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− | + | __NOTOC__ | |
− | {{ | + | <onlyinclude> |
− | | name = Grave | + | {{infobox main|misc| |
− | | image = | + | |name = Grave |
− | | description = A decent final resting place. Colonists will visit full graves to gain meditative joy. | + | |image = GraveFull.png|Grave |
− | | type = Building | + | |description = A decent final resting place. Colonists will visit full graves to gain meditative joy. |
− | | type2 = Misc | + | |type = Building |
− | | placeable = true | + | |type2 = Misc |
− | | passability = standable | + | |placeable = true |
− | | minifiable = false | + | |passability = standable |
− | | size = 1 ˣ 2 | + | |minifiable = false |
− | | flammability = 0 | + | |size = 1 ˣ 2 |
− | | terrain affordance = diggable | + | |flammability = 0 |
− | | work to make = 800 | + | |terrain affordance = diggable |
− | }} | + | |work to make = 800 |
− | A '''grave''' provides a place to bury [[corpse]]s. | + | }}</onlyinclude> |
+ | A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried. | ||
− | == | + | == Effects == |
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− | + | * Unburied human corpses trigger 'observed corpse' negative thought for passersbys. | |
− | + | * Unburied colonist bodies trigger the 'colonist left unburied' negative thought. | |
− | + | * Unburied corpses have -150 beauty, resulting in an ugly environment. | |
− | + | * Unburied corpses create the corpse bile [[filth]], which provides a massive -50 [[beauty]] indoors and -15 outdoors. | |
+ | * Colonists visiting graves of fellow members gain a [[recreation]] boost. | ||
− | + | Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations. | |
− | == | + | == Alternatives == |
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− | + | * [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. | |
− | + | * [[Electric crematorium]] can be used to burn corpses while requiring electricity. | |
− | + | * [[Sarcophagus|Sarcophagi]] are nicer but require materials to make. | |
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== Trivia == | == Trivia == | ||
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− | + | * Until [[Version/0.4.460|Alpha 4]], there used to be another version called [[gibbet cage]] which caused mood debuff (Fear) to characters passing nearby. The [[Ideology DLC]] re-added the gibbet cage as a separate object. | |
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== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity. | * [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity. | ||
− | * | + | *Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer |
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26. | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26. | ||
− | + | {{nav|misc|wide}} | |
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− | {{ | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
+ | [[Category:Buildings]] |