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<!-- Game data for this page can be found in \ThingDefs_Misc\Filth_Various.xml --> | <!-- Game data for this page can be found in \ThingDefs_Misc\Filth_Various.xml --> | ||
− | '''Filth''' is | + | '''Filth''' is something on the ground that has negative [[beauty]]. |
− | + | Filth is removed by colonists assigned to [[Menus#Clean|Cleaning]]. Only filth in the [[Home area]] will be cleaned, anything outside the area will be ignored. Note that a home area is automatically created when placing buildings or structures. | |
− | + | ==Summary Table== | |
− | + | {{stub|section=1|reason=Add a column for if the filth type can appear on straw matting}} | |
− | == | ||
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Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain. | Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain. | ||
The effect of filth on outdoors beauty is 30% of the effect indoors. | The effect of filth on outdoors beauty is 30% of the effect indoors. | ||
− | <!--Default values-->{{#vardefine: | + | <!--Default values-->{{#vardefine:beauty|-15}}{{#vardefine:cleanliness|-5}} |
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! Name !! Source !! Beauty indoors (outdoors) !! Cleanliness | + | ! style="width: 110px;" | Name !! Source !! Beauty (indoors) !! Beauty (outdoors) !! Cleanliness !! Trackable !! Washes away !! {{h:title|Ticks required to clean 1 layer of the filth|Work to clean}} !! {{h:title|Will automatically disappear after this many days|Days to disappear}} !! Notes |
− | |- | + | |- |
− | ! style="text-align:left;" | Amniotic fluid | + | ! style="text-align:left; padding-left: 6px;" | Amniotic fluid |
− | | Fluid produced when an animal | + | | Fluid produced when an animal gives birth || -30 || -9 || -5 || {{check}} || {{check}} || 70 || 35 - 40 || |
− | | -30 | + | |- |
− | |- | + | ! style="text-align:left; padding-left: 6px;" | Ash |
− | ! style="text-align:left;" | Ash | + | |Produced after flammables catch fire. || -20 || -7 || -5 || {{check}} || {{cross}} || 70 || 10 - 15 || |
− | | Produced after flammables catch fire | + | |- |
− | | - | + | ! style="text-align:left; padding-left: 6px;" | Animal filth |
− | |- | + | |Produced by animals when walking on constructed floors || -15 || -4 || -5 || {{check}} || {{check}} || 35 || 45 - 50 || |
− | ! style="text-align:left; | + | |- |
− | | Produced by animals when walking on constructed floors | + | ! style="text-align:left; padding-left: 6px;" | Blood |
− | | | + | |From a bleeding human or animal || -30 || -9 || -10 || {{check}} || {{check}} || 70 || 35 - 40 || |
− | |- | + | |- |
− | ! style="text-align:left;" | Blood | + | ! style="text-align:left; padding-left: 6px;" | Bugblood |
− | | From a bleeding human or animal | + | |From a bleeding insectoid || -40 || -12 || -15 || {{check}} || {{check}} || 80 || 35 - 40 || |
− | | -30 | + | |- |
− | |- | + | ! style="text-align:left; padding-left: 6px;" | Building rubble |
− | ! style="text-align:left;" | Bugblood | + | |Debris created by collapsed structures || -15 || -4 || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || |
− | | From a bleeding insectoid | + | |- |
− | | -40 | + | ! style="text-align:left; padding-left: 6px;" | Chemfuel puddle |
− | |- | + | | Flammable puddles created by incendiary weapons. || -10 || -3 || -15 || {{check}} || {{check}} || 70 || 35 - 40 || It can be lit on fire, and despawns on its own. 150HP and 2.0 Flammability |
− | ! style="text-align:left;" | Building rubble | + | |- |
− | | Debris created by collapsed structures | + | ! style="text-align:left; padding-left: 6px;" | Corpse bile |
− | | | + | |From a rotting corpse || -50 || -15 || -20 || {{check}} || {{check}} || 80 || 35 - 40 || |
− | |- | + | |- |
− | ! style="text-align:left;" | Chemfuel puddle | + | ! style="text-align:left; padding-left: 6px;" | Dirt |
− | | Flammable puddles created by incendiary weapons. | + | |Produced by humans when walking on constructed floors after dirt || -15 || -4 || -5 || {{check}} || {{check}} || 35 || 45 - 50 || |
− | | -10 | + | |- |
− | |- | + | ! style="text-align:left; padding-left: 6px;" | [[Firefoam]] |
− | ! style="text-align:left;" | Corpse bile | + | |Fireproof foam from a firefoam popper || -25 || -8 || -5 || {{cross}} || {{check}} || 100 || 5 - 10 || Prevents fire from igniting. |
− | | From a rotting corpse | + | |- |
− | | -50 | + | ! style="text-align:left; padding-left: 6px;" | Hair |
− | |- | + | | Produced by changing hair at a [[Styling station]]{{IdeologyIcon}}|| -10 || ? || -5 || {{cross}} || {{cross}} || 35 || 30 - 40 || |
− | ! style="text-align:left;" | Dirt | + | |- |
− | | Produced by humans when walking on constructed floors | + | ! style="text-align:left; padding-left: 6px;" | Rock rubble |
− | | | + | | Debris created by digging into mineral rocks || -15 || -4 || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || |
− | |- | + | |- |
− | ! style="text-align:left; | + | ! style="text-align:left; padding-left: 6px;" | Sand |
− | | Fireproof foam from a firefoam popper | + | | Produced by pawns when walking on constructed floors after sand || -15 || -4 || -5 || {{check}} || {{cross}} || 35 || 45 - 50 || |
− | | -25 | + | |- |
− | |- | + | ! style="text-align:left; padding-left: 6px;" | Scattered sandbags |
− | ! style="text-align:left;" | | + | | Remnants from damaged or destroyed sandbags || -15 || -4 || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || |
− | | Produced | + | |- |
− | + | ! style="text-align:left; padding-left: 6px;" | Scattered slag | |
− | |- | + | | Spawned by crashed ships || -15 || -4 || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || |
− | ! style="text-align:left;" | Rock rubble | + | |- |
− | | Debris created by digging into mineral rocks | + | ! style="text-align:left; padding-left: 6px;" | Slime |
− | | | + | | Found after opening a cryptosleep casket or during infestations || -25 || -8 || -5 || {{check}} || {{check}} || 70 || 35 - 40 || |
− | |- | + | |- |
− | ! style="text-align:left;" | Sand | + | ! style="text-align:left; padding-left: 6px;" | Trash |
− | | Produced by pawns when walking on constructed floors | + | |Produced by humans when walking on constructed floors || -15 || -4 || -5 || {{check}} || {{cross}} || 35 || 45 - 50 || |
− | | | + | |- |
− | |- | + | ! style="text-align:left; padding-left: 6px;" | Machine bits |
− | ! style="text-align:left;" | Scattered sandbags | + | |? || -10 || ? || -5 || {{cross}} || {{cross}} || 35 || 45 - 50 || |
− | | Remnants from damaged or destroyed sandbags | + | |- |
− | | | + | ! style="text-align:left; padding-left: 6px;" | Vomit |
− | |- | + | | Vomit from a human or animal || -40 || -12 || -15 || {{check}} || {{check}} || 70 || 35 - 40 || |
− | ! style="text-align:left; | + | |- |
− | | Spawned by crashed ships | + | ! style="text-align:left; padding-left: 6px;" | Water puddle |
− | | | + | | ? || -10 || ? || -5 || {{check}} || {{cross}} || 30 || 0.2 - 0.4 || Prevents fire from igniting. |
− | |- | ||
− | ! style="text-align:left;" | Slime | ||
− | | Found after opening a cryptosleep casket or during infestations | ||
− | | -25 | ||
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− | ! style="text-align:left;" | Trash | ||
− | | Produced by humans when walking on constructed floors | ||
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|} | |} | ||
− | + | ==Version History== | |
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− | == Version | ||
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* [[Version/1.2.2753|1.2.2753]] - Dirt now washes away in rain. | * [[Version/1.2.2753|1.2.2753]] - Dirt now washes away in rain. | ||
− | + | * [[Version/1.3.3066|1.3.3066]] - Rain washes away more filth types. Added an alert which tells the player high filth-producing animals are indoors without straw matting floor type. Indoor rooms with non-water flooring can have animal filth or trash spread on them. | |
− | * [[Version/1.3.3066|1.3.3066]] - Rain washes away more filth types. Added an alert which tells the player high filth-producing animals are indoors without straw matting floor type. Indoor rooms with non-water flooring can have animal filth or trash spread on them. | ||
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[[Category:Environment]] | [[Category:Environment]] |