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{{Infobox main|weapon
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{{Rewrite|reason= Format Standardization}}{{infobox main|weapon|
| name = Frag grenades
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|name = Frag grenades
| image = FragGrenades.png
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|image = FragGrenades.png|Frag grenades
| description = Old-school fragmentation grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.
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|description = Old-school fragmentation grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Industrial
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|class = Industrial
| class = Industrial
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|damage = 50
| damage = 50
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|damage type = Bomb
| damage type = Bomb
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|range = 12.9
| armorPenetration = 10
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|accuracy = -
| stoppingPower = 0.5
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|warmup = 90
| range = 12.9
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|cooldown = 160
| accuracy = -
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|burst = 1
| warmup = 90
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|mode = Single Thrown
| cooldown = 160
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|velocity = 12
| burst = 1
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|missRadius = 1.9
| mode = Single Thrown
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|blastRadius = 1.9
| velocity = 12
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|resource 1 = Steel
| missRadius = 1.9
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|resource 1 amount = 20
| blastRadius = 1.9
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|resource 2 = Chemfuel
| production facility 1 = Machining table
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|resource 2 amount = 80
| research = Machining
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|marketvalue = 265
| resource 1 = Steel
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|DPS = DPS
| resource 1 amount = 20
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|work to make = 12000
| resource 2 = Chemfuel
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|mass base = 1.0
| resource 2 amount = 80
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|weaponTags = GrenadeDestructive
| marketvalue = 265
 
| DPS = DPS
 
| work to make = 12000
 
| mass base = 1
 
| has quality = False
 
| weaponTags = GrenadeDestructive, EmpireGrenadeDestructive
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
'''Frag grenades''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal explosive damage in a small radius around their target. They are not consumed and do not use any ammo.
 
 
 
== Acquisition ==
 
== Acquisition ==
Frag grenades can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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Frag grenades can be crafted at a [[machining table]] for {{icon|steel|25}} + {{icon|chemfuel|80}} and {{Ticks|12000}} of work. They are also a common drop from raiders.
 
 
They can also be [[Trade|purchased]] from orbital pirate merchants and orbital combat suppliers, [[outlander]] [[faction base]]s, or obtained from the following [[raider]] kinds:
 
 
 
<!--They have the same name, but they're different pawn kinds. Raider is linked instead of a faction because its a Mercenary used by both Outlanders and Pirates-->
 
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Raider#Grenadier|Grenadier]] || 50% || Normal || 70-230%
 
|-
 
| [[Empire#Grenadier|Grenadier]] {{RoyaltyIcon}} || 100% || Normal || 70-230%
 
|}
 
 
 
== Summary ==
 
[[File:Frag grenade range.png|350px|thumb|left|Frag grenade range and AOE.<br>Red = Radius which grenades can land, if aiming at the center.<br>[[Sterile tile]] = Tiles at risk of explosion.]]
 
Frag grenades are weapons. They take up the weapon slot and will not run out of ammo. Grenades are blocked by walls, but the blast ignores cover. When choosing a target, a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot.
 
 
 
Frag grenades deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. Bomb damage deals 2x damage to passable structures and builds, 4x damage to plants and impassable buildings, and 8x damage to walls.  They are thrown from a very short range of {{P|Range}} tiles and have moderate aiming time. Once landed, grenades have a {{ticks|100}} delay before exploding. With a forced miss radius of 1.9 tiles, an unobstructed grenade always lands within 1 grid tile (including diagonals) of the target. Therefore, the blast will always hit the intended tile. This means [[Skills#Shooting|Shooting]] skill, [[shooting accuracy]], and health of the grenadier is irrelevant. [[Aiming time]] effects still apply, however.
 
 
 
When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat.
 
 
 
=== Item ===
 
When damaged with [[Damage Types#Flame|Flame]] damage at 20 HP or below, the grenade item will explode. The grenades will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 50 Bomb damage in a 2.66 tile radius around itself.
 
 
 
Frag grenades have no [[quality]] - every set of grenades will have the same stats, regardless of the skill of the crafter.
 
<div style="clear:left></div>
 
  
== Analysis ==
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== Description ==
{{Stub|section=1|reason=Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here}}
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'''Frag grenades''' have very short range, moderate aiming time, and a one-second delay before exploding in a 3x3 area, causes 50 damage to items and creatures, 200 damage to structures and terrain features, and 400 damage to [[walls]]. It's main benefits are the strong damage versus structures and large concentration of hostiles in tight areas. It offers a viable combat alternative to those with sight deficiency as it hits nine tiles at once, reducing target "miss" chances.
  
[[File:Grenades melee block.png|250px|thumb|right|Grenades are highly effective in a [[melee block]] scenario. Grenadier (black square) aims at the red square. Circled grenade can hit multiple enemies for high damage.]]
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Usage without oversight is prone to vulnerable positioning, inefficiency against moving target and cause (some times) unwanted collateral damage.
[[File:Grenades corridor.png|250px|thumb|right|Grenades can be thrown straight for up to 4 tiles. If aiming at the red tile, [[sterile tile]] is the blast zone. Don't put walls there.]]
 
=== As a weapon ===
 
Frag grenades are not conventional weapons. With only 12 tiles of range, they are difficult to use in a firefight. They are poor in a [[killbox]], due to the grenade's tendency to break walls. In general, it is somewhat difficult to hit a moving target with a grenade. Usage without oversight is prone to vulnerable positioning and unwanted collateral damage.
 
  
But in the right circumstances, frag grenades can range from useful to incredibly powerful:
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Hostiles equipped with frag grenades are very dangerous, specially against your [[Mini_turret|Mini-turrets]] and [[drafting|drafted]] (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care, but of course will retreat under fire. Players should pay attention to the "throwing" sound (a whooshing sound) and clear the area fast enough to avoid getting caught in its blast radius. A reasonably effective counter is to rush a grenade-equipped hostile with a melee weapon-wielding colonist. The hostile will prioritise the nearest target, since they are moving they will invariably miss, and then they will find themselves at a massive disadvantage in close combat. Another tactic that can be utilized is to find the frag grenade enemy, and focus fire on that pawn and only that pawn.
*'''[[Melee block]]ing.''' Have 3 melee pawns line behind a doorway / hallway, as shown in the picture. Line a grenadier within 4 tiles of the hallway, and let them fire. Frag grenades are obscenely effective weapons in this scenario, as they can hit a clump of enemies with the full explosion. Melee blocks are extremely effective against melee enemies, such as [[manhunter pack]]s, [[infestation]]s, and melee-only [[raid]]s. Grenades can damage walls within a 2-tile radius, so try and avoid getting your own walls blown up.
 
*'''Structure destruction.''' Grenades are very effective at destroying [[wall]]s and [[turret]]s due to Bomb damage's multiplier. Good against [[mech cluster]]s.{{RoyaltyIcon}} Combos well with [[blind smoke]]: smoke prevents turrets from targeting on at all, but has minimal impact on the grenade's accuracy. <br>You can destroy your own walls too. This can be used as a [[roof collapse]] trap, though [[molotov cocktail]]s may be better for this purpose.
 
*'''Attacking enemies in cover.''' Grenades ignore the [[cover]] mechanic, and enemies in cover are stationary targets. While you usually shouldn't let your enemies have cover in the first place, this fact can be useful in certain points in the game.
 
  
Grenades offer a viable combat alternative for pawns with health issues or low skill, due to large blast radius, and the forced miss mechanic mostly ignoring accuracy. Frag grenades strictly benefit from the [[trigger-happy]] trait, as the [[Aiming Time]] bonus applies while the accuracy penalty does not, resulting in a significantly higher DPS. Similarly, the [[careful shooter]] trait is strictly detrimental, reducing DPS with no benefit in return.
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== Usage ==
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Frag grenades are unlimited and are thrown with the same animation as of shooting, they cannot be used over walls and must have a direct line of sight. A circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. The character cannot hold both the grenades and another weapon at the same time.
  
=== Fighting against ===
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Grenades will always land within 1 tile of their targeted tile, including on the diagonal, unless the path of the grenade intersects with a wall or object. When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat.
Hostiles with grenades are very dangerous, mostly for the same reasons they are good as a player weapon. They function well against stationary targets like [[mini-turret]]s and colonists in [[cover]]. Players should pay attention to the "throwing" sound (a whooshing sound) and clear the area fast enough to avoid getting caught in its blast radius.
 
  
Like any ranged weapon, grenades can't be thrown in melee combat, so rushing them in melee will practically neutralize the threat. As raiders prioritize the nearest target, they'll target an approaching melee colonist, only to invariably miss as their target is moving.
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Frag grenades strictly benefit from the Trigger Happy [[trait]], as the [[Aiming Time]] bonus applies while the accuracy penalty does not. Similarly, the Careful Shooter trait is strictly detrimental.
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The [[Skills#Shooting|Shooting]] skill of the grenadier is largely irrelevant, making frag grenades a good option for utilizing low skill pawns.  
  
Frag grenades are used by outlanders and pirates for their [[breacher]] raids. They deal damage to walls very quickly. But as grenades have a short range, and as breachers tend to rush ahead of the group, you can pick off the grenadiers.
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[[File:Frag grenade range.png|400px|thumb|left|Frag grenade range and AoE]]
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{{clear}}
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== Other uses ==
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=== Firefighting===
  
=== Non-combat utility ===
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Frag grenades produce blast explosion but no fire, allowing instant extinguishing of fires.
Frag grenades are useful when destroying walls and other objects. Because they don't cause [[fire]]s, you can throw them at an ignited object, which will end the fire (by destroying the object).
 
  
Frag grenades can also be used to clear items, such as in [[dumping zone]]s. When dealing with flammable objects, it's less work to light them on fire instead.
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=== Disposal ===
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Frag grenades can also be used to clear [[dumping zone]]s, though if you are clearing corpses it's better to light them on fire instead.
  
== Version history ==
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== Version History ==
* Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon
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*Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon
* [[Version/1.2.2753|1.2.2753]] - Projectiles are now rendered with a visual arc and ground shadow.
 
* [[Version/1.3.3066|1.3.3066]] - Grenade throws are rendered in an arc.
 
  
 
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{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] [[Category:Explosive Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single Thrown Weapons]] [[Category:Grenades]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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