Difference between revisions of "Human resources"

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Cannibalism. Slavery. Human Skin Clothing. Corpses. By default most pawns have a severe distaste for these actions. Committing them - even in dire or justified cases - will have relevant negative mood penalties.
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Cannibalism, slavery, crafting with human skin, corpses: most pawns have a severe distaste for these things. If you let them happen in your colony it will impart significant mood penalties on many colonists.
 
 
In dire circumstances it may be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.
 
  
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In dire circumstances it can be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.
  
 
==Effects Table==
 
==Effects Table==

Revision as of 21:24, 31 August 2019

Cannibalism, slavery, crafting with human skin, corpses: most pawns have a severe distaste for these things. If you let them happen in your colony it will impart significant mood penalties on many colonists.

In dire circumstances it can be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.

Effects Table

Traits See Corpse See Rotting Corpse Butcher Humanlike Butcher Humanlike (Colonywide) Eat Human Flesh Raw Eat Human Flesh Meals Wear Human Skin Clothing Buy/Sell Human Flesh/Leather Sell Slave (Colonywide) Organ Harvest (Colonywide)
None -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) -6 Mood (6 days. 1 Stack) -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier -3/-5/-7/-8 Mood No Debuff -5 Mood (3 days. 5 Stacks) -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier)
Psychopath Immune to Debuff Normal Penalty Immune to Debuff Immune to Debuff Normal Penalty Normal Penalty Normal Penalty No Debuff Immune to Debuff Immune to Debuff
Bloodlust Immune to Debuff Immune to Debuff Immune to Debuff Immune to Debuff Normal Penalty Normal Penalty +3/+5/+7/+8 Mood No Debuff Normal Penalty Normal Penalty
Cannibal Immune to Debuff Normal Penalty Immune to Debuff Immune to Debuff +20 Mood (1 day. 1 Stack) +15 Mood (2 day. 1 Stack) +3/+5/+7/+8 Mood No Debuff Normal Penalty Normal Penalty

Traits

Note that all the above traits can be combined. No penalty + As Normal results in no Penalty. As normal + Bonus means No Penalty and a Bonus.

Any of the 3 traits are suitable for butchering Humanlikes. However, if the like the products produced from that Butchering is another question altogether.

Psychopath

Has no issues seeing corpses or butchering them but still suffers penalties from eating Flesh or wearing Skin Clothing. However, he has no qualms about slavery and organ harvesting.

Bloodlust

The only one who doesn't mind seeing Rotting Corpses and also likes Human Skin Clothing. Does not like Human Flesh, Organ Harvesting and Slavery however.

Cannibal

Really likes to eat human flesh and also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.