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* [[Psychite tea]] costs the same amount of psychoid leaves as flake, but is worth less and takes longer to make.
 
* [[Psychite tea]] costs the same amount of psychoid leaves as flake, but is worth less and takes longer to make.
 
* Brewing [[beer]] gives less drug per [[hop plant]] grown than psychoid (thus less drug/planter work), and each beer is worth less than 1 flake.
 
* Brewing [[beer]] gives less drug per [[hop plant]] grown than psychoid (thus less drug/planter work), and each beer is worth less than 1 flake.
* [[Ambrosia]] can only be found in the [[Events#Ambrosia sprout|event]], and it may grow in an inconvenient location. This makes ambrosia inconsistent at best. But ambrosia requires 0 work to synthesize, only harvest work - if it sprouts nearby, then it's easy money.
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* [[Ambrosia]] can only be found in the [[Events#Ambrosia sprout|event]], and it may grow in an inconvenient location. This makes ambrosia inconsistent at best. But ambrosia requires 0 work to synthesize, only harvest work - if it's nearby, then it's easy money.
  
 
Other drugs must be bought entirely, or require [[neutroamine]], which cannot be produced by a colony. The colony trade disadvantage normally rules out selling any neutroamine product as profitable, unless you have an amazing trader. Even then, their production is limited by the supply of neutroamine.
 
Other drugs must be bought entirely, or require [[neutroamine]], which cannot be produced by a colony. The colony trade disadvantage normally rules out selling any neutroamine product as profitable, unless you have an amazing trader. Even then, their production is limited by the supply of neutroamine.

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