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− | {{ | + | {{infobox main|furniture| |
| name = Double bed | | name = Double bed | ||
− | | image = Double bed.png | + | | image = Double bed.png|Double bed |
| description = A simple double-wide bed that fits two people. | | description = A simple double-wide bed that fits two people. | ||
| type = Building | | type = Building | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 85 | | resource 1 amount = 85 | ||
− | | | + | }} |
+ | {{#set: | ||
+ | facility = dresser | ||
+ | |facility = end table | ||
+ | |facility = Sleep accelerator | ||
}} | }} | ||
A '''double bed''' costs almost twice as much as a regular [[bed]], and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together. | A '''double bed''' costs almost twice as much as a regular [[bed]], and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Double beds can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
− | == Summary == | + | ==Summary== |
− | |||
− | |||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | ||
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{{Comfort Quality Table}} | {{Comfort Quality Table}} | ||
− | === Surgery Success Chance Factor === | + | === Surgery Success Chance Factor=== |
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
− | {{Surgery Success Chance Factor | + | <div><li style="display: inline-table;"> |
+ | {{#vardefine:basesurgerychancefactor| 100 }} | ||
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
− | + | ==Analysis== | |
− | |||
− | |||
− | == Analysis == | ||
{{For|a more complete discussion of "beds"|Bed#Analysis}} | {{For|a more complete discussion of "beds"|Bed#Analysis}} | ||
− | Double beds are just a [[bed]] that two can share; all stats and in-game effects are otherwise the same. Colonists get a {{--|5}} moodlet for sleeping with someone they have 0 [[opinion]] of (changing by +/- 1 for every 20 opinion). Conversely, pawns in a relationship will | + | Double beds are just a [[bed]] that two can share; all stats and in-game effects are otherwise the same. Colonists get a {{--|5}} moodlet for sleeping with someone they have 0 [[opinion]] of (changing by +/- 1 for every 20 opinion). Conversely, pawns in a relationship will demand to sleep together, and will become upset when they aren't assigned to the same bed. |
Double beds are ~.94 times as much work as making two standard "single" beds, and require 5 less material. However, because of the mood penalty, you should just build regular beds unless a relationship happens. | Double beds are ~.94 times as much work as making two standard "single" beds, and require 5 less material. However, because of the mood penalty, you should just build regular beds unless a relationship happens. | ||
− | {{Building | + | {{Building Material Table}} |
− | |||
− | |||
− | |||
− | {{ | + | ==Version history== |
− | [[Category:Furniture]] [[Category: | + | * [[Version/0.13.1135|0.13.1135]] - Added. Colonists in relationships can now share beds. |
+ | <noinclude> | ||
+ | {{nav|furniture|wide}} | ||
+ | [[Category:Furniture]] [[Category:Bed]] | ||
+ | </noinclude> |