|- id="Abstract theist" | |- id="Abstract theist" | ||
− | + | | [[File:Abstract theist.png|64px]] || Abstract theist || The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe. || || || | |
− | | The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe. || || || | ||
|- id="Animist" | |- id="Animist" | ||
− | + | | [[File:Animist.png|64px]] || Animist || Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them. || Animalist || || | |
− | | Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them. || Animalist || || | ||
|- id="Archist" | |- id="Archist" | ||
− | + | | [[File:Archist.png|64px]] || Archist || Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it. || || || | |
− | | Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it. || || || | ||
|- id="Buddhist origin" | |- id="Buddhist origin" | ||
− | + | | [[File:Buddhist origin.png|64px]] || Buddhist origin || This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Buddhist || Smokeleaf circle || Headwrap: Relaxed<br>Broadwrap: Relaxed | |
− | | This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Buddhist || Smokeleaf circle || Headwrap: Relaxed<br | ||
|- id="Christian origin" | |- id="Christian origin" | ||
− | + | | [[File:Christian origin.png|64px]] || Christian origin || This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Christian || Christmas tree party || Headwrap: Relaxed<br>Broadwrap: Relaxed | |
− | | This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Christian || Christmas tree party || Headwrap: Relaxed<br | ||
|- id="Embodied theist" | |- id="Embodied theist" | ||
− | + | | [[File:Embodied theist.png|64px]] || Embodied theist || The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe. || || || | |
− | | The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe. || || || | ||
|- id="Hindu origin" | |- id="Hindu origin" | ||
− | + | | [[File:Hindu origin.png|64px]] || Hindu origin || This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Hindu || Smokeleaf circle || Headwrap: Relaxed<br>Broadwrap: Relaxed | |
− | | This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Hindu || Smokeleaf circle || Headwrap: Relaxed<br | ||
|- id="Ideological" | |- id="Ideological" | ||
− | + | | [[File:Ideological.png|64px]] || Ideological || There are no gods. The moral structure of the universe is found in our grand narrative of social forces. || || Symbol burning || | |
− | | There are no gods. The moral structure of the universe is found in our grand narrative of social forces. || || Symbol burning || | ||
|- id="Islamic origin" | |- id="Islamic origin" | ||
− | + | | [[File:Islamic origin.png|64px]] || Islamic origin || This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Islamic || || Headwrap: Relaxed<br>Broadwrap: Relaxed | |
− | | This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar. || Islamic || || Headwrap: Relaxed<br | ||
|} | |} | ||
== Cultures == | == Cultures == | ||
Cultures affect names, appearances, and symbols. | Cultures affect names, appearances, and symbols. | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | ! Culture !! Factions Allowed !! Description | + | |- |
+ | ! Image !! Culture !! Factions Allowed !! Description | ||
|- id="Astropolitan" | |- id="Astropolitan" | ||
− | + | |[[File:Astropolitan.png|32px]] || Astropolitan || New Arrivals || A broad collection of cultures common among frequent space travelers. | |
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|- id="Rustican" | |- id="Rustican" | ||
− | + | | || Rustican || Outlander Factions || A hardy industrial cultures common among rimworld outlanders. | |
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|- id="Corunan" | |- id="Corunan" | ||
− | + | | || Corunan || New Tribe<br>Tribal Factions || An ancient culture common among rimworld tribes. | |
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|- id="Kriminul" | |- id="Kriminul" | ||
− | + | | || Kriminul || Pirate Factions || A broad category describing the styles and practices of many pirate groups. | |
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|- id="Sophian" | |- id="Sophian" | ||
− | + | | || Sophian {{RoyaltyIcon}} || [[Empire]] Faction<br>Ancient Factions || A techno-feudal culture centered on the planet Sophiamunda. | |
− | | [[Empire]] Faction<br | ||
|} | |} | ||
− | == | + | == Memes == |
− | + | ||
+ | You must choose one to four memes at the beginning of your playthrough to form the foundational ideas of your ideoligion. Some have much more gameplay impact than others. Hovering over a meme will show you the information in this table. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | + | ! !! Meme !! Description !! Impact !! Required Precepts !! Chance to Have Precept !! Disabled Precepts !! Unlocked Roles !! Required Rituals !! Unlocked Rituals !! New Buildables !! Unlocked Craftables !! Start with Research !! Agreeing Traits !! Conflicting Traits !! Styles | |
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− | ! Meme !! Description !! Impact | ||
|- id="Animal personhood" | |- id="Animal personhood" | ||
− | + | | [[File:Animal personhood.png|64px]] || '''Animal personhood''' || Animals have rights as humans do. || High || '''Animal connection:''' Strong<br>'''Slaughtering animals:''' Prohibited, Horrible, or Disapproved<br>'''Meat eating:''' Abhorrent, Horrible, or Disapproved || - || - || [[Ideoligion#Animals specialist|Animals specialist]] || - || - || - || - || - || - || - || - | |
− | | Animals have rights as humans do. | | ||
|- id="Blindsight" | |- id="Blindsight" | ||
− | + | | [[File:Blindsight.png|64px]] || '''Blindsight''' || Only those who are blind can perceive true reality. || High || '''Blind psysense:''' Strong <br>'''Blindness:''' Respected, Elevated, or Sublime || - || '''Blindness:''' Horrible<br>'''Lighting:''' Darklight preferred<br>'''Combat in darkness:''' preferred || [[Ideoligion#Medical specialist|Medical specialist]] || Blinding || - || - || Blindfold || - || - || - || - | |
− | | Only those who are blind can perceive true reality. | | ||
|- id="Cannibal" | |- id="Cannibal" | ||
− | + | | [[File:Cannibal.png|64px]] || '''Cannibal''' || We must consume human flesh. || High || '''Organ use:''' Acceptable <br>'''Cannibalism:''' Preferred, Required (strong), or Required (ravenous) <br>'''Execution:''' Don't care, Respected if guilty, or Required || - || '''Execution:''' Always horrible or Horrible if innocent || - || - || Cannibal feast || - || - || - || Cannibal || - || Morbid | |
− | | We must consume human flesh. | | ||
|- id="Collectivist" | |- id="Collectivist" | ||
− | + | | [[File:Collectivist.png|64px]] || '''Collectivist''' || A person's role is to serve the community. || Low || '''Work drive:''' Tripled || Visage mask: Relaxed || '''Marriage name:''' Keep names || - || - || Symbol burning || - || - || - || - || - || - | |
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|- id="Darkness" | |- id="Darkness" | ||
− | + | | [[File:Darkness.png|64px]] || '''Darkness''' || Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness. || High || '''Lighting:''' Darklight preferred<br>'''Combat in darkness:''' Preferred || - || - || [[Ideoligion#Mining specialist|Mining specialist]] || - || - || - || - || - || - || - || - | |
− | | Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness. | | ||
|- id="Female supremacy" | |- id="Female supremacy" | ||
− | + | | [[File:Female supremacy.png|64px]] || '''Female supremacy''' || Women are the superior gender and should rule. || Medium || - || Burka: Relaxed<br>Veil: Strong || - || - || - || - || - || - || - || Misandrist || - || - | |
− | | Women are the superior gender and should rule. | | ||
|- id="Flesh purity" | |- id="Flesh purity" | ||
− | + | | [[File:Flesh purity.png|64px]] || '''Flesh purity''' || The human body should not be debased. || Medium || '''Drug use:''' Prohibited<br>'''Biosculpting:''' Despised<br>'''Body modification:''' Abhorrent<br>'''Scarification:''' Horrible || - || '''Body modification:''' Approved<br>'''Physical love:''' Free and approved || [[Ideoligion#Medical specialist|Medical specialist]] || - || Symbol burning || - || - || - || Body purist<br>Nudist || Body modder || - | |
− | | The human body should not be debased. | | ||
|- id="Guilty" | |- id="Guilty" | ||
− | + | | [[File:Guilty.png|64px]] || '''Guilty''' || Our people carry guilt from ages past. Others are more worthy. || Low || '''Pain:''' Idealized <br> '''Charity:''' Essential, Important, or Worthwhile || - || '''Apostasy:''' Abhorrent, Horrible, and Guilty<br>'''Slavery:''' Honorable || - || - || Symbol burning || - || Torture crown || - || - || - || - | |
− | | Our people carry guilt from ages past. Others are more worthy. | | + | |- id="High life'" |
− | |- id="High life" | + | | [[File:High life.png|64px]] || '''High life''' || Exotic states of mind are central to a good life. || Medium || '''Drug use:''' Essential || Flophat: Relaxed || '''Drug use:''' Prohibited, Medical only, or Medical/social only || [[Ideoligion#Plants specialist|Plants specialist]] || Smokeleaf circle || Smokeleaf circle || Autobong<br>Mindbend carpet || - || - || Chemical interest<br>Chemical fascination || - || - |
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− | | Exotic states of mind are central to a good life. | | ||
|- id="Human primacy" | |- id="Human primacy" | ||
− | + | | [[File:Human primacy.png|64px]] || '''Human primacy''' || Humans are the moral center of the universe. || Medium || '''Bonding:''' Disapproved || - || '''Slaughtering animals:''' Prohibited, Horrible, and Disapproved<br>'''Killing innocent animals:''' Abhorrent, Horrible, and Disapproved<br>'''Meat eating:''' Abhorrent, Horrible, Disapproved, Mildly required, Seriously required, and Strictly required<br>'''Mining:''' Prohibited, Horrible, and Disapproved<br>'''Cutting trees:''' Prohibited, Horrible, and Disapproved || [[Ideoligion#Production specialist|Production specialist]] || - || Symbol burning || - || - || - || - || - || - | |
− | | Humans are the moral center of the universe. | | ||
|- id="Individualist" | |- id="Individualist" | ||
− | + | | [[File:Individualist.png|64px]] || '''Individualist''' || A community's role is to serve each individual. || Low || - || - || '''Slavery:''' Honorable || - || - || Symbol burning || - || - || - || - || - || - | |
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|- id="Loyalist" | |- id="Loyalist" | ||
− | + | | [[File:Loyalist.png|64px]] || '''Loyalist''' || We stand for our own before others. || Low || - || - || - || - || - || Symbol burning || - || - || - || - || - || - | |
− | | We stand for our own before others. | | ||
|- id="Male supremacy" | |- id="Male supremacy" | ||
− | + | | [[File:Male supremacy.png|64px]] || '''Male supremacy''' || Men are the superior gender and should rule. || Medium || - || Burka: Relaxed<br>Veil: Strong || - || - || - || - || - || - || - || Misogynist || - || - | |
− | | Men are the superior gender and should rule. | | ||
|- id="Nature primacy" | |- id="Nature primacy" | ||
− | + | | [[File:Nature primacy.png|64px]] || '''Nature primacy''' || Man is a stain on nature's perfection. || Medium || - || - || - || [[Ideoligion#Plants specialist|Plants specialist]] || Scarification || - || - || - || - || - || - || Animalist | |
− | | Man is a stain on nature's perfection. | | ||
|- id="Nudism" | |- id="Nudism" | ||
− | + | | [[File:Nudism.png|64px]] || '''Nudism''' || Clothing binds, controls, and suffocates us. We should all hang free. || High || '''Male clothing:''' Fully nude or Pants at most <br>'''Female clothing:''' Fully nude or Pants at most || - || - || - || - || Symbol burning || - || - || - || Nudist || - || - | |
− | | Clothing binds, controls, and suffocates us. We should all hang free. | | ||
|- id="Pain is virtue" | |- id="Pain is virtue" | ||
− | + | | [[File:Pain is virtue.png|64px]] || '''Pain is virtue''' || Virtue is shown through suffering of self and others. || High || '''Pain:''' Idealized<br>'''Comfort:''' Ignored<br>'''Slab bed:''' Preferred || - || '''Charity:''' Essential, Important, and Worthwhile<br>'''Execution:''' Always abhorrent and Always horrible<br>'''Scarification:''' Horrible<br>'''Skullspike:''' Disapproved || - || Scarification || Symbol burning || Slab bed<br>Slab double bed || Torture crown || - || Ascetic<br>Tortured artist<br>Masochist || Wimp<br>Gourmand || Morbid | |
− | | Virtue is shown through suffering of self and others. | | ||
|- id="Proselytizer" | |- id="Proselytizer" | ||
− | + | | [[File:Proselytizer.png|64px]] || '''Proselytizer''' || It is our duty to spread our beliefs. || Medium || '''Proselytizing:''' Occasional, Sometimes, or Frequent || - || - || - || - || - || - || - || - || - || - || - | |
− | | It is our duty to spread our beliefs. | | ||
|- id="Raider" | |- id="Raider" | ||
− | + | | [[File:Raider.png|64px]] || '''Raider''' || The strong should take from the weak. || Medium || '''Raiding:''' Respected or Required <br>'''Execution:''' Horrible if innocent, Don't care, Respected if guilty, or Required || - || '''Skullspike:''' Disapproved<br>'''Slavery:''' Abhorrent, Horrible, and Disapproved || [[Ideoligion#Shooting specialist|Shooting specialist]]<br>[[Ideoligion#Melee specialist|Melee specialist]]|| - || Symbol burning || - || - || - || - || - || - | |
− | | The strong should take from the weak. | | ||
|- id="Rancher" | |- id="Rancher" | ||
− | + | | [[File:Rancher.png|64px]] || '''Rancher''' || Raising animals is the right way; raising plants to eat is not. || High || '''Ranching:''' Central <br>'''Meat eating:''' Mildly required, Seriously required, or Strictly required || - || - || [[Ideoligion#Animals specialist|Animals specialist]] || - || Symbol burning || - || - || - || - || - || - | |
− | | Raising animals is the right way; raising plants to eat is not. || | ||
|- id="Supremacist" | |- id="Supremacist" | ||
− | + | | [[File:Supremacist.png|64px]] || '''Supremacist''' || Our people should dominate all others. || Low || '''Slavery:''' Acceptable or Honorable <br> '''Execution:''' Required, Respected if guilty, or Don't care || - || '''Charity:''' Essential, Important and Worthwhile<br>'''Skullspike:''' Disapproved || [[Ideoligion#Shooting specialist|Shooting specialist]]<br>[[Ideoligion#Melee specialist|Melee specialist]] || - || Symbol burning || - || - || - || - || - || - | |
− | | Our people should dominate all others. | | ||
|- id="Transhumanist" | |- id="Transhumanist" | ||
− | + | | [[File:Transhumanist.png|64px]] || '''Transhumanist''' || Human progress means merging with technology. || Medium || '''Sleep accelerator:''' Preferred<br>'''Neural supercharge:''' Preferred<br>'''Biosculpting:''' Accelerated<br>'''Age reversal:''' Demanded<br>'''Eating nutrient paste:''' Dont[sic] mind<br>'''Body modification:''' Approved || Slicecap: Relaxed || '''Body modification:''' Abhorrent or Disapproved || [[Ideoligion#Research specialist|Research specialist]] || - || - || Hex carpet<br>Hex tile<br>Neural supercharger<br>Sleep accelerator || - || - || Body modder || Body purist || Techist | |
− | | Human progress means merging with technology. | | ||
|- id="Tree connection" | |- id="Tree connection" | ||
− | + | | [[File:Tree connection.png|64px]] || '''Tree connection''' || Trees are the essence of life, and we must be near them. || High || '''Trees:''' Desired || - || - || [[Ideoligion#Plants specialist|Plants specialist]] || - || - || - || - || Tree sowing || - || - || - | |
− | | Trees are the essence of life, and we must be near them. | | ||
− | || - || - || [[Ideoligion#Plants specialist|Plants specialist]] || - || - || - || - | | ||
|- id="Tunneler" | |- id="Tunneler" | ||
− | + | | [[File:Tunneler.png|64px]] || '''Tunneler''' || Humans ought to live underground, and enjoy the succulent fruit of the depths. || High || '''Fungus:''' Preferred<br>'''Insect meat:''' Loved<br>'''Small spaces:''' Don't care || - || '''Mining:''' Prohibited, Horrible, or Disapproved || [[Ideoligion#Mining specialist|Mining specialist]] || - || - || Fungal gravel || - || Stonecutting || Undergrounder || - || - | |
− | | Humans ought to live underground, and enjoy the succulent fruit of the depths. | | ||
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|} | |} | ||
=== Other Faction Customization === | === Other Faction Customization === | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Meme !! Civil outlander !! Rough outlander !! Gentle tribe !! Fierce tribe !! Savage tribe !! Cannibal tribe !! Nudist tribe !! Pirate gang !! Pirate cannibal gang !! Shattered Empire !! Ancient faction | ! Meme !! Civil outlander !! Rough outlander !! Gentle tribe !! Fierce tribe !! Savage tribe !! Cannibal tribe !! Nudist tribe !! Pirate gang !! Pirate cannibal gang !! Shattered Empire !! Ancient faction | ||
|- | |- | ||
− | | Supremacist || | + | | Supremacist || [[file:checkoff.png]] || '''Required''' || [[file:checkoff.png]] || [[file:checkoff.png]] || '''Required''' || [[file:checkon.png]] || [[file:checkon.png]] || '''Required''' || '''Required''' || [[file:checkoff.png]]* || [[file:checkon.png]] |
|- | |- | ||
− | | Loyalist || | + | | Loyalist || [[file:checkoff.png]] || [[file:checkoff.png]]* || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]]* || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || '''Required''' || [[file:checkon.png]] |
|- | |- | ||
− | | Guilty || | + | | Guilty || [[file:checkoff.png]] || [[file:checkoff.png]]* || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]]* || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]]* || [[file:checkon.png]] |
|- | |- | ||
− | | Individualist || '''Required**''' || | + | | Individualist || '''Required**''' || [[file:checkoff.png]]* || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]]* || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]]* || [[file:checkon.png]] |
|- | |- | ||
− | | Collectivist || '''Required**''' || | + | | Collectivist || '''Required**''' || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || '''Required''' || [[file:checkon.png]] |
|- | |- | ||
− | | Transhumanist || | + | | Transhumanist || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Flesh purity || | + | | Flesh purity || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Raider || | + | | Raider || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || '''Required''' || '''Required''' || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Proselytizer || | + | | Proselytizer || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || '''Required''' || [[file:checkon.png]] |
|- | |- | ||
− | | High life || | + | | High life || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Nature primacy || | + | | Nature primacy || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Human primacy || | + | | Human primacy || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Female supremacy || | + | | Female supremacy || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Male supremacy || | + | | Male supremacy || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Animal personhood || | + | | Animal personhood || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Rancher || | + | | Rancher || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Pain is virtue || | + | | Pain is virtue || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Darkness || | + | | Darkness || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Tunneler || | + | | Tunneler || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Tree connection || | + | | Tree connection || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Nudism || | + | | Nudism || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || '''Required''' || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Blindsight || | + | | Blindsight || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkoff.png]] || [[file:checkon.png]] |
|- | |- | ||
− | | Cannibal || | + | | Cannibal || [[file:checkoff.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || [[file:checkon.png]] || '''Required''' || [[file:checkon.png]] || [[file:checkoff.png]] || '''Required''' || [[file:checkon.png]] || [[file:checkon.png]] |
|} | |} | ||
− | <nowiki | + | <nowiki>*Appears on faction's options but conflicts with required meme</nowiki><br> |
− | <nowiki | + | <nowiki>**Individualist OR Collectivist must be chosen</nowiki> |
− | == | + | ==Precepts== |
− | + | ? | |
− | + | ==Roles== | |
+ | ===General info=== | ||
+ | Some factors are consistent across roles all roles. | ||
− | + | Roles can have assigned equipment that they will demand when they have the role - they get a -? Mood debuff without it and a +? mood buff with it. | |
− | + | The options that can be selected for this are: | |
− | + | * [[Robe]] | |
− | + | * [[Cape]] | |
− | + | * Other things? | |
− | + | Only New Tribe colonies can select the [[War mask]] and [[Tribal headdress]] as options, while only New Arrivals colonies can select the [[Slicecap]] and [[Beret]] {{RoyaltyIcon}}. | |
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− | == | + | ===Leaders=== |
− | + | [[File:Leader.png|left]] | |
− | + | A leader who holds the group together and represents your faction in diplomatic interactions. | |
− | + | Will always be restricted to any [[Ideoligion#Supreme gender|Supreme gender]] selected. | |
− | + | {{clear}} | |
− | + | Moral Guide abilities share a cooldown of {{ticks|600000}} or 10 in-game [[Time|days]]. | |
− | + | {| class="wikitable" | |
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− | {| class="wikitable | ||
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|- | |- | ||
− | | | + | ! Ability Image !! Ability !! Abililty Desc || Ability Effect |
|- | |- | ||
− | + | | [[File:LeaderSpeech.png|64px]] || Leader Speech || A rousing speech intended to improve morale. Colonists will gather, and the leader will speak for a few hours. If all goes well, listeners will feel inspired, and gain respect for the leader. If it goes poorly, the speech will do social damage. || ? | |
|- | |- | ||
− | + | | [[File:WorkDrive.png|64px]] || Work Drive || Call on a person to work harder for some time. || ''The sense of being called upon by a leader to work harder.'' | |
− | + | * [[Global Work Speed]] +50% | |
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|- | |- | ||
− | + | | [[File:CombatCommand.png|64px]] || Combat Command || Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration. || ''Combat abilities are boosted thanks to being near someone who is using the combat command ability.'' | |
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− | | Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration. || ''Combat abilities are boosted thanks to being near someone who is using the combat command ability.'' | ||
* [[Shooting Accuracy]] +3 | * [[Shooting Accuracy]] +3 | ||
* [[Melee Hit Chance]] +3 | * [[Melee Hit Chance]] +3 | ||
* AoE: 9.9 tile radius aura centered on Caster | * AoE: 9.9 tile radius aura centered on Caster | ||
* Duration: | * Duration: | ||
− | ** Aura: {{ | + | ** Aura: {{ticks|60,000}} or 1 in-game [[Time|day]] |
** Effect: While in aura radius | ** Effect: While in aura radius | ||
− | |- | + | |- |
− | + | | [[File:Trial.png|64px]] || Trial || A trial over some heinous accusation. The initiator will accuse someone of terrible wrongdoing and gather people for a trial. Spectators will listen as the accuser and accused argue back and forth, then decide if the accusation is true. If the accused is convicted, you can freely banish, arrest or execute them and nobody will mind. The chance of a conviction depends on the social abilities of the accused and accuser, and the number of spectators.|| ? | |
− | | A trial over some heinous accusation. The initiator will accuse someone of terrible wrongdoing and gather people for a trial. Spectators will listen as the accuser and accused argue back and forth, then decide if the accusation is true. If the accused is convicted, you can freely banish, arrest or execute them and nobody will mind. The chance of a conviction depends on the social abilities of the accused and accuser, and the number of spectators.|| | ||
|} | |} | ||
− | === Moral | + | ===Moral Guides=== |
− | |||
[[File:MoralGuide.png|left]] | [[File:MoralGuide.png|left]] | ||
− | A moral/spiritual leader who heads rituals and personally counsels believers | + | A moral/spiritual leader who heads rituals and personally counsels believers |
− | + | {{clear}} | |
− | {{ | + | Moral Guide abilities share a cooldown of {{ticks|180000}} or 3 in-game [[Time|days]]. |
− | Moral Guide abilities share a cooldown of {{ | ||
Moral Guides can select between these apparels as assigned equipment: | Moral Guides can select between these apparels as assigned equipment: | ||
Line 1,152: | Line 210: | ||
* [[Broadwrap]] | * [[Broadwrap]] | ||
* [[Burka]] | * [[Burka]] | ||
− | * [[Tribal headdress]] | + | * [[Tribal headdress]] |
− | * [[War mask]] | + | * [[War mask]] |
− | * [[Slicecap]] | + | * [[Slicecap]] |
* [[Visage mask]] | * [[Visage mask]] | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | {| | + | ! Ability Image !! Ability !! Abililty Desc || Ability Effect |
− | + | |- | |
− | + | | [[File:Convert.png|64px]] || Convert || Attempt to convert someone to the speaker's ideoligion. This will reduce the target's certainty in their own beliefs. The certainty reduction depends on the speaker's negotiation ability. || ? | |
− | ! Ability !! Ability Desc || Ability Effect | + | |- |
− | |- | + | | [[File:Counsel.png|64px]] || Counsel || Offer counsel to a person to cancel the effects of a sad memory. The chance of success depends on the speaker's social skills and their relationship with the listener. || ? |
− | + | |- | |
− | | Attempt to convert someone to the speaker's ideoligion. This will reduce the target's certainty in their own beliefs. The certainty reduction depends on the speaker's negotiation ability. || ? | + | | [[File:Reassure.png|64px]] || Reassure || Increase someone's certainty in their own beliefs. The regained certainty is based on the speaker's negotiation ability. || ? |
− | |- | + | |- |
− | + | | [[File:ConversionRitual.png|64px]] || Conversion Ritual || Try to persuade someone into joining your ideoligion. If it goes well, target's ideoligion certainty will be reduced or they will convert. If it goes badly, they will gain certainty in their old beliefs. || ? | |
− | | Offer counsel to a person to cancel the effects of a sad memory. The chance of success depends on the speaker's social skills and their relationship with the listener. || ? | + | |- |
− | |- | + | | [[File:PreachHealth.png|64px]] || Preach Health || Preach moral strength to a sick or wounded person through the concepts of your ideology. This will improve their rate of wound healing and immunity gain. || ''This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates.'' |
− | + | * [[Immunity Gain Speed]] +0.25% | |
− | | Increase someone's certainty in their own beliefs. The regained certainty is based on the speaker's negotiation ability. || ? | + | * [[Injury Healing Factor]] +0.25% |
− | |- | ||
− | |||
− | | Try to persuade someone into joining your ideoligion. If it goes well, target's ideoligion certainty will be reduced or they will convert. If it goes badly, they will gain certainty in their old beliefs. || ? | ||
− | |- | ||
− | |||
− | | Preach moral strength to a sick or wounded person through the concepts of your ideology. This will improve their rate of wound healing and immunity gain. || ''This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates.'' | ||
− | * [[Immunity Gain Speed]] | ||
− | * [[Injury Healing Factor]] | ||
* AoE: 1 target, touch range | * AoE: 1 target, touch range | ||
* Cast time: 12s | * Cast time: 12s | ||
− | * Duration: {{ | + | * Duration: {{ticks|60,000}} or 1 in-game [[Time|day]] |
Can only be used on pawns with the same Ideoligion as the Moral Guide themselves. | Can only be used on pawns with the same Ideoligion as the Moral Guide themselves. | ||
|} | |} | ||
− | === Specialists === | + | ===Specialists=== |
− | {| | + | {| class="wikitable" |
− | ! Name !! Description !! Required Memes !! Pawn requirements !! Bonuses !! | + | |- |
+ | ! Image !! Name !! Description !! Required Memes !! Pawn requirements !! Bonuses !! Disabled Work Types !! Ability Image !! Ability !! Abililty Desc || Ability Effect || Required Equipment | ||
|- id="Shooting specialist" | |- id="Shooting specialist" | ||
− | + | | [[File: SpecialistShooting.png]] || Shooting Specialist || A special ideoligious status focusing on ranged combat to the exclusion of all else. This specialized role gives increased accuracy and the ability to boost the shooting abilites<sup>[sic]</sup> of nearby allies. Holders of this role will refuse to do many kinds of non-shooting-related work. | |
− | | A special ideoligious status focusing on ranged combat to the exclusion of all else. This specialized role gives increased accuracy and the ability to boost the shooting | ||
| | | | ||
− | * [[Ideoligion#Raider|Raider]] | + | *[[Ideoligion#Raider|Raider]] |
− | * [[Ideoligion#Supremacist|Supremacist]] | + | *[[Ideoligion#Supremacist|Supremacist]] |
| | | | ||
− | * [[Skills#Shooting|Shooting skill]] | + | * [[Skills#Shooting|Shooting skill]] > 6 |
* Capable of: | * Capable of: | ||
− | ** Shooting | + | **Shooting |
− | ** Violent | + | **Violent |
| | | | ||
* [[Shooting Accuracy]] +7 | * [[Shooting Accuracy]] +7 | ||
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* Mining | * Mining | ||
* Constructing | * Constructing | ||
− | + | || [[File:MarksmanCommand.png|64px]] || Marksman Command || Call out shots and boost the shooting skills of everyone nearby. The effect remains attached to the caster for 24 hours. || ''Someone is using the marksman command ability nearby, boosting this person's shooting abilities.'' | |
− | | Call out shots and boost the shooting skills of everyone nearby. The effect remains attached to the caster for 24 hours | ||
* [[Shooting Accuracy]] +4 | * [[Shooting Accuracy]] +4 | ||
* [[Aiming Time]] -40% | * [[Aiming Time]] -40% | ||
* AoE: 9.9 tile radius aura centered on Caster | * AoE: 9.9 tile radius aura centered on Caster | ||
* Duration: | * Duration: | ||
− | ** Aura: {{ | + | ** Aura: {{ticks|60,000}} or 1 in-game [[Time|day]] |
− | ** Effect: While in aura radius{{ | + | ** Effect: While in aura radius |
+ | || {{Icon Small|Tailcap}} [[Tailcap]] | ||
|- id="Animals specialist" | |- id="Animals specialist" | ||
− | + | | [[File: SpecialistAnimals.png]] || Animals Specialist || A special ideoligious status focusing on animals to the exclusion of all else. This specialized role gives increased taming and training efficiency, and the ability to boost the animals-related abilities of nearby allies. Holders of this role will refuse to perform some non-animals-related tasks.< | |
− | | A special ideoligious status focusing on animals to the exclusion of all else. This specialized role gives increased taming and training efficiency. Holders of this role will refuse to perform some non-animals-related tasks. | ||
| | | | ||
− | * [[Ideoligion#Animal personhood|Animal personhood]] | + | *[[Ideoligion#Animal personhood|Animal personhood]] |
− | * [[Ideoligion#Rancher|Rancher]] | + | *[[Ideoligion#Rancher|Rancher]] |
| | | | ||
− | * [[Skills#Animals|Animals skill]] | + | * [[Skills#Animals|Animals skill]] > 6 |
* Capable of: | * Capable of: | ||
− | ** Animals | + | **Animals |
| | | | ||
* 2x [[Tame Animal Chance]] | * 2x [[Tame Animal Chance]] | ||
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* Mining | * Mining | ||
* Constructing | * Constructing | ||
− | + | || [[File:AnimalCalm.png|64px]] || Animal Calm || Use unique methods of connecting with animals to calm a maddened beast.|| | |
− | | Use unique methods of connecting with animals to calm a maddened beast. || | ||
* Hold animal stunned while casting, calms hostile animals if successful. | * Hold animal stunned while casting, calms hostile animals if successful. | ||
* Casting time: 1.5s | * Casting time: 1.5s | ||
* AoE: Single target? Touch range. | * AoE: Single target? Touch range. | ||
* Duration: Instantaneous | * Duration: Instantaneous | ||
+ | || | ||
|- id="Medical specialist" | |- id="Medical specialist" | ||
− | + | | [[File: SpecialistMedical.png]] || Medical Specialist || A special ideoligious status focusing on medicine to the exclusion of all else. This specialized role gives improved surgery and tending efficiency, and the ability to boost the medical abilities of nearby allies. Believers who receive care from one of this role will be happy about it. Holders of this role will refuse to perform some non-medical tasks. | |
− | | A special ideoligious status focusing on medicine to the exclusion of all else. This specialized role gives improved surgery and tending efficiency, and the ability to boost the medical abilities of nearby allies. Believers who receive care from one of this role will be happy about it. Holders of this role will refuse to | ||
| | | | ||
− | * [[Ideoligion#Flesh purity|Flesh purity]] | + | *[[Ideoligion#Flesh purity|Flesh purity]] |
− | * [[Ideoligion#Blindsight|Blindsight]] | + | *[[Ideoligion#Blindsight|Blindsight]] |
| | | | ||
− | * [[Skills# | + | * [[Skills#Medicine|Medicine skill]] > 6 |
* Capable of: | * Capable of: | ||
− | ** Caring | + | **Caring |
| | | | ||
* 1.5x [[Medical Tend Quality]] | * 1.5x [[Medical Tend Quality]] | ||
Line 1,260: | Line 308: | ||
| | | | ||
* Violent | * Violent | ||
− | + | || [[File:ImmunityDrive.png|64px]] || Immunity Drive || Offer moral support that energizes the body, boosting someone's immunity gain for one day. || ''"This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system."'' | |
− | | Offer moral support that energizes the body, boosting someone's immunity gain for one day. || ''"This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system."'' | ||
* 2x [[Immunity Gain Speed]] | * 2x [[Immunity Gain Speed]] | ||
+ | || | ||
|- id="Melee specialist" | |- id="Melee specialist" | ||
− | + | | [[File: SpecialistMelee.png]] || Melee Specialist || A special ideoligious status focusing on melee combat to the exclusion of all else. This specialized role gives increased dodge and hit chance in melee combat and ability to the boost melee abilites for nearby allies. Holders of this role will refuse to do many kinds of non-melee-related work. | |
− | | A special ideoligious status focusing on melee combat to the exclusion of all else. This specialized role gives increased dodge and hit chance in melee combat and ability to the boost melee | ||
| | | | ||
− | * [[Ideoligion#Raider|Raider]] | + | *[[Ideoligion#Raider|Raider]] |
− | * [[Ideoligion#Supremacist|Supremacist]] | + | *[[Ideoligion#Supremacist|Supremacist]] |
| | | | ||
− | * [[Skills#Melee|Melee skill]] | + | * [[Skills#Melee|Melee skill]] > 6 |
* Capable of: | * Capable of: | ||
− | ** Violent | + | **Violent |
| | | | ||
− | * [[Melee Hit Chance]] | + | * [[Melee Hit Chance]] +8 |
− | * [[Melee Dodge Chance]] | + | * [[Melee Dodge Chance]] +8 |
| | | | ||
* Crafting | * Crafting | ||
Line 1,284: | Line 331: | ||
* Hunting | * Hunting | ||
* Shooting | * Shooting | ||
− | + | || [[File:BerserkTrance.png|64px]] || Berserk Trance || The caster fills himself with anger over ideological grievances. This strengthens the body past normal limits, but also means losing control and attacking every enemy nearby in an unstoppable rage. The berserk state will last for 3 hours. || ''"Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger."'' | |
− | | The caster fills himself with anger over ideological grievances. This strengthens the body past normal limits, but also means losing control and attacking every enemy nearby in an unstoppable rage. The berserk state will last for 3 hours. || ''"Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger."'' | ||
* [[Melee Hit Chance]] +8 | * [[Melee Hit Chance]] +8 | ||
* [[Melee Dodge Chance]] +8 | * [[Melee Dodge Chance]] +8 | ||
− | * 0.1x [[Pain]] | + | * 0.1x [[Pain]] |
* Puts user in Berserk Trance mental state (Unknown effects) | * Puts user in Berserk Trance mental state (Unknown effects) | ||
* Casting time: 1.5s | * Casting time: 1.5s | ||
* AoE: Self | * AoE: Self | ||
− | * Duration: {{ | + | * Duration: {{ticks|7500}} |
+ | || | ||
|- id="Mining specialist" | |- id="Mining specialist" | ||
− | + | | [[File: SpecialistMining.png]] || Mining Specialist || A special ideoligious status focusing on mining to the exclusion of all else. This specialized role gives increased mining speed, and the ability to boost the mining speed of nearby allies. Holders of this role will refuse to do some non-mining work. | |
− | | A special ideoligious status focusing on mining to the exclusion of all else. This specialized role gives increased mining speed, and the ability to boost the mining speed of nearby allies. Holders of this role will refuse to do some non-mining work. | ||
| | | | ||
− | * [[Ideoligion#Darkness|Darkness]] | + | *[[Ideoligion#Darkness|Darkness]] |
− | * [[Ideoligion#Tunneler|Tunneler]] | + | *[[Ideoligion#Tunneler|Tunneler]] |
| | | | ||
− | * [[Skills#Mining|Mining skill]] | + | * [[Skills#Mining|Mining skill]] > 6 |
* Capable of: | * Capable of: | ||
− | ** Mining | + | **Mining |
| | | | ||
* [[Mining Speed]] +70% | * [[Mining Speed]] +70% | ||
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* Plantwork | * Plantwork | ||
* Constructing | * Constructing | ||
− | + | || [[File:MiningCommand.png|64px]] || Mining Command || Offer guidance on mining techniques, boosting the mining speed for everyone nearby. The effect remains attached to the caster for 24 hours.|| ''"This person's mining speed is boosted thanks to being near someone who is using the mining command ability."''' | |
− | | Offer guidance on mining techniques, boosting the mining speed for everyone nearby. The effect remains attached to the caster for 24 hours. || ''"This person's mining speed is boosted thanks to being near someone who is using the mining command ability."''' | ||
* [[Mining Speed]] +40% | * [[Mining Speed]] +40% | ||
* AoE: 9.9 tile radius aura centered on Caster | * AoE: 9.9 tile radius aura centered on Caster | ||
* Duration: | * Duration: | ||
− | ** Aura: {{ | + | ** Aura: {{ticks|60,000}} or 1 in-game [[Time|day]] |
− | ** Effect: While in aura radius | + | ** Effect: While in aura radius |
+ | || | ||
|- id="Plants specialist" | |- id="Plants specialist" | ||
− | + | | [[File: SpecialistPlants.png]] || Plants Specialist || A special ideoligious status focusing on planting to the exclusion of all else. This specialized role gives increased sowing and harvesting efficiency, and the ability to boost the farming speed of nearby allies. Holders of this role will refuse to perform some non-plants-related work. | |
− | | A special ideoligious status focusing on planting to the exclusion of all else. This specialized role gives increased sowing and harvesting efficiency, and the ability to boost the farming speed of nearby allies. Holders of this role will refuse to perform some non-plants-related work. | ||
| | | | ||
− | * [[Ideoligion#High life|High life]] | + | *[[Ideoligion#High life|High life]] |
− | * [[Ideoligion#Nature primacy|Nature primacy]] | + | *[[Ideoligion#Nature primacy|Nature primacy]] |
− | * [[Ideoligion#Tree connection|Tree connection]] | + | *[[Ideoligion#Tree connection|Tree connection]] |
| | | | ||
− | * [[Skills#Plants|Plants skill]] | + | * [[Skills#Plants|Plants skill]] > 6 |
* Capable of: | * Capable of: | ||
− | ** Plantwork | + | **Plantwork |
| | | | ||
* [[Plant Work Speed]] +70% | * [[Plant Work Speed]] +70% | ||
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* Constructing | * Constructing | ||
* Mining | * Mining | ||
− | + | || [[File:FarmingCommand.png|64px]] || Farming Command || Offer guidance on farming techniques, boosting the farming abilities for everyone nearby. The effect remains attached to the caster for 24 hours. || ''"This person's farming abilities are boosted thanks to being near someone who is using the farming command ability."''' | |
− | | Offer guidance on farming techniques, boosting the farming abilities for everyone nearby. The effect remains attached to the caster for 24 hours. || ''"This person's farming abilities are boosted thanks to being near someone who is using the farming command ability."''' | ||
* [[Plant Work Speed]] +40% | * [[Plant Work Speed]] +40% | ||
* AoE: 9.9 tile radius aura centered on Caster | * AoE: 9.9 tile radius aura centered on Caster | ||
* Duration: | * Duration: | ||
− | ** Aura: {{ | + | ** Aura: {{ticks|60,000}} or 1 in-game [[Time|day]] |
− | ** Effect: While in aura radius{{ | + | ** Effect: While in aura radius |
+ | || {{Icon Small|Shadecone}} [[Shadecone]] | ||
|- id="Production specialist" | |- id="Production specialist" | ||
− | + | | [[File: SpecialistProduction.png]] || Production Specialist || A special ideoligious status focusing on crafting and construction to the exclusion of all else. This specialized role gives increased crafting and construction efficiency, and the ability to boost the production abilities of nearby allies. Holders of this role will refuse to do some non-production work. | |
− | | A special ideoligious status focusing on crafting and construction to the exclusion of all else. This specialized role gives increased crafting and construction efficiency, and the ability to boost the production abilities of nearby allies. Holders of this role will refuse to do some non-production work. | ||
| | | | ||
− | * [[Ideoligion#Human primacy|Human primacy]] | + | *[[Ideoligion#Human primacy|Human primacy]] |
| | | | ||
− | * [[Skills#Construction|Construction skill]] | + | * [[Skills#Construction|Construction skill]] > 6 OR [[Skills#Crafting|Crafting skill]] > 6 |
* Capable of: | * Capable of: | ||
− | ** Construction OR | + | **Construction OR |
− | ** Crafting | + | **Crafting |
| | | | ||
− | * [[Construction Speed]] + | + | * [[Construction Speed]] +70% |
− | * [[General Labor Speed]] + | + | * [[General Labor Speed]] +70 |
− | * [[Quality]] +1 level | + | * [[Quality]] +1 level |
| | | | ||
* Dumb labor | * Dumb labor | ||
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* Cooking | * Cooking | ||
* Plantwork | * Plantwork | ||
− | + | || [[File:ProductionCommand.png|64px]] || Production Command || Offer guidance on construction techniques, boosting construction and crafting abilities for everyone nearby. The effect remains attached to the caster for 24 hours. || ''"This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability."'' | |
− | |||
− | | Offer guidance on construction techniques, boosting construction and crafting abilities for everyone nearby. The effect remains attached to the caster for 24 hours. || ''"This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability."'' | ||
* [[Construction Speed]] +40% | * [[Construction Speed]] +40% | ||
* [[General Labor Speed]] +20 | * [[General Labor Speed]] +20 | ||
* AoE: 9.9 tile radius aura centered on Caster | * AoE: 9.9 tile radius aura centered on Caster | ||
* Duration: | * Duration: | ||
− | ** Aura: {{ | + | ** Aura: {{ticks|60,000}} or 1 in-game [[Time|day]] |
− | ** Effect: While in aura radius | + | ** Effect: While in aura radius |
+ | || | ||
|- id="Research specialist" | |- id="Research specialist" | ||
− | + | | [[File: SpecialistResearch.png]] || Research Specialist || A special ideoligious status focusing on research to the exclusion of all else. This specialized role gives increased research and hacking speed, and the ability to boost research abilities of nearby allies. Holders of this role will refuse to perform some non-research tasks. | |
− | | A special ideoligious status focusing on research to the exclusion of all else. This specialized role gives increased research and hacking speed, and the ability to boost research abilities of nearby allies. Holders of this role will refuse to perform some non-research tasks. | ||
| | | | ||
− | * [[Ideoligion#Transhumanist|Transhumanist]] | + | *[[Ideoligion#Transhumanist|Transhumanist]] |
| | | | ||
− | * [[Skills# | + | * [[Skills#Intelectual|Intelectual skill]] > 6 |
* Capable of: | * Capable of: | ||
− | ** Intellectual | + | **Intellectual |
| | | | ||
* [[Research Speed]] +70% | * [[Research Speed]] +70% | ||
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* Plantwork | * Plantwork | ||
* Mining | * Mining | ||
− | + | || [[File:ResearchCommand.png|64px]] || Research Command || Provide suggestions and mental support, boosting the research speed of everyone nearby. The effect remains attached to the caster for 24 hours. || ''"This person's research speed is boosted because they are near someone who is using the research command ability."'' | |
− | | Provide suggestions and mental support, boosting the research speed of everyone nearby. The effect remains attached to the caster for 24 hours. || ''"This person's research speed is boosted because they are near someone who is using the research command ability."'' | ||
* [[Research Speed]] +30% | * [[Research Speed]] +30% | ||
* AoE: 9.9 tile radius aura centered on Caster | * AoE: 9.9 tile radius aura centered on Caster | ||
* Duration: | * Duration: | ||
− | ** Aura: {{ | + | ** Aura: {{ticks|60,000}} or 1 in-game [[Time|day]] |
− | ** Effect: While in aura radius | + | ** Effect: While in aura radius |
+ | || | ||
|} | |} | ||
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+ | == Tattoos == | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | + | ! Style !! Face !! Body | |
|- | |- | ||
− | | | + | | Tribal || tiger, cobweb, eclipse, line, oracle, pantheon, war paint, worried || tiger, buttons, rings |
|- | |- | ||
− | | | + | | Punk || tear, headshot, double, love, stars || heart, cross, jester, moon, power, royal, wings |
|- | |- | ||
− | | | + | | Cannibal || skull, spider || scar, skeleton, spike |
|- | |- | ||
− | | | + | | Misc || - || insect, sun |
|} | |} | ||
− | + | == Version History== | |
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− | == Version | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | + | * [[Version/1.3.3069|1.3.3069]] - | |
− | * [[Version/1.3.3069|1.3.3069]] - | ||
** Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified. | ** Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified. | ||
** Chance of resentment on failed conversion attempt reduced from 36% to 20%. Chance of fight reduced from 4% to 2%. | ** Chance of resentment on failed conversion attempt reduced from 36% to 20%. Chance of fight reduced from 4% to 2%. | ||
** If a pawn has sight under 50%, he should gain a psychic sensitivity bonus of up to 50%. | ** If a pawn has sight under 50%, he should gain a psychic sensitivity bonus of up to 50%. | ||
* [[Version/1.3.3069b|1.3.3069b]] - Added a feature that lets you save and load ideoligions within the ideoligion customization screen. | * [[Version/1.3.3069b|1.3.3069b]] - Added a feature that lets you save and load ideoligions within the ideoligion customization screen. | ||
− | * [[Version/1.3.3074|1.3.3074]] - Desired apparel now uses the same faction restrictions as role apparel does. Tribal-Only: War mask, Tribal Headdress. Non-tribal only: Slicecap, Beret. Removed visage mask restriction to non-tribal only | + | * [[Version/1.3.3074|1.3.3074]] - Desired apparel now uses the same faction restrictions as role apparel does. Tribal-Only: War mask, Tribal Headdress. Non-tribal only: Slicecap, Beret. Removed visage mask restriction to non-tribal only. |
− | * [[Version/1.3.3076|1.3.3076]] - Tree connection pawns have a 25% boost to [[Pruning Speed]] | + | * [[Version/1.3.3076|1.3.3076]] - Tree connection pawns have a 25% boost to [[Pruning Speed]]. |
− | * [[Version/1.3.3080|1.3.3080]] - Fixed Immunity Drive. Was previously | + | * [[Version/1.3.3080|1.3.3080]] - Fixed Immunity Drive. Was previously targetting wrong stat and inoperative. |
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