Editing IED smoke trap

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{{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}}{{infobox main|security|
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{{Stub}}{{infobox main|security|
|name = IED smoke trap
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| name = IED smoke trap
|image = IED smoke trap.png
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| image = IED smoke trap.png
|description = A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
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| description = A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
|type = Building
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| type = Security  
|type2 = Security
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| placeable = Yes
|placeable = true
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| size = 1 ˣ 1
|minifiable = true
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| hp = 40
|size = 1 ˣ 1
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| resources to make = 2 [[smoke shell]]s
|mass base = 2
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| deconstruct yield = nothing
|flammability = 1
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| beauty = -4
|hp = 40
 
|sell price multiplier = 0.7
 
|beauty = -4
 
|terrain affordance = light
 
|research = IEDs
 
|thingCategories = BuildingsSecurity
 
|skill 1 = Construction
 
|skill 1 level = 3
 
|work to make = 1400
 
|resource 1 = Smoke shell
 
|resource 1 amount = 2
 
|deconstructable = false
 
|destroyyield = nothing
 
 
}}
 
}}
'''IED smoke traps''' are landmines that harmlessly explode into a cloud of non-damaging [[blind smoke]] when tripped.
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The '''IED smoke trap''' explodes into a [[smoke]] cloud of 8.6-tile radius 0.15 seconds after an enemy had walked over it.
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When tripped, it will start emitting a hissing sound hinting enemies to run away.
  
 
== Acquisition ==
 
== Acquisition ==
IED smoke traps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
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== Analysis ==
{{IED Note}}
 
  
When triggered, the trap will begin to spark and emit a hissing sound for {{ticks|15}} before exploding, creating a cloud of [[blind smoke]] in a 8.6-tile radius.{{Check Tag|Verify Radius|How big is the resulting cloud? Current value is pre 1.4}} The explosion and resulting cloud deal no damage but multiplies the accuracy of ranged attacks through it by {{Bad|x70%}} and prevents [[turrets]], both friendly and enemy, from targeting pawns in or behind it. The cloud dissipates after approximately 30 seconds.
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== Version History ==
 
 
Non-drafted pawns will attempt to run from an activated IED trap, even if it wouldn't affect them.{{Check Tag|Verify|verify this fact}}
 
 
 
== Analysis ==
 
{{Stub|section=1|reason=Missing analysis. General use, value prop, strats etc.}}
 
?
 
  
==Version history==
 
* [[Version/1.1.0|1.1.0]] - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.
 
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
[[Category:Security]] [[Category:Trap]]
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[[Category:Security]]

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