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{{Infobox main|metallic
 
{{Infobox main|metallic
 
| name = Gold
 
| name = Gold
| image = Gold b.png
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| image = Gold a.png
 
| description = The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
 
| description = The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| mass base = 0.008
 
| mass base = 0.008
 
| stack limit = 500
 
| stack limit = 500
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
| terrain affordance = Medium
 
| terrain affordance = Medium
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| insulation - cold factor = 3
 
| insulation - cold factor = 3
 
| insulation - heat factor = 0
 
| insulation - heat factor = 0
| melee blunt damage factor = 1.0
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| melee blunt damage factor = 1.15
 
| melee sharp damage factor = 0.75
 
| melee sharp damage factor = 0.75
 
| melee cooldown factor = 1
 
| melee cooldown factor = 1
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}}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}}  Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.
 
}}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}}  Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.
  
Gold is necessary to build items needed for tech progression, such as the [[multi-analyzer]], [[advanced component]]s, and various parts of the [[ship]].  
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Gold is necessary to build items needed for tech progression, namely the [[multi-analyzer]], [[advanced component]]s, and various parts of the [[ship]].  It is also used in [[royal bed]]s, [[reliquary|reliquaries]] {{IdeologyIcon}}, [[grand meditation throne]]s {{RoyaltyIcon}}, and the various prestige armors {{RoyaltyIcon}}.
  
 
== Acquisition ==
 
== Acquisition ==
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'''Gold ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.
 
'''Gold ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.
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== Analysis ==
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Gold is best used on anything with a quality multiplier: golden [[sculptures]] are among the most valuable items in the game and will generate far more beauty/wealth per gold than [[gold tile]] or golden workstations.  Gold is very expensive, however, and high quality items made from gold are much more likely to run into the $3500 trade price limit.  For this reason one should be cautious when crafting large or grand gold statues, especially using an artistic [[inspiration]], as 1) you could get as much value from a small statue, and 2) [[trader]]s rarely carry enough [[silver]] to purchase one outright, so you will be stuck with trading for items to get your full value out of the showpiece.
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Gold can also be used to create extremely beautiful [[furniture]] and [[structure]]s.  Gold has both a high beauty offset and multiplier, meaning it's better used on furniture that has an intrinsic beauty stat already.
  
 
== Usage ==
 
== Usage ==
 
Gold is used in the following crafting recipes:
 
Gold is used in the following crafting recipes:
 
{{Ingredient List}}
 
{{Ingredient List}}
 
Gold can be used as a material for [[stuff]]able items, like [[wall]]s, [[door]]s, and [[club]]s. As a [[small volume material]], you need x10 the gold as you would other materials.
 
 
=== Honor ===
 
Gold can also be sold to [[royal tribute collector]]s for [[honor]].{{RoyaltyIcon}} Collectors will arrive roughly twice a year, so long as you are not hostile to the [[empire]]. Gold is sold at a rate of 200 gold : 3 honor, or 0.015 honor per gold.
 
 
{| class="wikitable"
 
! Gold Spent !! Honor || Equiv. Market Value
 
|-
 
! {{Icon Small|gold}} 67
 
| 1 || {{#expr: {{Q|Gold|Market Value Base}}*67}}
 
|-
 
! {{Icon Small|gold}} 134
 
| 2 || {{#expr: {{Q|Gold|Market Value Base}}*134}}
 
|-
 
! {{Icon Small|gold}} 200
 
| 3 || {{#expr: {{Q|Gold|Market Value Base}}*200}}
 
|}
 
 
== Analysis ==
 
As mentioned, a small amount of gold is necessary for creating the [[multi-analyzer]] ({{Icon Small|gold}} 20), and later on, [[advanced component]]s ({{Icon Small|gold}} 3 per unit). You can plan ahead by grabbing a small stockpile of gold before you have the research to make these buildings.
 
 
Gold also has its uses for the [[Royalty DLC]]. It is required to build the [[royal bed]]s and [[grand meditation throne]]s{{RoyaltyIcon}} demanded from the highest class [[noble]]s. It can also be sold for [[honor]].
 
 
=== As beautiful furniture ===
 
Other than that, gold is best used on the following items:
 
 
* Golden [[sculptures]] are among the most beautiful and valuable items in the game. They are the best gold item to sell, due to the [[quality]] multiplier and art's further x1.1 [[Sell Price Multiplier]]. (If you don't have a good artist, then other items may be preferred for selling).
 
* Golden [[fence]]s have {{+|20}} beauty per {{Icon Small|gold}} 10 fence, due to gold's ''beauty offset''.  50 gold fences would give {{+|1000}} beauty, while a normal quality gold sculpture takes equivalent gold for {{+|220}} beauty. Only a masterwork or legendary sculpture can beat fences for beauty/gold.
 
:However, 50 fences take 50 tiles of space. Not only do you need a large enough building for these 50 fences, but a pawn's [[beauty]] need looks for buildings in an 8-tile radius. Most of the time, a pawn won't look at all 50 fences at a time, but they can look at a 1-tile sculpture constantly.
 
* [[Gold tile]]s are less efficient in beauty / gold than sculptures, but have logistic advantages: they cannot be destroyed by [[raider]]s and do not take up building space.
 
However, gold is not a very practical material to use. See below for details.
 
 
=== Comparison to silver furniture ===
 
While gold is the most beautiful material, selling gold and using [[silver]] to create furniture is often more efficient. Even with 0% [[Trade Price Improvement]], 1 gold can be sold for 6 silver, or 4.8 silver in [[difficulty|Losing is Fun]]. You can further increase the gold : silver ratio by processing gold into sculptures and selling them.
 
 
At normal [[quality]], a gold [[small sculpture]] would give {{+|220}} beauty. You could instead sell the component gold for, at the very minimum, {{Icon Small|silver}} 2400 silver. This is enough for 2 silver [[large sculpture]]s, which gives {{+|412}} beauty with the same quality. Note that 2 silver sculptures would require 2 times the space and take over 4 times the work. But this is minimal compared to the effort required to get the gold in the first place. If space is an issue, then [[silver tile]]s will be better in beauty / cost than gold tiles in a similar fashion.
 
 
This can be further improved by using cheap, easily acquirable materials like [[wood]] and [[stone]]. Most of the time, either material is more practical as sculpture material than silver, let alone gold.
 
 
Once resource acquisition and [[wealth]] stop mattering in the endgame, then gold is the best material due to its superior beauty / tile.
 
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
{{Nav|materials|wide}}
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{{nav|materials|wide}}
 
[[Category:Material]] [[Category:Metal]]
 
[[Category:Material]] [[Category:Metal]]

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