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Even if you never order colonists to take a drug, having them in your colony allows access to the drug binge [[mental break]]. [[Social drug binge]]s happen as a major break, and [[hard drug binge]]s are an extreme break. Colonists in a mental break will ignore [[allowed area]]s and forbidden items.  
 
Even if you never order colonists to take a drug, having them in your colony allows access to the drug binge [[mental break]]. [[Social drug binge]]s happen as a major break, and [[hard drug binge]]s are an extreme break. Colonists in a mental break will ignore [[allowed area]]s and forbidden items.  
  
Drugs are desired for pawns with [[chemical interest]] and [[chemical fascination]], who will be upset ({{--|6}} and {{--|12}} [[mood]], respectively) if their [[Chemical (Need)|Chemical need]] is unmet. They will take drugs for recreation and for [[#addiction|addiction]], regardless of drug [[assign]]ment. However, they will never go on random drug binges and will respect both allowed areas and item forbidding.
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Drugs are desired for pawns with [[chemical interest]] and [[chemical fascination]], who will be upset ({{--|6}} and {{--|12}} [[mood]], respectively) if their [[Chemical (Need)|Chemical need]] is unmet. They will take drugs for recreation and for [[#addiction|addiction]], regardless of drug [[assign]]ment. However, they will never go on random drug binges and will respect both [[allowed area]]s and item restrictions.
  
 
Medical drugs ([[penoxycyline]] and [[luciferium]]) will never be taken as part of drug binges or the chemical need traits.
 
Medical drugs ([[penoxycyline]] and [[luciferium]]) will never be taken as part of drug binges or the chemical need traits.

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