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Of course, you can direct pawns to take drugs manually, and only manually. You can set colonists to carry drug at all times, and take it whenever needed; this is especially useful for combat drugs like [[go-juice]].
 
Of course, you can direct pawns to take drugs manually, and only manually. You can set colonists to carry drug at all times, and take it whenever needed; this is especially useful for combat drugs like [[go-juice]].
  
=== Reasons for hard drugs ===
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===Reasons for hard drugs===
Hard drugs are never "safe" to use without the use of [[Genes#Drugs|genes]],{{BiotechIcon}} but ''can'' be exceptionally useful even without them. [[Go-juice]], [[wake-up]], and [[yayo]] all help when you ''really'' need them. For example, go-juice can turn a desperate fight into a curb-stomp by your pawns, wake-up can get something done ''immediately'', yayo helps a stray colonist run from a [[manhunter pack]], and both yayo and flake give an instant and huge mood boost, which can prevent mental breaks in dire situations.  
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Hard drugs are never "safe" to use, but ''can'' be useful. [[Go-juice]], [[wake-up]], and [[yayo]] all help when you ''really'' need them. For example, go-juice helps a stray colonist run from a [[manhunter pack]], wake-up can get something done ''immediately'', and yayo/flake are an instant and huge mood boost, which can prevent mental breaks in dire situations.  
  
Yayo is better than flake as an actual taken drug (more effects, less addiction/overdose chance, as long as 2 doses of flake), but yayo and flake stack. If you don't care about a colonist at all, you can stack them up with available drugs until you run out, or they die of compound overdose.
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Yayo is better than flake as an actual taken drug (more effects, less addiction/overdose chance, as long as 2 doses of flake), but yayo and flake stack. If you don't care about a colonist at all, you can stack them up with available drugs until you run out, or they die.
  
 
For [[Luciferium]], see its [[Luciferium#Analysis|Analysis]] section. It gives many stat boosts, can cure a myriad of injuries and conditions that otherwise require [[healer mech serum]], [[biosculpter pod]]{{IdeologyIcon}}, or the Scarless [[gene]]{{BiotechIcon}}, but causes a permanent and costly need.
 
For [[Luciferium]], see its [[Luciferium#Analysis|Analysis]] section. It gives many stat boosts, can cure a myriad of injuries and conditions that otherwise require [[healer mech serum]], [[biosculpter pod]]{{IdeologyIcon}}, or the Scarless [[gene]]{{BiotechIcon}}, but causes a permanent and costly need.

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