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{{Infobox main|medicine
 
{{Infobox main|medicine
 
| name = Herbal medicine
 
| name = Herbal medicine
| image = Herbal medicine.png
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| image = Herbal medicine.png|Herbal medicine
 
| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
 
| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| flammability = 1.3
 
| flammability = 1.3
 
| stack limit = 25
 
| stack limit = 25
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
| days to rot = 150
 
| days to rot = 150
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== Acquisition ==
 
== Acquisition ==
 
Herbal medicine can be harvested from [[healroot]] and [[wild healroot]], purchased from neolithic traders, or found on [[Tribal]] pawns.  
 
Herbal medicine can be harvested from [[healroot]] and [[wild healroot]], purchased from neolithic traders, or found on [[Tribal]] pawns.  
 
== Usage ==
 
Herbal medicine can also be used to make industrial [[medicine]]. This requires {{Required Resources|Medicine}}, and a crafter with at least 4 Intellectual and 4 Crafting in order to do.
 
{{Ingredient List|noCollapse=true}}
 
  
 
== Summary ==
 
== Summary ==
{{Stub|reason=Tend speed effects}}
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{{stub|reason=Tend speed effects}}
 
Any form of medicine can be used whenever a [[doctoring|doctor]] tends to an [[injury]] or [[disease]]. In most cases, medicine does not directly cause healing. Instead, using medicine and better types of medicine will increase [[tend quality]], increasing the [[injury#Healing rate|rate of healing]] for injuries, or slowing down progression of a disease. For [[gut worms]] and [[muscle parasites]], tend quality is directly used to cure the disease.
 
Any form of medicine can be used whenever a [[doctoring|doctor]] tends to an [[injury]] or [[disease]]. In most cases, medicine does not directly cause healing. Instead, using medicine and better types of medicine will increase [[tend quality]], increasing the [[injury#Healing rate|rate of healing]] for injuries, or slowing down progression of a disease. For [[gut worms]] and [[muscle parasites]], tend quality is directly used to cure the disease.
  
 
With a Medical Potency of 60%, herbal medicine has a 60% multiplier on both tend quality and surgery success. Herbal medicine has a maximum tend quality of 70%.
 
With a Medical Potency of 60%, herbal medicine has a 60% multiplier on both tend quality and surgery success. Herbal medicine has a maximum tend quality of 70%.
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Herbal medicine can also be used to make industrial [[medicine]]. This requires {{Required Resources|Medicine}}, and a crafter with at least 4 Intellectual and 4 Crafting in order to do.
  
 
Unlike other forms of medicine, herbal medicine will spoil in 2.5 years when left [[Temperature|unrefrigerated]].  
 
Unlike other forms of medicine, herbal medicine will spoil in 2.5 years when left [[Temperature|unrefrigerated]].  
  
=== Experience ===
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===Experience===
 
{{Medicine Experience Gain Table}}
 
{{Medicine Experience Gain Table}}
  
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Herbal medicine is a cost-efficient choice for treating injuries and illnesses. With a good doctor, herbal medicine will be sufficient to treat almost all [[disease]]s, where its maximum tend quality of 70% will suffice. Even if you don't have a good doctor, if a patient is sufficiently far ahead of their disease, then herbal can be used to save industrial medicine.
 
Herbal medicine is a cost-efficient choice for treating injuries and illnesses. With a good doctor, herbal medicine will be sufficient to treat almost all [[disease]]s, where its maximum tend quality of 70% will suffice. Even if you don't have a good doctor, if a patient is sufficiently far ahead of their disease, then herbal can be used to save industrial medicine.
  
It often isn't practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail. But in the right setup, it is possible to reach the 98% [[surgery|surgery success chance cap]], even with herbal medicine. For example, the following conditions give 98% success with herbal medicine:
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Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail. But in the right setup, it is possible to reach the 98% [[surgery|surgery success chance cap]]. With herbal medicine, you can reach the 98% surgery success in the following conditions:
 
* Surgeon with 8 Medical skill, and with (at least) 100% [[Manipulation]] and 100% [[Sight]]
 
* Surgeon with 8 Medical skill, and with (at least) 100% [[Manipulation]] and 100% [[Sight]]
 
* [[Sterile tile|Sterile room]] (0.6 Cleanliness) that is well-[[light|lit]]
 
* [[Sterile tile|Sterile room]] (0.6 Cleanliness) that is well-[[light|lit]]
 
* [[Hospital bed]] of ''excellent [[quality]] or higher''
 
* [[Hospital bed]] of ''excellent [[quality]] or higher''
  
Note that some surgeries, like [[carcinoma]] removal, are more difficult than usual. Others, like [[ovum]] extraction {{BiotechIcon}}, are much easier and require less stringent conditions. It is also possible to use herbal medicine for [[prisoner]]s and other pawns you don't care about, even if you don't reach the surgery success cap.
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Note that some surgeries, like [[carcinoma]] removal, are more difficult than usual. Others, like [[ovum]] extraction{{BiotechIcon}}, are much easier and require less stringent conditions. It is also possible to use herbal medicine for [[prisoner]]s and other pawns you don't care about, even if you don't reach the surgery success cap.
  
 
== Version history ==
 
== Version history ==

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