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{{Ideology}}
 
{{Ideology}}
{{Stub|reason=Music recreation details}}
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{{stub}}
{{Infobox main|misc
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{{infobox main|misc|
| name = Drum
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|name = Drum
| image = Drum.png
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|image = Drum.png|Drum
| description = A large wooden drum used as a music source for tribal rituals and parties.
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|description = A large wooden drum used as a music source for tribal rituals and parties.
| type = Building
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|type = Building
| type2 = Ideology (Buildings)
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|type2 = Misc
| placeable = true
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|placeable = true
| path cost = 50
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|path cost = 50
| passability = pass through only
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|passability = pass through only
| cover = 0.35
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|cover = 0.35
| flammability = 0
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|flammability = 0
| minifiable = true
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|minifiable = true
| size = 1 ˣ 1
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|size = 1 ˣ 1
| mass base = 5
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|mass base = 5
| hp = 100
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|hp = 100
| sell price multiplier = 0.7
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|sell price multiplier = 0.7
| recreation type = music
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|recreation type = music
| terrain affordance = light
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|terrain affordance = light
| tradeTags = MusicalInstrument
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|tradeTags = MusicalInstrument
| thingCategories = BuildingsJoy
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|thingCategories = BuildingsJoy
| work to make = 800
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|work to make = 800
| stuff tags = Leathery, Fabric
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|stuff tags = Leathery, Fabric
| resource 1 = Stuff
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|resource 1 = Stuff
| resource 1 amount = 30
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|resource 1 amount = 30
| resource 2 = Wood
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|resource 2 = Wood
| resource 2 amount = 50
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|resource 2 amount = 50
| has quality = false
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|page verified for version = 1.3.3069
| page verified for version = 1.3.3069
 
 
}}
 
}}
 
A '''Drum''' is a source of musical [[recreation]], as well as being used in the Drum Party ritual. The Drum was added by the [[Ideology DLC]].
 
A '''Drum''' is a source of musical [[recreation]], as well as being used in the Drum Party ritual. The Drum was added by the [[Ideology DLC]].
  
== Acquisition ==
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==Acquisition==
Drums are constructed with {{Required Resources}}. Pawns do not need an ideoligion with the drum party ritual in order to build this item.
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Constructing a drum requires 30 [[Stuff]] ([[Leather]]/[[Fabric]]) and 50 [[Wood]].
  
== Summary ==
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==Summary==
At least 1 drum is required to start the [[Rituals#Drum party|drum party]] [[ritual]]. Each drum ''played'' adds {{+|5%}} quality to the ritual, increasing the chance for a positive outcome. 50% of participants, rounded up, will actually play a drum.
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<If necessary>
  
== Analysis ==
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==Analysis==
Drum parties are one of the strongest rituals, with the biggest ''good'' mood modifiers ({{+|8}} / {{+|16}}), and a chance at a +20% [[Global Work Speed]] buff independent of the regular ritual reward. However, drums require a [[textile]] to create, which can be a little difficult to obtain at the start of the game, before your first [[cotton plant]]s have finished growing.
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?
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{{Building Material Table}}
  
Drums are generally cheaper than the [[loudspeaker]]s used for the [[Rituals#Dance Party|dance party]]; loudspeakers require {{Required Resources|Loudspeaker}} per speaker. However, pawns do not have to play a loudspeaker - 6 loudspeakers will give max quality, regardless of how many pawns you have. Drums also take 1 more tile of space due to requiring an interaction spot. Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible [[Global Work Speed]] buff.
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==Version history==
 
 
Drums are technically a cheap way to get musical recreation, however colonists will only play drums during drum rituals, gaining both the recreation from the ritual passively, and the recreation from the drum from actively playing it. For this reason [[Harp]]s{{RoyaltyIcon}} may be more practical but also require their own research to make.
 
 
 
{{Building Stats Table}}
 
 
 
== Version history ==
 
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.4.3529|1.4.3529]] - Fix: Clicking drums without [[Royalty]] installed produces a missing royalty message.
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{{nav|misc|wide}}
 
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[[Category:Miscellaneous]]
{{Nav|ideology|wide}}
 
[[Category:Ideology (Buildings)]]
 

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