Editing Herbal medicine
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+ | {{Stub|reason=Actual analysis of effects needed inc. on tend speed/quality and Experience Gain Factor noted in in-game info}} | ||
{{Infobox main|medicine | {{Infobox main|medicine | ||
| name = Herbal medicine | | name = Herbal medicine | ||
− | | image = Herbal medicine.png | + | | image = Herbal medicine.png|Herbal medicine |
| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing. | | description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing. | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
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| flammability = 1.3 | | flammability = 1.3 | ||
| stack limit = 25 | | stack limit = 25 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
| days to rot = 150 | | days to rot = 150 | ||
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== Acquisition == | == Acquisition == | ||
Herbal medicine can be harvested from [[healroot]] and [[wild healroot]], purchased from neolithic traders, or found on [[Tribal]] pawns. | Herbal medicine can be harvested from [[healroot]] and [[wild healroot]], purchased from neolithic traders, or found on [[Tribal]] pawns. | ||
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== Summary == | == Summary == | ||
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{{Medicine Experience Gain Table}} | {{Medicine Experience Gain Table}} | ||
== Analysis == | == Analysis == | ||
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− | It | + | Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. It also combines well with the tend quality offset of [[hospital bed]]s, which allow tending results ''above'' this normal maximum. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine. |
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− | + | Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless using your most enhanced doctors. | |
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− | + | Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 intellectual and 4 crafting in order to do. | |
== Version history == | == Version history == |