Difference between revisions of "Filth"

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===Summary Table===
 
===Summary Table===
 
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain.
 
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain.
 +
 +
The effect of filth on outdoors beauty is 30% of the effect indoors.
 +
 
<!--Default values-->{{#vardefine:beauty|-15}}{{#vardefine:cleanliness|-5}}
 
<!--Default values-->{{#vardefine:beauty|-15}}{{#vardefine:cleanliness|-5}}
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! style="width: 110px;" | Name !! Beauty (indoors) !! Beauty (outdoors) !! Cleanliness !! Trackable !! Washes away
+
! style="width: 110px;" | Name !! Beauty (indoors) !! Beauty (outdoors) !! Cleanliness !! Trackable !! Washes away !! Notes
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Fluid produced when an animal gives birth|Amniotic fluid}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Fluid produced when an animal gives birth|Amniotic fluid}}
| -30 || -9 || {{#var:cleanliness}} || yes || yes
+
| -30 || -9 || {{#var:cleanliness}} || yes || yes ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding human or animal|Blood}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding human or animal|Blood}}
| -30 || -9 || -10 || yes || yes
+
| -30 || -9 || -10 || yes || yes ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding insectoid|Bugblood}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|From a bleeding insectoid|Bugblood}}
| -40 || -12 || -15 || yes || yes
+
| -40 || -12 || -15 || yes || yes ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by collapsed structures|Building rubble}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by collapsed structures|Building rubble}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Fireproof foam from a firefoam popper|Firefoam}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Fireproof foam from a firefoam popper|Firefoam}}
| -25 || -8 || {{#var:cleanliness}} || yes || yes
+
| -25 || -8 || {{#var:cleanliness}} || yes || yes || It prevents fire from igniting.
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Flammable puddles created by incendiary weapons.|Fuel puddle}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Flammable puddles created by incendiary weapons.|Fuel puddle}}
| -10 || -3 || {{#var:cleanliness}} || yes || yes
+
| -10 || -3 || {{#var:cleanliness}} || yes || yes || It can be lit on fire, and despawns on its own.
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by digging into mineral rocks|Rock rubble}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by digging into mineral rocks|Rock rubble}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by pawns when walking on constructed floors after sand|Sand}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by pawns when walking on constructed floors after sand|Sand}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || yes || no ||
 
|-
 
|-
! style="text-align:left; padding-left: 6px;" | {{h:title|Remnants from destroyed sandbags|Scattered sandbags}}
+
! style="text-align:left; padding-left: 6px;" | {{h:title|Remnants from damaged or destroyed sandbags|Scattered sandbags}}
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no
+
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Found after opening a cryptosleep casket or during infestations|Slime}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Found after opening a cryptosleep casket or during infestations|Slime}}
| -25 || -8 || -15 || yes || yes
+
| -25 || -8 || -15 || yes || yes ||
 
|-
 
|-
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Vomit from a human or animal|Vomit}}
 
! style="text-align:left; padding-left: 6px;" | {{h:title|Vomit from a human or animal|Vomit}}
| -40 || -12 || -15 || yes || yes
+
| -40 || -12 || -15 || yes || yes ||
 
|}
 
|}

Revision as of 12:04, 10 May 2017

Template:UC Filth is something that makes a place become dirty.

They are removed by having a colonist with Cleaning enabled clean up the place.

There are a few kinds of filth in the game.

Summary Table

Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain.

The effect of filth on outdoors beauty is 30% of the effect indoors.


Name Beauty (indoors) Beauty (outdoors) Cleanliness Trackable Washes away Notes
Amniotic fluid -30 -9 -5 yes yes
Animal filth -15 -4 -5 yes no
Blood -30 -9 -10 yes yes
Bugblood -40 -12 -15 yes yes
Building rubble -15 -4 -5 no no
Dirt -15 -4 -5 yes no
Firefoam -25 -8 -5 yes yes It prevents fire from igniting.
Fuel puddle -10 -3 -5 yes yes It can be lit on fire, and despawns on its own.
Rock rubble -15 -4 -5 no no
Sand -15 -4 -5 yes no
Scattered sandbags -15 -4 -5 no no
Slime -25 -8 -15 yes yes
Vomit -40 -12 -15 yes yes