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{{Infobox main|weapon
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<onlyinclude>
| name = Heavy SMG
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{{infobox main|weapon|
| image = HeavySMG.png
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|name = Heavy SMG
| description ="A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."
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|image = HeavySMG.png|Heavy SMG
| type = Equipment
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|description ="A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 12
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|damage = 13
| damage type = Bullet
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|range = 18
| armorPenetration = 18
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|velocity = 48
| range = 22.9
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|accuracyTouch = 89
| velocity = 48
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|accuracyShort = 64
| accuracyTouch = 85
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|accuracyMedium = 37
| accuracyShort = 65
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|accuracyLong = 22
| accuracyMedium = 35
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|mode = Burst
| accuracyLong = 20
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|burst = 3
| accuracyAvg = 66.4
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|burstTicks = 11
| mode = Burst
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|warmup = 54
| burst = 3
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|cooldown = 99
| burstTicks = 11
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|DPS = DPS
| warmup = 54
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|mass base = 3.5
| cooldown = 99
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|sell = {{icon|silver|345}}
| DPS = DPS
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|buy = {{icon|steel|75}} + {{icon|component|4}}
| mass base = 3.5
 
| stoppingPower = 0.5
 
| marketvalue = 355
 
| production facility 1 = Machining table
 
| resource 1 = Steel
 
| resource 1 amount = 75
 
| resource 2 = Component
 
| resource 2 amount = 4
 
| research = Gas operation
 
| work to make = 24000
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Grip
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| has quality = True
 
| weaponTags = Gun, IndustrialGunAdvanced
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''heavy SMG''' is a moderately heavy, multi-shot ranged [[weapon|weapon]] that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.}}
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</onlyinclude>
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The heavy SMG is a moderate-weight, automatic firearm in RimWorld which deals considerable damage, has a moderate-high fire rate, very short range, and moderate accuracy. Although the heavy SMG is limited strictly to close quarters combat, it is capable of doing this very effectively - although it is indeed no [[charge rifle]] in that aspect. As it's restricted to not far above the 'short' range threshold, the heavy SMG is a decent weapon to equip those with poor (less than 95%) shooting accuracy, while still performing somewhat decently.
  
== Acquisition ==
 
Heavy SMGs can be crafted at a [[machining table]] once the [[Research#Gas operation|Gas Operation]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 5 is required.
 
  
They are also commonly carried by [[Outlanders]] and [[Pirates]] and sold by [[trade]]rs or obtained from the following [[raider#Humanlike|raider]] kinds:
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The heavy SMG's main strength lies in its solid theoretical damage output.
  
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| Town Guard || 6.09% || Normal || 60-200%
 
|-
 
| Mercenary Gunner || 14.62% || Normal || 70-320%
 
|-
 
| Ancient Soldier || 11.40% || Normal || 100%
 
|}
 
  
== Analysis ==
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===Obtaining===
The heavy SMG is a flexible, but close-quarters focused offensive weapon. Its accuracy makes it very friendly towards low Shooting skill users.
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Heavy SMGs can be purchased from outlander and orbital weapon traders for a low price, or obtained from outlander and pirate [[raider]]s predominantly in the early-mid game. Heavy SMGs can also be crafted at a [[machining table]] once the [[research#machining|machining]] research is completed; from 45 [[steel]], 3 [[component]]s, and {{ticks|28000}} of work.
  
Specifically, the heavy SMG combines good low-range accuracy, decent rate of fire, and high per-shot damage to make an overall effective weapon for any skill. At said ranges, it will outdamage the [[machine pistol]], [[assault rifle]], and even the [[charge rifle]] (for up to 10 cells). It's worse than the [[chain shotgun]] at close-quarters fights, but has a greater max range, making it more effective for general firefights and flexible overall.
 
  
Range, though not as short as other weapons in its class, still leaves a little to be desired. Similarly to the machine pistol, the heavy SMG's stopping power isn't high enough to stagger [[human]]s, only small animals like [[tortoise]]s and [[boomrat]]s.  
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===Conclusion & Comparison===
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Overall, the heavy SMG is a very limited weapon, but it is a solid performer where it counts - primarily with its high stopping power. Although 13 damage per shot in an automatic weapon is an excellent amount - even edging out the charge rifle's 12; the heavy SMG is still let down by its comparatively long time between shots and comparatively poor accuracy, and these two areas are both where the charge rifle is vastly superior. In its class, the heavy SMG sits above the [[machine pistol]], and is on par with the [[pump shotgun]]; but it falls significantly behind the [[LMG]] and the charge rifle.
  
=== Stats ===
 
Against an unarmored human, a heavy SMG can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~7.08 seconds average) to incapacitate that human from pain shock.
 
  
The heavy SMG is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.
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==Trivia==
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The Heavy SMG seems to take it's appearance after that of the TEC-DC9 Semi-Automatic Pistol in real life, albeit Full Auto in RimWorld. The Intratec TEC-9, TEC-DC9, or AB-10 is a blowback-operated semi-automatic pistol, chambered in 9×19mm Parabellum. It was designed by Intratec, an American offshoot of Interdynamic AB. The TEC-9 was made of inexpensive molded polymers and a mixture of stamped and milled steel parts. The simple design of the gun made it easy to repair and modify.
  
=== Comparison to assault rifles ===
 
Heavy SMGs and [[assault rifle]]s are the preferred weapons when it comes to "general" combat. The main differences are that the heavy SMG has a higher peak {{DPS}}, is cheaper and has better {{DPS}} at short range, while the assault rifle both has a longer range and has a better {{DPS}} at medium-long range.
 
  
Specifically, the heavy SMG is better until 13 tiles, regardless of Shooting skill. The assault rifle is better past 13 tiles, regardless of Shooting skill. This is true for the vast majority of reasonable scenarios.{{ref label|Overcap|1}} The reason the heavy SMG is "skill-friendly" is that a low-skill shooter will be next-to-useless when firing from far away, no matter how accurate their gun is. An unmodified, skill 0 pawn has a {{%|0.89^25 round 2}} chance to hit from 25 tiles, which is ''then'' multiplied by x35% for a normal quality HSMG or x65% for normal AR (at this range).
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[[Kind::Weapons| ]]
 
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{{nav|weapon|wide}}
The assault rifle has a range 8 tiles longer. This allows the assault rifle to comfortably outrange enemies like [[tribal]]s, [[termite]]s, and [[centipede]]s. The assault rifle dominates for [[kiting]] tactics, or if you're repelling [[breacher]]s from a distance, or in a firefight when both parties are attacking from max range.
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[[Category:Weapons]]
 
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[[Category:Equipment]]
Therefore, whenever heavy SMGs or ARs are better will depend on what you are looking for:
 
 
 
* In a [[killbox]], both weapons perform roughly the same, as you can change the length of the killbox to compensate for your weapon of choice. In a pure killbox scenario, Heavy SMGs are often the preferred weapon, as the player can control the engagement distance to reliably benefit from the higher peak {{DPS}} of the heavy SMG. They are also significantly cheaper and easier to research, meaning they can come online earlier. (When using an SMG killbox, give yourself a bit more than 13 tiles of range.)
 
* Outside of a killbox, but in a defensive emplacement, the superiority depends on shooting accuracy.
 
** Assault rifles are better for higher skill shooters. They are ''a lot'' better at medium-long range, so are a lot better in a firefight that begins at the long ranges or that occurs over a variety of ranges. Note that only skilled shooters are competent at shooting at this range however.
 
** Heavy SMGs are better for low-skill shooters. HSMGs are better against melee attackers, which shooters of any skill can help with. They are also better against sudden [[drop pod]] raids and [[infestation]]s, due to the close-ranged nature of both fights.
 
** Note that the [[chain shotgun]] is the ultimate short-range weapon, for both low- and high-skill shooters. However, the heavy SMG allows low-skill users to at least try to fire at long range, providing ''some'' help, and eventually training up the Shooting skill.
 
* If relying on offensive or otherwise mobile tactics, the assault rifle is a clear winner regardless of skill due to its range and accuracy at longer ranges.
 
 
 
'''Notes:'''
 
:{{note label|Overcap|1}} When fighting larger targets, like [[centipede]]s, it is possible to cap at 100% accuracy with assault rifles. This requires a high quality weapon and an great shooter. As further shooting bonuses (masterwork/legendary weapons, [[bionic eye]]s, [[luciferium]], [[shooting specialist]]{{IdeologyIcon}}, etc.) would boost the heavy SMG but not the assault rifle, this would make the SMG better than the AR from a longer distance. However, assault rifles still have a superior max range.
 
 
 
:For human targets, reaching the accuracy cap should be impossible unless the [[Ideoligion#Combat in darkness|Combat in Darkness]] precept{{IdeologyIcon}} is used in darkness.
 
 
 
{{Weapon Stats Table}}
 
 
 
== Version history ==
 
* [[Version/0.9.722|0.9.722]] - Added.
 
* Beta 19 or prior - Sprite updated, old sprite used on [[machine pistol]]
 
* Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
 
* [[Version/1.5.4062|1.5.4062]] - Texture updated again
 
 
 
<gallery>
 
Machine pistol.png|Texture prior to Beta 19, now used on the [[Machine pistol]]
 
HeavySMG Old.png|Texture prior to 1.5
 
</gallery>
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
 
[[Category:Ranged Weapons]] [[Category:Burst Weapons]]
 

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