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{{Infobox main|drug | {{Infobox main|drug | ||
| name = Go-juice | | name = Go-juice | ||
− | | image = | + | | image = Go-juice.png |
− | | description = A synthetic | + | | description = A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. |
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Drug | | type = Drug | ||
| type2 = Hard Drug | | type2 = Hard Drug | ||
− | |||
| hp = 50 | | hp = 50 | ||
| deterioration = 2 | | deterioration = 2 | ||
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 150 | | stack limit = 150 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
<!-- Ingestion --> | <!-- Ingestion --> | ||
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| research = Go-juice production | | research = Go-juice production | ||
| work to make = 600 | | work to make = 600 | ||
− | | | + | | skill 1 = Intellectual |
| resource 1 = Neutroamine | | resource 1 = Neutroamine | ||
| resource 1 amount = 2 | | resource 1 amount = 2 | ||
| resource 2 = Yayo | | resource 2 = Yayo | ||
| resource 2 amount = 1 | | resource 2 amount = 1 | ||
− | |||
<!-- Technical --> | <!-- Technical --> | ||
| defName = GoJuice | | defName = GoJuice | ||
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| is pleasure drug = true | | is pleasure drug = true | ||
| preferability = NeverForNutrition | | preferability = NeverForNutrition | ||
− | | page verified for version = 1.3. | + | | page verified for version = 1.3.3326 |
+ | <!-- Unused --> | ||
+ | | always haulable = true | ||
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_StackCount | ||
+ | | graphic path = Things/Thing/Drug/Go-juice | ||
+ | | label = Go-juice | ||
+ | | parent name = MakeableDrugBase | ||
+ | | resource readout priority = Last | ||
+ | | selectable = true | ||
+ | | social properness matters = true | ||
+ | | tech level = industrial | ||
+ | | thing class = Drugs | ||
+ | | use hit points = true | ||
}} | }} | ||
− | {{Info|'''Go-juice''' is a potent | + | {{Info|'''Go-juice''' is a potent combat [[drug]] that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.}} |
== Acquisition == | == Acquisition == | ||
− | {{ | + | Go-juice can be manufactured at a [[{{lc:{{P|Production Facility 1}}}}]] for {{P|Resource 1 Amount}} [[{{lc:{{P|Resource 1}}}}]] and {{P|Resource 2 Amount}} [[{{lc:{{P|Resource 2}}}}]] taking {{ticks|{{P|Work To Make}}}}. It requires [[Research#{{P|Required Research}}|{{lc:{{P|Required Research}}}}]] to be researched. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{lc:{{P|Skill 1}}}}]] skill. |
It can also be found on [[raider]]s and [[Trade|purchased]]. | It can also be found on [[raider]]s and [[Trade|purchased]]. | ||
== Summary == | == Summary == | ||
− | + | Taking a dose of go-juice gives an immediate bonus to chemical [[recreation]], [[rest]] and [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}}. It also gives the pawn a go-juice high lasting {{#vardefineecho:highDuration|{{#expr: {{#vardefineecho:highSeverity|0.5}}/({{#vardefineecho:highSeverityPerDay|0.75}}/24)}}}} hours which results in higher [[mood]], [[consciousness]], [[sight]] and [[moving]] and significantly reduced [[pain]]. | |
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+ | The only negative side effects of a go-juice injection are an addiction chance of {{%|{{P|Addictiveness}}}}, a {{%|{{#vardefineecho:overdoseChance|0.005}}}} chance for a [[Overdose#Major|major overdose]] and a temporary increase in overdose severity. | ||
+ | |||
+ | :'''Tip:''' Unless you need an immediate and significant boost in chemical [[recreation]], [[rest]] or [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} it is recommended to wait at least {{#expr: (2*{{#vardefineecho:maxOverdoseSeverity|0.35}}-0.5)/(1/24)}} hours between the first and the second dose of go-juice. Otherwise the overdose severity might build up resulting in a [[Overdose#Minor|minor overdose]] (this is unrelated to the {{%|{{#var:overdoseChance}}}} chance for a [[Overdose#Major|major overdose]] that comes with each injection). Be particulary careful when using go-juice in combination with other drugs! The third dose and any dose after that shouldn't be taken earlier than {{#var:highDuration}} hours after the second to last dose. Otherwise some hours of the go-juice high will be wasted. | ||
+ | |||
+ | If the pawn is already addicted, an injection satisfies the go-juice [[need]]. An addicted pawn needs an injection at least every {{#expr: {{#vardefineecho:needOffset|0.9}}/{{#vardefineecho:needFall|0.333}} round 1}} days to prevent withdrawal symptoms. | ||
+ | |||
+ | The process of going through a go-juice withdrawal is nasty, but also shorter than most other withdrawals. It takes about {{#expr: 1/{{#vardefineecho:addictionSeverityPerDay|0.045}} round 1}} days to overcome the addiction. This is significantly less than the usual 30 days for other [[hard drugs]]. Each go-juice taken during the withdrawal increases the addiction severity again and can therefore prolong the total withdrawal time by up to {{#expr: {{#vardefineecho:addictionSeverityOffset|0.2}}/{{#var:addictionSeverityPerDay}} round 1}} days. The withdrawal symptoms for go-juice consist of significantly lower [[mood]], [[consciousness]], [[moving]], [[sight]], [[blood pumping]] and [[manipulation]] and a significant increase in [[pain]]. The pawn also gets hungry and tired much faster and might start [[psychotic wandering]] or a [[hard drug binge]]. On average you can expect the pawn to get {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#vardefineecho:bingeMtb|10}} round 1}} psychotic wanderings and {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#vardefineecho:wanderingMtb|40}} round 1}} hard drug binges during the withdrawal. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Comparison with other drugs.}} | ||
+ | Go-juice acts as a potent stimulant and pain-killer. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. Similar to the [[painstopper]], its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable. | ||
+ | |||
+ | Go-juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries. | ||
+ | |||
+ | Assuming a healthy, but otherwise unaugmented pawn, the bonuses from consuming go-juice translates to: | ||
+ | * A +50% increase to [[Move Speed]], equivalent to an increase of 2.3 {{CS}} on a healthy, unencumbered pawn. | ||
+ | * A +20% increase in [[General Labor Speed]]. | ||
+ | * A +30% increase in [[Medical Tend Quality]] at [[Medical]] skill 10. At Medical 20, this is a 27% increase, at Medical 5, a 32% increase | ||
+ | * A {{#expr:1 + 0.2*{{Q|Medical Surgery Success Chance|Manipulation Importance}}}}x multiplier to [[Medical Surgery Success Chance]]. | ||
+ | * An increase in [[Shooting Accuracy]] equivalent to +{{#expr: 0.35*{{Q|Shooting Accuracy|Sight Importance}}}} extra levels of [[Shooting]]. | ||
+ | * An increase in [[Melee Hit Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.2*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of [[Melee]]. | ||
+ | * An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.5*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee. | ||
+ | |||
+ | == Detailed effects == | ||
=== Upon injection === | === Upon injection === | ||
− | A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{ | + | A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects: |
− | |||
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] | ||
− | * | + | * '''+{{%|{{#var:highSeverity}}}}''' Go-juice high severity ''(see "Go-juice high" below)'' |
− | |||
* {{+|40%}} [[Rest]] | * {{+|40%}} [[Rest]] | ||
* {{+|15%}} [[Psycasts#Psyfocus|Psyfocus]]{{RoyaltyIcon}} | * {{+|15%}} [[Psycasts#Psyfocus|Psyfocus]]{{RoyaltyIcon}} | ||
− | * {{ | + | * <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance |
− | * {{++|18% to +{{%|{{# | + | * <span style="color:firebrick>'''{{%|{{#var:overdoseChance}}}}'''</span> Chance for a [[Overdose#Major|major overdose]] |
− | + | * {{++|18% to +{{%|{{#var:maxOverdoseSeverity}}}}}} [[Overdose]] severity | |
− | |||
* If the pawn has an addiction already: | * If the pawn has an addiction already: | ||
− | ** {{+|{{%|{{# | + | ** {{+|{{%|{{#var:needOffset}}}}}} Go-juice need ''(see "Addiction" below)'' |
− | ** {{ | + | ** {{++|{{%|{{#var:addictionSeverityOffset}}}}}} Addiction severity ''(see "Withdrawal" below)'' |
=== Go-juice high === | === Go-juice high === | ||
{{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}} | {{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}} | ||
− | + | While each go-juice injection increases the severity of the go-juice high by {{%|{{#var:highSeverity}}}} ''(see "Upon injection" above)'', it decreases by {{%|{{#var:highSeverityPerDay}}}} per day again, meaning that for one go-juice the high lasts {{#var:highDuration}} hours. The maximum severity of a go-juice high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}}}} go-juice. Regardless of the go-juice high severity the effects are always the same, only their duration changes accordingly: | |
− | While each go-juice injection increases the severity of the go-juice high by {{%|{{#var:highSeverity}}}} ''(see "Upon injection" above)'', it decreases by {{%|{{# | ||
− | |||
* {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'') | * {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'') | ||
− | * | + | * <span style="color:forestgreen>'''×10%'''</span> [[Pain]] (meaning all pain will be divided by ten) |
* {{+|20%}} [[Consciousness]] | * {{+|20%}} [[Consciousness]] | ||
* {{+|35%}} [[Sight]] | * {{+|35%}} [[Sight]] | ||
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=== Addiction === | === Addiction === | ||
{{Quote|"A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | {{Quote|"A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | ||
− | + | Developing an addiction means a pawn has a go-juice [[Needs#Drug addictions|need]]. The need for go-juice falls by {{%|{{#var:needFall}}}} per day, consuming go-juice satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon injection" above)'', meaning the pawn will need to consume go-juice at least every {{#expr: {{#var:needOffset}}/{{#var:needFall}} round 1}} days to prevent withdrawal symptoms. | |
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− | Developing an addiction means a pawn has a go-juice [[Needs#Drug addictions|need]]. The need for go-juice falls by {{%|{{# | ||
=== Withdrawal === | === Withdrawal === | ||
{{Quote|"Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} | {{Quote|"Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} | ||
− | + | As soon as the go-juice need reaches 0%, the pawn will develop a go-juice withdrawal. From then on the addiction severity falls by {{%|{{#var:addictionSeverityPerDay}}}} per day from the initial 100%, meaning it takes about {{#expr: 1/{{#var:addictionSeverityPerDay}} round 1}} days to overcome the addiction. Consuming a go-juice during a withdrawal will increase the addiction severity by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon injection" above)''. During the withdrawal the pawn suffers from the following symptoms: | |
− | As soon as the go-juice need reaches 0%, the pawn suffers from the following symptoms: | ||
− | |||
* {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'') | * {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'') | ||
− | * | + | * <span style="color:firebrick>'''×300%'''</span> [[Pain]] (meaning all pain will be tripled) |
* {{--|20%}} [[Consciousness]] | * {{--|20%}} [[Consciousness]] | ||
* {{--|50%}} [[Moving]] | * {{--|50%}} [[Moving]] | ||
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* {{--|20%}} [[Blood pumping]] | * {{--|20%}} [[Blood pumping]] | ||
* {{--|10%}} [[Manipulation]] | * {{--|10%}} [[Manipulation]] | ||
− | * {{++|30%}} [[ | + | * {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner) |
* {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner) | * {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner) | ||
− | * | + | * <span style="color:firebrick>'''Mental break'''</span> chances: |
− | ** [[Hard drug binge]]: on average every {{# | + | ** [[Hard drug binge]]: on average every {{#var:bingeMtb}} days. |
− | ** [[Psychotic wandering]]: on average every | + | ** [[Psychotic wandering]]: on average every {{#var:wanderingMtb}} days. |
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== Version history == | == Version history == | ||
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<references /> | <references /> | ||
− | {{ | + | {{nav/drugs}} |
+ | |||
[[Category:Drug]] [[Category:Hard Drug]] | [[Category:Drug]] [[Category:Hard Drug]] |