Editing Heavy SMG

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 92: Line 92:
 
Specifically, the heavy SMG is better until 13 tiles, regardless of Shooting skill. The assault rifle is better past 13 tiles, regardless of Shooting skill. This is true for the vast majority of reasonable scenarios.{{ref label|Overcap|1}} The reason the heavy SMG is "skill-friendly" is that a low-skill shooter will be next-to-useless when firing from far away, no matter how accurate their gun is. An unmodified, skill 0 pawn has a {{%|0.89^25 round 2}} chance to hit from 25 tiles, which is ''then'' multiplied by x35% for a normal quality HSMG or x65% for normal AR (at this range).  
 
Specifically, the heavy SMG is better until 13 tiles, regardless of Shooting skill. The assault rifle is better past 13 tiles, regardless of Shooting skill. This is true for the vast majority of reasonable scenarios.{{ref label|Overcap|1}} The reason the heavy SMG is "skill-friendly" is that a low-skill shooter will be next-to-useless when firing from far away, no matter how accurate their gun is. An unmodified, skill 0 pawn has a {{%|0.89^25 round 2}} chance to hit from 25 tiles, which is ''then'' multiplied by x35% for a normal quality HSMG or x65% for normal AR (at this range).  
  
The assault rifle has a range 8 tiles longer. This allows the assault rifle to comfortably outrange enemies like [[tribal]]s, [[termite]]s, and [[centipede]]s. The assault rifle dominates for [[kiting]] tactics, or if you're repelling [[breacher]]s from a distance, or in a firefight when both parties are attacking from max range.  
+
The assault rifle has a range 8-tiles longer. This allows the assault rifle to comfortably outrange enemies like [[tribal]]s, [[termite]]s, and [[centipede]]s. The assault rifle dominates for [[kiting]] tactics, or if you're repelling [[breacher]]s from a distance, or in a firefight when both parties are attacking from max range.  
  
 
Therefore, whenever heavy SMGs or ARs are better will depend on what you are looking for:
 
Therefore, whenever heavy SMGs or ARs are better will depend on what you are looking for:

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: