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== Generation ==
 
== Generation ==
Several types of filth may stack on the same tile at the same time, with cumulative beauty effects.  
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Filth is most frequently a problem on '''hard floors''' like [[concrete]], [[wood floor]], or [[rough stone]]. These hard floor-types accumulate dirt from pawns much faster than natural terrain, like soil or sand. Several types of filth may stack on the same tile at the same time, with cumulative beauty effects.  
  
A pawn's [[Filth Rate]] determines how often it spontaneously produces '''dirt''' on floors. In general, large animals produce a lot of animal filth and should thus be kept off of floors using [[zones]]. Smaller animals like the [[husky]] or [[cat]] have filth rates equal or comparable to humans.
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Some types of filth like '''"foot-traffic"''' dirt and colonists' '''trash''' are passively emitted periodically. An animal's [[Filth Rate]] determines how often it spontaneously produces '''animal filth''' on hard floors. In general, large animals produce a lot of animal filth and should thus be kept off of hard floors using [[zones]]. Smaller animals like the [[husky]] or [[cat]] have filth rates equal to or lower than humans.
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[[Straw matting]] can be used to absorb some animal filth, but it is highly flammable.
  
Anytime a pawn moves on a terrain like soil, there is a chance for dirt to stick to their feet. When a pawn with dirt on their feet then walks on a non-dirt surface, like concrete or stone tile, there is a chance that the dirt can fall off their feet and create dirt on that floor. Limiting the frequency of transitions from dirt to not-dirt flooring is very important for maintaining a clean base.
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When a pawn is moving from terrain to floors, there is a chance for a pawn to track filth along their path for some number of tiles.{{Check Tag|Detail needed|What filth, what chance, how many tiles. Also add detail to Floors page}}
 
 
[[Straw matting]] has a filth rate multiplier that affects both types of dirt generation. Straw matting will reduce the natural filth generation of pawns, like farm animals and even humans, that occur from the Filth Rate statistic. Straw matting also affects the dirt that is created when a pawn walks on a dirt surface and then walks on a non-dirt surface. When a colonist with dirt on their feet walks on Straw matting there is a greatly reduced chance that the dirt will fall off. This reduced chance does not clean the dirt off the pawn's feet.
 
  
 
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== Interactions ==

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