Editing Flammability

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{{stub|reason = 1) The usefulness of this article would be greatly improved by a table with the flammability of standard walls/floors/doors of different material, and common or representative furniture/workshops/etc. }}
 
{{Stat
 
{{Stat
 
| default base value = 0
 
| default base value = 0
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Pawns, including both [[human]]s and [[animals]], generally have a base flammability of 70%. [[Mechanoids]] have a base flammability of 0%. The flammability of a pawn's [[apparel]] has no effect on the flammability of the wearer, it is only relevant when the apparel is in item form. [[Phoenix armor]] {{RoyaltyIcon}} has the unique effect of reducing the flammability of its wearer by 68%.
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Pawns, including both [[human]]s and [[animals]], generally have a base flammability of 70%. [[Mechanoids]] have a base flammability of 0%.  
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[[Phoenix armor]] {{RoyaltyIcon}} reduces the flammability of its wearer by 68%.
  
 
For specifics on the process by which flammability affects the likelihood of being set on fire, see [[Damage Types#Flame|Flame]].
 
For specifics on the process by which flammability affects the likelihood of being set on fire, see [[Damage Types#Flame|Flame]].
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== Factors ==
 
== Factors ==
For pawns, the order of operations is as follows:
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For pawns, offsets are applied first followed by factors. So a pawn wearing [[Phoenix armor]] {{RoyaltyIcon}} with the [[Genes#Fire resistant|Fire resistant]] {{BiotechIcon}} gene will have a final flammability value of 0.2% ((70% - 68%) * 0.1)
{| {{STDT|}}
 
| '''Flammability<sub>''Pawn''</sub>''' = (Base Value<sub>''PawnKind''</sub> + Offsets) × Factors
 
|}
 
 
 
For example, a pawn wearing [[Phoenix armor]] {{RoyaltyIcon}} with the [[Genes#Fire resistant|Fire resistant]] {{BiotechIcon}} gene will have a final flammability value of:
 
 
 
{| {{STDT|}}
 
| '''Flammability<sub>''Pawn''</sub>''' = (70% - 68%) × 0.1 = '''0.2%'''
 
|}
 
  
 
* Offsets
 
* Offsets
** [[Phoenix armor]] {{RoyaltyIcon}}: {{---|68%}}
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** [[Phoenix armor]] {{RoyaltyIcon}}: -68%
 
* Factors
 
* Factors
** [[Genes#Fire resistant|Fire resistant]] {{BiotechIcon}}: {{Good|x0.1}}
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** [[Genes#Fire resistant|Fire resistant]] {{BiotechIcon}}: x0.1
  
 
== Materials ==
 
== Materials ==
An item, structure or building can have different flammability depending on the material chosen to make it. Surprisingly items, structures and buildings ''made out of'' steel, silver and gold are flammable. However steel, silver and gold ''in item form'' are not.
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{{Recode|reason=Using the material tables is a bit overkill. Use [[Template:Ask Table Formatter]] instead}}
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An item can have different flammability depending on the material chosen to make it. Surprisingly steel, silver and gold structures like walls and doors are flammable. However raw steel, silver and gold are not.
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{{Building Material Table | Wall | No heading}}
  
<div><li style="display: inline-table;">
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{{Building Material Table | Door | No heading}}
{| {{STDT| sortable c_01 text-center}}
 
! Material !! Stuff category !! Flammability
 
|-
 
{{#ask: [[Type::Material]] OR [[Type::Textile]]
 
| ?Stuff Category
 
| ?Flammability Factor
 
| format = template
 
| template = Ask Table Formatter
 
| link = none
 
| sort = Stuff Category, Name}}
 
|}
 
</li><div>
 
  
 
== Version history ==
 
== Version history ==
* [[Version/1.1.2598|1.1.2598]] - Reduce flesh pawn flammability 100% -> 75%. This makes them extinguish easier, fire grows slower, and rain puts them out now.
 
 
* [[Version/1.3.3101|1.3.3101]] - [[Orders#Uninstall|Minified]] things now inherit their inner thing's flammability.
 
* [[Version/1.3.3101|1.3.3101]] - [[Orders#Uninstall|Minified]] things now inherit their inner thing's flammability.

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