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{{Infobox main|production
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{{Stub}}{{infobox main|production||
| name = Drug lab
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|name = Drug lab
| image = Drug lab.png
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|image = Drug lab.png
| imagesize = 192px
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|imagesize = 192px
| description = A work bench equipped with containers, heaters, and measurement devices for producing various drugs.
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|description = A work bench equipped with containers, heaters, and measurement equipment for producing various drugs.
| type = Building
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|type = Production
| type2 = Production
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|type2 =
| placeable = true
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|placeable = Yes
| path cost = 50
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|size = 1 ˣ 3
| passability = pass through only
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|hp = 120 
| cover = 0.5
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|beauty = 0
| minifiable = true
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|power = 0
| size = 3 ˣ 1
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|flammability = 1.0
| mass base = 20
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|facility = tool cabinet
| flammability = 1
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|stuff tags = Metallic, Woody
| hp = 120
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|work to make = 3500
| sell price multiplier = 0.7
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|resource 1 = Stuff
| terrain affordance = medium
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|resource 1 amount = 50
| facility = tool cabinet
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|resource 2 = Steel
| research = Drug production
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|resource 2 amount = 75
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|resource 3 = Component
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|resource 3 amount = 6
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|deconstruct yield = {{icon|buildingmat|37}} + {{icon|metal|56}} + {{icon|component|5}}
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 4
 
| skill 1 level = 4
| work to make = 3500
 
| stuff tags = Metallic, Woody
 
| resource 1 = Stuff
 
| resource 1 amount = 50
 
| resource 2 = Steel
 
| resource 2 amount = 75
 
| resource 3 = Component
 
| resource 3 amount = 6
 
 
}}
 
}}
The '''drug lab''' is a [[production]] building that allows the crafting of [[medicine]] and a number of [[drugs]].
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The '''drug lab''' can be built upon researching [[Research#Drug production|Drug Production]], however colonists who are incapable of intellectual work can't use it.
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[[Colonist]]s must be assigned to crafting to use this.
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<div><li style="display: inline-table;">
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{| {{STDT| sortable c_04 text-center}}
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! Drug  || Pre-Research !! Minimum Skills !! Ingredients !! Market Value (in silver)
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|-
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| style="text-align:left;" | [[Flake]] || Psychite refining || - || 4 [[Psychoid leaves]] || 14 
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|-
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| style="text-align:left;" | [[Go-juice]] || Go-juice production || - || 2 [[Neutroamine]] <br> 1 [[Yayo]] || 53   
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|-
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| style="text-align:left;" | [[Medicine]] || Electricity <br> Microelectronics basics <br> Medicine production || Intellectual 4+ <br> Crafting 4+ || 3 [[Cloth]] <br> 1 [[Herbal medicine]] <br> 1 [[Neutroamine]]  || 18
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|-
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| style="text-align:left;" | [[Penoxycyline]] ||Penoxycyline production || - || 2 [[Neutroamine]] || 18 
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|-
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| style="text-align:left;" | [[Wake-up]] || Wake-up production || - || 2 [[Neutroamine]] || 35 
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|-
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| style="text-align:left;" | [[Yayo]] || Psychite refining || - || 8 [[Psychoid leaves]] || 21 
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|}
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</li><div>
  
== Acquisition ==
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==Acquisition==
{{Acquisition}}
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It cannot be traded for, so to have one you must construct it. This requires the research of drug production, a construction skill of at least 4, and {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Drug production|Drug production]] has been completed. Despite the intellectual skill being a large factor in using the lab, the building of one does not seem to rely on it.
  
Despite the [[intellectual]] skill being the primary factor in ''using'' a lab, the building of one does not rely on it.
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==Analysis==
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The ability to craft industrial medicine can be very useful, but while two of the ingredients ([[herbal medicine]] and 3 [[cloth]]) can be simply grown, [[neutroamine]] must be traded for. Overall it is cheaper to craft it, coming in at a third of the base price of the product, but requires plant material.
  
== Summary ==
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Aside from medicinal purposes, it can also be a very large source of income. Growing psychoid leaves and mass-producing [[Yayo]] or [[Flake]] can be hugely [[Drugs#Psychoid-Type|profitable]].
[[Colonist]]s that are [[incapable]] of intellectual work can't be assigned to tasks in a drug lab, even to make drugs that use the [[Drug Cooking Speed]] (i.e. Cooking skill) to manufacture, such as [[smokeleaf joint]]s. Colonists must also be assigned to the [[Work#Craft|Craft]] work type to use the lab.
 
  
The following items can be crafted at the drug lab:
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{{Building Material Table}}
{{Recipe List}}
 
  
== Analysis ==
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{{nav|production|wide}}
Drug labs allow you to produce many substances, provided you have the research for them. [[Go-juice]] and [[wake-up]] are powerful emergency drugs. [[Flake]] can be a [[Drugs#Trade|strong source of income]]. The drug lab itself is quite affordable; the main cost is the research required for each drug.
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[[Category:Drug]]
 
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[[Category:Production]]
[[Smokeleaf joint]]s can be made at a [[crafting spot]] rather than a drug lab, though using a spot takes twice as long due to its workspeed penalty. Also, smokeleaf joints are the only product made from this bench that depends on the crafter's [[Drug Cooking Speed]] stat (i.e. their [[cooking]] skill) rather than their [[Drug Synthesis Speed]] stat (i.e. their [[intellectual]]).
 
 
 
{{Building Stats Table}}
 
 
 
{{Nav|production|wide}}
 
[[Category:Production]] [[Category:Drug Production]]
 

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