Editing Flashstorm (psycast)

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| image = Flashstorm.png
 
| image = Flashstorm.png
 
| type = Psycast
 
| type = Psycast
| description = Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.
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| description =  
| psylink level = 5
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| psylink level =
| casting time = 60
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| casting time =
| ability range = 19.9
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| ability range =  
| psyfocus cost = 0.04
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| psyfocus cost =  
| neural heat gain = 65
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| neural heat gain =  
| effect radius = 13.9
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| effect radius =
| duration = 9840
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| duration =
 
| duration multiplier =  
 
| duration multiplier =  
| goodwill impact = -35
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| goodwill impact =
 
}}
 
}}
'''Flashstorm''' is a level {{P|Psylink Level}} [[psycast]] that creates a brief [[lightning]] storm at the target location.
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'''Flashstorm''' is a level {{P|Psylink Level}} [[psycast]] that ??????????????
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
 
<canTargetPawns>False</canTargetPawns>
 
<canTargetLocations>True</canTargetLocations>
 
  
 
== Analysis ==
 
== Analysis ==
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** Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals.
 
** Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals.
 
** Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s).
 
** Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s).
 
Its not very good.
 
  
 
== Version history ==
 
== Version history ==

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