Editing Electric smithy

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{For|the wood powered variant|Fueled smithy}}
+
{{For|the wood powered variant|Fueled smithy}}<onlyinclude>{{infobox main|production|
{{Infobox main|production
+
|name = Electric smithy
| name = Electric smithy
+
|image = TableSmithing.png|Electric smithy
| image = TableSmithing.png
+
|imagesize = 192px
| imagesize = 192px
+
|description = A workbench equipped for weapons and tools production.
| description = An electric-powered station for smithing non-mechanical weapons and tools.
+
|type = Production
| type = Building
+
|type2 = Weapons
| type2 = Production
+
|placeable = Yes
| placeable = true
+
|size = 1 ˣ 3
| path cost = 50
+
|hp = 180
| passability = pass through only
+
|power = - 210
| cover = 0.5
+
|facility = tool cabinet
| minifiable = true
+
|resource 1 = Steel
| size = 3 ˣ 1
+
|resource 1 amount = 100
| mass base = 20
+
|resource 2 = Component
| flammability = 1
+
|resource 2 amount = 4
| hp = 180
+
|deconstruct yield = {{icon|metal|75}} + {{icon|component|3}}
| sell price multiplier = 0.7
+
}}</onlyinclude>{{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create melee or neolithic weapons.  It requires the smithing [[research]] before it can be built. Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]].
| cleanliness = -3
+
}}<!-- Comment placed for readability and to prevent extra line break.
| heatpersecond = 4
+
-->If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.
| power = -210
 
| terrain affordance = medium
 
| facility = tool cabinet
 
| research = Electricity, smithing
 
| skill 1 = Construction
 
| skill 1 level = 5
 
| work to make = 3000
 
| resource 1 = Steel
 
| resource 1 amount = 100
 
| resource 2 = Component
 
| resource 2 amount = 3
 
}}
 
{{Info|An '''electric smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].}}
 
  
== Acquisition ==
+
{| {{STDT|sortable c_06 text-center}}
{{Acquisition}}
+
!Item !! Material needed !! Work to make !! Base Value !! Value/Work !! Value/Material
 +
|-
 +
![[Gladius]]
 +
|50 ||134|| 123.80 || 0.924 || 2.460
 +
|-
 +
![[Longsword]]
 +
|100 ||300|| 255.00 || 0.850 || 2.550
 +
|-
 +
![[Knife]]
 +
|30 ||30|| 63.48 || 2.116 || 2.116
 +
|-
 +
![[Spear]]
 +
|75 ||200|| 185.70 || 0.928 || 2.476
 +
|-
 +
![[Mace]]
 +
|50 ||100|| 116.60 || 1.166 || 2.332
 +
|-
 +
![[Club]]
 +
|40 ||20|| 80.32 || 4.016 || 2.008
 +
|-
 +
![[Short bow]]
 +
|30||40|| 44.64 || 1.116 || 1.488
 +
|-
 +
![[Pila]]
 +
|70||117|| 109.20 || 0.933 || 1.560
 +
|-
 +
![[Great bow]]
 +
|50||150|| 92.40 || 0.616 || 1.848
 +
|-
 +
![[Recurve bow]]
 +
|40||84|| 66.00 || 0.786 || 1.650
 +
|-
 +
|}
  
== Summary ==
+
[[Weapons#Material .2F Quality Modifiers|Weapon Modifiers]]
The electric smithy behaves exactly the same as its fueled counterpart except that it requires [[power]] to operate instead of [[wood]]. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the [[Crafting]] skill of the colonist (see [[quality]] for a detailed chart).
 
  
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
+
{| {{STDT|sortable c_06 text-center}}
 +
! Material !! Cooldown !! Blunt !! Sharp
 +
|-
 +
![[Sandstone Blocks|Sandstone]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Granite Blocks|Granite]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Limestone Blocks|Limestone]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Slate Blocks|Slate]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Marble Blocks|Marble]]
 +
|1.35 || 1.00 || 0.65
 +
|-
 +
![[Silver]]
 +
|1.00 || 1.10 || 0.50
 +
|-
 +
![[Gold]]
 +
|1.10 || 1.15 || 0.30
 +
|-
 +
![[Steel]]
 +
|1.00 || 1.00 || 1.00
 +
|-
 +
![[Plasteel]]
 +
|0.80 || 1.00 || 1.20
 +
|-
 +
![[Wood]]
 +
|0.90 || 0.80 || 0.30
 +
|-
 +
![[Uranium]]
 +
|1.35 || 1.40 || 1.10
 +
|-
 +
![[Jade]]
 +
|1.10 || 1.50 || 0.80
 +
|}
  
Up to two nearby [[tool cabinet]]s can be connected to a electric smithy to increase work speed.
 
  
{{Cleanliness Note}}
+
{| {{STDT|sortable c_06 text-center}}
 +
! Quality !! Base Damage Modifier
 +
|-
 +
!Awful
 +
|0.40
 +
|-
 +
!Shoddy
 +
|0.70
 +
|-
 +
!Poor
 +
|0.85
 +
|-
 +
!Normal
 +
|1.00
 +
|-
 +
!Good
 +
|1.10
 +
|-
 +
!Superior
 +
|1.30
 +
|-
 +
!Excellent
 +
|1.50
 +
|-
 +
!Masterwork
 +
|1.70
 +
|-
 +
!Legendary
 +
|2.10
 +
|}
  
=== Bills ===
 
The following items can be crafted at the electric smithy:
 
{{Recipe List}}
 
  
== Analysis ==
+
{{nav|production|wide}}
Smithies primarily produce melee weapons, with [[pila]] and a few medieval armor options available. A [[machining table]] can also create [[simple helmet]]s (and [[kid helmet]]s {{BiotechIcon}}), and it is [[research]]ed just after Smithing. If you are using melee, then smithies can be useful, allowing access to powerful melee weapons like [[mace]]s. But if you don't plan on using melee, then smithies can often be forgone.
 
  
With the [[Royalty DLC]], smithies are required to create the musical instruments required for a [[throne]] room, like the [[harp]] and [[piano]]. This means that, if you weren't making melee weapons in the first place, building the smithy can wait until you have a [[noble]] that needs said instruments.
 
  
Electric smithies cost {{Icon Small|Component}} 3 [[component]]s more than a [[fueled smithy]], but don't require constant refueling. If [[wood]] is scarce, or if you plan to use the smithy a lot, then the electric variant should be used. If electricity is unavailable, or if you only need to create a single [[piano]], then the fueled smithy can be created instead.
+
[[Category:Production]]
 
+
[[Category:Weapons]]
{{Nav|production|wide}}
 
[[Category:Production]] [[Category:Apparel Production]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: