Editing Human resources

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:* does '''NOT''' like cannibalism or slavery
 
:* does '''NOT''' like cannibalism or slavery
  
* '''[[Cannibal (Trait)|Cannibal]]''': Loves human flesh and likes to wear human leather
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* '''[[Traits#Cannibal|Cannibal]]''': Loves human flesh and likes to wear human leather
 
:*No issue with seeing fresh corpses or butchering corpses
 
:*No issue with seeing fresh corpses or butchering corpses
 
:* does '''NOT''' like slavery or organ harvesting.
 
:* does '''NOT''' like slavery or organ harvesting.
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=== Human leather ===
 
=== Human leather ===
 
{{Recode|section=1|reason= Verify and automating math for profitability calculations.}}
 
{{Recode|section=1|reason= Verify and automating math for profitability calculations.}}
[[Human leather]], the other by-product of butchering a human, is terrible as a protective [[textile]], but has a high [[market value]]. If made into clothing, wearing such items give a mood boost to pawns with the [[bloodlust]] or [[Cannibal (Trait)|cannibal]] traits and a mood penalty to those without.
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[[Human leather]], the other by-product of butchering a human, is terrible as a protective [[textile]], but has a high [[market value]]. If made into clothing, wearing such items give a mood boost to pawns with the [[bloodlust]] or [[cannibal]] traits and a mood penalty to those without.
  
 
Without [[DLC]], creating human [[armchair]]s or [[duster]]s is the most valuable way to use textiles. If the [[Royalty DLC]]{{RoyaltyIcon}} is enabled, this role is instead taken by [[formal vest]]s and [[corset]]s. Like human meat, working human leather does not have any penalties, once it has been butchered.
 
Without [[DLC]], creating human [[armchair]]s or [[duster]]s is the most valuable way to use textiles. If the [[Royalty DLC]]{{RoyaltyIcon}} is enabled, this role is instead taken by [[formal vest]]s and [[corset]]s. Like human meat, working human leather does not have any penalties, once it has been butchered.

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