Difference between revisions of "Go-juice"

From RimWorld Wiki
Jump to navigation Jump to search
(Updated stats for A16 (may have missed some))
Line 12: Line 12:
 
| graphic path = Things/Thing/Drug/Go-juice
 
| graphic path = Things/Thing/Drug/Go-juice
 
| label = Go-juice
 
| label = Go-juice
| market value base = 90
+
| market value base = 45
 
| max hit points base = 50
 
| max hit points base = 50
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1

Revision as of 22:56, 28 December 2016


"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.Template:Pleasurable Drug


A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.

Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.

Drug info
Addictiveness 0.026%
Market value $53.00
Hit points 50
Work to make