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== Analysis ==
 
== Analysis ==
 
{{For|dealing with mech clusters in general|Mechanoid cluster#Tactics}}
 
{{For|dealing with mech clusters in general|Mechanoid cluster#Tactics}}
EMI dynamos are a major nuisance to any colony with electricity, and possibly a serious danger. On a more immediate scale, electric [[heater]]s and [[cooler]]s cease to function, [[hydroponics basin]]s and [[sun lamp]]s will turn off, and [[turret]]s (other than mortars) can no longer defend your colony. In general, no electricity means electric workshops like the [[machining table]] and [[hi-tech research bench]] no longer function. With the [[Biotech DLC]] in particular, [[band node]]s will shut down; [[mechanitor]]s without enough [[bandwidth]] run the risk of their mechs going feral.
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EMI dynamos are a major nuisance to any colony with electricity, and possibly a serious danger. On a more immediate scale, electric [[heater]]s and [[cooler]]s cease to function, [[hydroponics basin]]s and [[sun lamp]]s will turn off, and [[turret]]s (other than mortars) can no longer defense your colony. No electricity means electric workshops like the [[machining table]] and [[hi-tech research bench]] can't produce items. With the [[Biotech DLC]] in particular, [[band node]]s will shut down; [[mechanitor]]s without enough [[bandwidth]] run the risk of their mechs going feral.
  
If you have [[wood]] available, then [[campfire]]s and [[passive cooler]]s can be used to control temperature in extreme [[biome]]s, and insulating [[apparel]] like [[duster]]s and [[parka]]s help a lot. If your colony is reliant on sun lamps, ensure the colony's food supply can be maintained. Building a campfire or [[fueled stove]] will allow cooks to continue making meals, though wood is required to operate it.  
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[[Campfire]]s and [[passive cooler]]s can be used to control temperature in extreme [[biome]]s, and insulating [[apparel]] like [[duster]]s and [[parka]]s help a lot. If your colony is reliant on sun lamps, ensure the colony's food supply can be maintained. Building a campfire or [[fueled stove]] will allow cooks to continue making meals, though wood is required to operate it.  
  
 
EMI dynamos should be destroyed as soon as possible. If the dynamo landed as part of a mechanoid cluster, [[mortar]]s can be used to destroy it from a distance. If spawned as a world map event, it will be defended by a  force ranging from a few raiders or manhunting animals to an entire mechanoid cluster. The dynamo itself will always spawn inside a small, square structure near the center of the map. You can destroy the dynamo and then leave through the green border on the world map.
 
EMI dynamos should be destroyed as soon as possible. If the dynamo landed as part of a mechanoid cluster, [[mortar]]s can be used to destroy it from a distance. If spawned as a world map event, it will be defended by a  force ranging from a few raiders or manhunting animals to an entire mechanoid cluster. The dynamo itself will always spawn inside a small, square structure near the center of the map. You can destroy the dynamo and then leave through the green border on the world map.
  
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

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