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{{For|the wood powered variant|Fueled smithy}}
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{{For|the wood powered variant|Fueled smithy}}{{infobox main|production|
{{Infobox main|production
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|name = Electric smithy
| name = Electric smithy
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|image = TableSmithing.png|Electric smithy
| image = TableSmithing.png
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|imagesize = 192px
| imagesize = 192px
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|description = An electric-powered station for smithing non-mechanical weapons and tools.
| description = An electric-powered station for smithing non-mechanical weapons and tools.
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|type = Building
| type = Building
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|type2 = Production
| type2 = Production
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|placeable = true
| placeable = true
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|path cost = 50
| path cost = 50
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|passability = pass through only
| passability = pass through only
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|cover = 0.5
| cover = 0.5
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|minifiable = true
| minifiable = true
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|size = 3 ˣ 1
| size = 3 ˣ 1
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|mass base = 20
| mass base = 20
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|flammability = 1
| flammability = 1
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|hp = 180
| hp = 180
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|sell price multiplier = 0.7
| sell price multiplier = 0.7
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|cleanliness = -3
| cleanliness = -3
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|power = -210
| heatpersecond = 4
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|terrain affordance = medium
| power = -210
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|facility = tool cabinet
| terrain affordance = medium
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|research = Electricity, smithing
| facility = tool cabinet
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|skill 1 = Construction
| research = Electricity, smithing
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|skill 1 level = 5
| skill 1 = Construction
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|work to make = 3000
| skill 1 level = 5
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|resource 1 = Steel
| work to make = 3000
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|resource 1 amount = 100
| resource 1 = Steel
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|resource 2 = Component
| resource 1 amount = 100
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|resource 2 amount = 3
| resource 2 = Component
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}}{{Info|An '''electric smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items.  For its wood-powered counterpart, see [[fueled smithy]].}}
| resource 2 amount = 3
 
}}
 
{{Info|An '''electric smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items.  For its wood-powered counterpart, see [[fueled smithy]].}}
 
  
== Acquisition ==
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==Acquisition==
{{Acquisition}}
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To be constructed, electric smithies require [[Research#Smithing|Smithing]] and [[Research#Electricity|Electricity]] to be researched, a [[Skills#Construction|Construction]] skill of 5, {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work
  
== Summary ==
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==Summary==
 
The electric smithy behaves exactly the same as its fueled counterpart except that it requires [[power]] to operate instead of [[wood]]. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the [[Crafting]] skill of the colonist (see [[quality]] for a detailed chart).
 
The electric smithy behaves exactly the same as its fueled counterpart except that it requires [[power]] to operate instead of [[wood]]. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the [[Crafting]] skill of the colonist (see [[quality]] for a detailed chart).
  
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Up to two nearby [[tool cabinet]]s can be connected to a electric smithy to increase work speed.
 
Up to two nearby [[tool cabinet]]s can be connected to a electric smithy to increase work speed.
  
{{Cleanliness Note}}
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Electric smithies have a [[Cleanliness]] value of -3.
  
=== Bills ===
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The following items can be crafted at the {{LC:{{PAGENAME}}}}.
The following items can be crafted at the electric smithy:
 
 
{{Recipe List}}
 
{{Recipe List}}
  
== Analysis ==
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==Analysis==
Smithies primarily produce melee weapons, with [[pila]] and a few medieval armor options available. A [[machining table]] can also create [[simple helmet]]s (and [[kid helmet]]s {{BiotechIcon}}), and it is [[research]]ed just after Smithing. If you are using melee, then smithies can be useful, allowing access to powerful melee weapons like [[mace]]s. But if you don't plan on using melee, then smithies can often be forgone.
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Smithies primarily produce melee weapons, with [[pila]] and a few medieval armor options available. A [[machining table]] can also create [[simple helmet]]s (and [[kid helmet]]s{{BiotechIcon}}), and they are [[research]]ed just after Smithing. So if you don't plan on using melee weapons, then smithies can largely be forgone.  
  
With the [[Royalty DLC]], smithies are required to create the musical instruments required for a [[throne]] room, like the [[harp]] and [[piano]]. This means that, if you weren't making melee weapons in the first place, building the smithy can wait until you have a [[noble]] that needs said instruments.
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With the [[Royalty DLC]], smithies are required to create the musical instruments required for a [[throne]] room, like the [[harp]] and [[piano]]. This means that you should wait to build a smithy until you have a [[noble]] that requires said instruments in the first place, unless you need melee weapons.
  
Electric smithies cost {{Icon Small|Component}} 3 [[component]]s more than a [[fueled smithy]], but don't require constant refueling. If [[wood]] is scarce, or if you plan to use the smithy a lot, then the electric variant should be used. If electricity is unavailable, or if you only need to create a single [[piano]], then the fueled smithy can be created instead.
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{{nav|production|wide}}
  
{{Nav|production|wide}}
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[[Category:Production]]
[[Category:Production]] [[Category:Apparel Production]]
 

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