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+ | <includeonly>{{Main|Fibrous mechanites}}</includeonly><noinclude> | ||
'''Fibrous Mechanites''' is a mechanite [[disease]] that dramatically boosts a pawn's efficiency, but brings [[pain]] and [[Rest|tiredness]]. This disease does not kill the patient. | '''Fibrous Mechanites''' is a mechanite [[disease]] that dramatically boosts a pawn's efficiency, but brings [[pain]] and [[Rest|tiredness]]. This disease does not kill the patient. | ||
− | == Overview == | + | ==Overview== |
− | Fibrous Mechanites give massive boosts to various stats, but also give a large modifier to [[ | + | Fibrous Mechanites give massive boosts to various stats, but also give a large modifier to [[Rest Fall Rate]]. The pain's [[Consciousness]] reduction will slightly reduce a pawn's actual effectiveness, and gives negative [[mood]]lets to most colonists. However, this "disease" remains a net positive, if you can handle the sleep. |
'''Treatment does ''not'' cure the disease''', it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do. | '''Treatment does ''not'' cure the disease''', it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do. | ||
− | Note that the pain will incapacitate pawns with the [[Trait#Wimp|Wimp]] trait. You can install the [[painstopper]] implant, inject them with [[Go-juice]], or use the Painblock [[psycast]]{{RoyaltyIcon}} to negate the pain, making them | + | Note that the pain will incapacitate pawns with the [[Trait#Wimp|Wimp]] trait. You can install the [[painstopper]] implant, inject them with [[Go-juice]], or use the Painblock [[psycast]]{{RoyaltyIcon}} to negate the pain, making them motile. |
− | == Symptoms == | + | ==Symptoms== |
− | + | </noinclude> | |
− | + | ====Minor:==== | |
− | + | * Tiredness (x170%) | |
− | + | * Mild [[pain]] (+20%) | |
− | + | * Improved [[manipulation]] (+50%) | |
− | + | * Improved [[moving]] (+50%) | |
− | * | + | * Improved [[blood pumping]] (+50%) |
− | * Mild [[pain]] | ||
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− | * [[ | ||
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− | * [[ | ||
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− | * [[ | ||
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− | == Progression == | + | ====Major:==== |
+ | * Intense [[pain]] (+60%) | ||
+ | * No additional stat boosts over early stages | ||
+ | |||
+ | ==Progression:== | ||
Severity increases when left untended, and slows or regresses once tended. | Severity increases when left untended, and slows or regresses once tended. | ||
− | * Minor - Severity: 0 - | + | *Minor - Severity: 0 - ?{{Check Tag|Unknown|}} |
− | * Major - Severity: | + | *Major - Severity: ? - 1 |
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− | + | ===Humans=== | |
+ | *Severity increases by 0.25 per day when not tended | ||
+ | *Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality | ||
− | + | ==Treatment:== | |
+ | * Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing. | ||
+ | * It should be noted that treatment has no effect on the time it takes for the disease to disappear. | ||
+ | * Treatment interval: {{ticks|120000}} | ||
+ | * Can disappear as early as {{ticks|900000}} (1 quadrum) | ||
+ | * Can last as long as {{ticks|1800000}} (2 quadrums) | ||
+ | <noinclude> | ||
− | == Version history == | + | ==Version history== |
* [[Version/0.13.1135|0.13.1135]] - Added. | * [[Version/0.13.1135|0.13.1135]] - Added. | ||
− | {{Nav/disease}} | + | {{Nav/disease}}</noinclude> |
[[Category:Disease]] | [[Category:Disease]] |