Editing Frag grenades

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| has quality = False
 
| has quality = False
 
| weaponTags = GrenadeDestructive, EmpireGrenadeDestructive
 
| weaponTags = GrenadeDestructive, EmpireGrenadeDestructive
| tradeTags = WeaponRanged
 
 
}}
 
}}
 
'''Frag grenades''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal explosive damage in a small radius around their target. They are not consumed and do not use any ammo.
 
'''Frag grenades''' are short ranged, thrown [[weapons]] that have a forced miss radius but deal explosive damage in a small radius around their target. They are not consumed and do not use any ammo.
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Frag grenades are weapons. They take up the weapon slot and will not run out of ammo. Grenades are blocked by walls, but the blast ignores cover. When choosing a target, a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot.
 
Frag grenades are weapons. They take up the weapon slot and will not run out of ammo. Grenades are blocked by walls, but the blast ignores cover. When choosing a target, a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot.
  
Frag grenades deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. Bomb damage deals 2x damage to passable structures and builds, 4x damage to plants and impassable buildings, and 8x damage to walls.  They are thrown from a very short range of {{P|Range}} tiles and have moderate aiming time. Once landed, grenades have a {{ticks|100}} delay before exploding. With a forced miss radius of 1.9 tiles, an unobstructed grenade always lands within 1 grid tile (including diagonals) of the target. Therefore, the blast will always hit the intended tile. This means [[Skills#Shooting|Shooting]] skill, [[shooting accuracy]], and health of the grenadier is irrelevant. [[Aiming time]] effects still apply, however.
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Frag grenades deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. Bomb damage deals 4x damage to structures and terrain, and 8x damage to walls.  They are thrown from a very short range of {{P|Range}} tiles and have moderate aiming time. Once landed, grenades have a {{ticks|100}} delay before exploding. With a forced miss radius of 1.9 tiles, an unobstructed grenade always lands within 1 grid tile (including diagonals) of the target. Therefore, the blast will always hit the intended tile. This means [[Skills#Shooting|Shooting]] skill, [[shooting accuracy]], and health of the grenadier is irrelevant. [[Aiming time]] effects still apply, however.
  
 
When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat.
 
When throwing a grenade down an 1-tile wide alley, a pawn can consistently throw a grenade 4 tiles, not including the tile the pawn is standing on, without intersecting the two side walls. Beyond 4 tiles, there is a risk of hitting the wall and dropping short. This can be relevant to prevent friendly fire or damaging defenses during combat.
  
 
=== Item ===
 
=== Item ===
When damaged with [[Damage Types#Flame|Flame]] damage at 20 HP or below, the grenade item will explode. The grenades will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 50 Bomb damage in a 2.66 tile radius around itself.
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When damaged with [[Damage Types#Flame|Flame]] damage{{Check Tag|How much?|Any damage? Below a certain threshold? What threshold?}}, the grenade item may explode. The grenades will spark and emit a hissing sound shortly before exploding some time later. The explosion deals 50 Bomb damage in a 2.66 tile radius around itself.
  
 
Frag grenades have no [[quality]] - every set of grenades will have the same stats, regardless of the skill of the crafter.
 
Frag grenades have no [[quality]] - every set of grenades will have the same stats, regardless of the skill of the crafter.
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* Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon
 
* Beta 19/1.0 - Frag grenades are no longer a valid hunting weapon
 
* [[Version/1.2.2753|1.2.2753]] - Projectiles are now rendered with a visual arc and ground shadow.
 
* [[Version/1.2.2753|1.2.2753]] - Projectiles are now rendered with a visual arc and ground shadow.
* [[Version/1.3.3066|1.3.3066]] - Grenade throws are rendered in an arc.
 
  
 
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