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| resource 3 amount = 2
 
| resource 3 amount = 2
 
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{{Info|The '''electric tailor bench''' is used by [[Work#Tailor|tailors]] to produce [[clothing]]. It is a [[power]]ed version of the [[hand tailor bench]].}}
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{{Info|The '''electric tailor bench''' is used by [[Work#Tailor|tailors]] to produce [[clothing]]. It is a [[power]]ed version of the [[hand tailor bench]].
  
 
== Acquisition ==
 
== Acquisition ==
 
{{Acquisition}}
 
{{Acquisition}}
  
== Summary ==
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==Summary==
 
{{See also|Hand tailor bench}}
 
{{See also|Hand tailor bench}}
 
[[File:UnfinishedApparel.png|right|thumb|Unfinished piece of clothing]]
 
[[File:UnfinishedApparel.png|right|thumb|Unfinished piece of clothing]]
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{{Recipe List}}
 
{{Recipe List}}
  
== Analysis ==
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==Analysis==
A hand tailor bench or electric tailor bench are the only ways for a colony to create its own clothing. The electric tailor bench is twice as fast when powered, and only costs {{Icon Small|steel}} 50 [[steel]] and {{Icon Small|component}} 2 [[component]]s more, which usually makes it better. Clothing helps prevent nudity, and any colonist can receive a slight amount of protection from quality [[button-down shirt]]s and [[pants]]. In the mid-game / late-game, [[devilstrand]] [[duster]]s are a strong option for protective gear, since they can be worn with a [[flak vest]].
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A hand tailor bench or electric tailor bench are the only ways for a colony to create its own clothing. The electric tailor bench is twice as fast when powered, and only costs {{icon small|steel}} 50 [[steel]] and {{icon small|component}} 2 [[component]]s more, which usually makes it better. Clothing helps prevent nudity, and any colonist can receive a slight amount of protection from quality [[button-down shirt]]s and [[pants]]. In the mid-game / late-game, [[devilstrand]] [[duster]]s are a strong option for protective gear, since they can be worn with a [[flak vest]].
  
 
An effective tool for ensuring that only quality garments from a tailoring bench are retained is to set your colonists to only wear clothes above a certain quality level using the 'Assign' tab. This way, you can ensure they only wear the best clothes, and you can leave the inferior quality clothes to sell.
 
An effective tool for ensuring that only quality garments from a tailoring bench are retained is to set your colonists to only wear clothes above a certain quality level using the 'Assign' tab. This way, you can ensure they only wear the best clothes, and you can leave the inferior quality clothes to sell.
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{{Building Stats Table}}
 
{{Building Stats Table}}
  
{{Nav|production|wide}}
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{{nav|production|wide}}
[[Category:Production]] [[Category:Apparel Production]]
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[[Category:Production]]
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[[Category:Clothing]]

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