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{{Infobox main|furniture
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{{Stub}}{{infobox main|furniture|
 
| name = Double bed
 
| name = Double bed
| image = Double bed.png
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| image = Double bed.png|Double bed
| description = A simple double-wide bed that fits two people.
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| description = A simple double-wide bed that fits two people.
| type = Building
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| type = Furniture  
| type2 = Furniture
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| placeable = Yes
| tech level = Medieval
 
| placeable = true
 
| path cost = 42
 
| passability = pass through only
 
| cover = 0.4
 
| minifiable = true
 
 
| size = 2 ˣ 2
 
| size = 2 ˣ 2
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| beauty = 2
 
| mass base = 50
 
| mass base = 50
| flammability = 1
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| stuff tags = Metallic, Woody, Stony
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| research = Complex Furniture
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| resource 1 = Stuff
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| resource 1 amount = 85
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| marketvalue =
 
| hp = 200
 
| hp = 200
| sell price multiplier = 0.7
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| work to make = 1500
| beauty = 2
 
 
| rest effectiveness = 1
 
| rest effectiveness = 1
 
| immunity gain speed factor = 1.07
 
| immunity gain speed factor = 1.07
| surgery success chance factor = 1
 
 
| comfort = 0.75
 
| comfort = 0.75
| terrain affordance = light
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| cover = 0.4
| facility = end table, dresser, sleep accelerator
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| flammability = 1
| research = Complex furniture
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}}
| work to make = 1500
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{{#set:
| stuff tags = Metallic, Woody, Stony
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facility = dresser
| resource 1 = Stuff
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|facility = end table
| resource 1 amount = 85
 
| has quality = True
 
 
}}
 
}}
A '''double bed''' costs almost twice as much as a regular [[bed]], and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
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A '''double bed''' costs twice as much as a regular [[bed]], yet provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
 +
 
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== Acquisition ==
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Constructing a double bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
  
== Acquisition ==
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==Analysis==  
{{Acquisition}}
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??Compared to other beds ....?
  
== Summary ==
 
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
 
{{PAGENAME}}s are a form of [[sleep furniture]]. Up to two pawns can sleep on one at a time.
 
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
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[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
 
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Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Rest effectiveness varies by [[quality]] and material. With the notable exception of [[jade]], stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value.  
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<div><li style="display: inline-table;">
{{Rest Effectiveness Quality Table}}
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{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
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{| {{STDT| sortable c_08 text-center}}
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! Material
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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! Non-Stone and Jade
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| {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}%
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|-
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! Stone except Jade
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| {{#expr:{{#var:baseresteffectiveness}}*0.86*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*0.92*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.00*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.08*0.9*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.14*0.9*100 round 0}}%
 +
| {{#expr:{{#var:baseresteffectiveness}}*1.25*0.9*100 round 0}}%
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| {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}%
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|}
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</li><div>
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
{{Comfort Quality Table}}
 
 
=== Surgery Success Chance Factor ===
 
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
 
 
{{Surgery Success Chance Factor Quality Table}}
 
 
=== Healing ===
 
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|8}} HP from [[injury|injuries]] per day.
 
 
== Analysis ==
 
{{For|a more complete discussion of "beds"|Bed#Analysis}}
 
Double beds are just a [[bed]] that two can share; all stats and in-game effects are otherwise the same. Colonists get a {{--|5}} moodlet for sleeping with someone they have 0 [[opinion]] of (changing by +/- 1 for every 20 opinion). Conversely, pawns in a relationship will do [[Lovin']] in a double bed, and will become upset when they aren't assigned to the same room.
 
  
Double beds are ~.94 times as much work as making two standard "single" beds, and require 5 less material. However, because of the mood penalty, you should just build regular beds unless a relationship happens.
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<div><li style="display: inline-table;">
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{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
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{| {{STDT| sortable c_15 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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![[Comfort]]
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| {{#expr:{{#var:basecomfort}}*0.76 round 2}}
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| {{#expr:{{#var:basecomfort}}*0.88 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.00 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.12 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.24 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.45 round 2}}
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| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
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|-
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!<small>+ End Table & Dresser</small>
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| {{#expr:({{#var:basecomfort}}+0.1)*0.76 round 2}}
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| {{#expr:({{#var:basecomfort}}+0.1)*0.88 round 2}}
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| {{#expr:({{#var:basecomfort}}+0.1)*1.00 round 2}}
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| {{#expr:({{#var:basecomfort}}+0.1)*1.12 round 2}}
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| {{#expr:({{#var:basecomfort}}+0.1)*1.24 round 2}}
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| {{#expr:({{#var:basecomfort}}+0.1)*1.45 round 2}}
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| {{#expr:({{#var:basecomfort}}+0.1)*1.70 round 2}}
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|}
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</li><div>
  
{{Building Stats Table}}
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=== Surgery Success Chance Factor===
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The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
== Version history ==
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<div><li style="display: inline-table;">
* [[Version/0.13.1135|0.13.1135]] - Added. Colonists in relationships can now share beds.
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{{#vardefine:basesurgerychancefactor| 100 }}
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{| {{STDT| sortable c_10 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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!Surgery Success Chance Factor
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| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
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|}
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</li><div>
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{{Building Material Table}}
  
{{Nav|furniture|wide}}
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==Version History==
[[Category:Furniture]] [[Category:Sleep furniture]]
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* [[Version/0.13.1135|0.13.1135]] - Added.  Colonists in relationships can now share beds.
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<noinclude>
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{{nav|furniture|wide}}
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</noinclude>
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[[Category:Furniture]]
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[[Category:Environment]]

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