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{{See also|altphrase="Chair" redirects here. For other types of seat, see|Stool|Armchair}} | {{See also|altphrase="Chair" redirects here. For other types of seat, see|Stool|Armchair}} | ||
− | {{ | + | {{infobox main|furniture| |
− | | name = Dining chair | + | |name = Dining chair |
− | | image = Dining chair south.png | + | |image = Dining chair south.png |
− | | description = A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere. | + | |description = A comfortable and attractive chair. Can be used at tables, work stations, and elsewhere. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | path cost = 30 | + | |path cost = 30 |
− | | cover = 0.35 | + | |cover = 0.35 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | mass base = 5 | + | |mass base = 5 |
− | | flammability = 1 | + | |flammability = 1 |
− | | hp = 100 | + | |hp = 100 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = 8 | + | |beauty = 8 |
− | | comfort = 0.7 | + | |comfort = 0.7 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | research = Complex furniture | + | |research = Complex furniture |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 4 | + | |skill 1 level = 4 |
− | | work to make = 8000 | + | |work to make = 8000 |
− | | stuff tags = Metallic, Woody | + | |stuff tags = Metallic, Woody |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 45 | + | |resource 1 amount = 45 |
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}} | }} | ||
− | A '''dining chair''' is a type of [[furniture]] which your colonists can sit on. Dining chairs can be placed in front of [[ | + | A '''dining chair''' is a type of [[furniture]] which your colonists can sit on. Dining chairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break. |
+ | |||
+ | When of equivalent quality, it is more comfortable than a [[stool]] but less comfortable than an [[armchair]]. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Constructing a dining chair requires [[Research#Complex furniture|Complex Furniture]] to be researched, a [[Skills#Construction|construction skill]] of 4 and {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. |
Unlike [[stool]]s, chairs cannot be made of [[stone]]. | Unlike [[stool]]s, chairs cannot be made of [[stone]]. | ||
== Summary == | == Summary == | ||
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=== Comfort === | === Comfort === | ||
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Eventually, you should upgrade to [[armchair]]s, with the same priority to the aforementioned production and research benches. A masterwork dining chair provides max (100%) comfort. However, an excellent armchair gives 99% comfort - giving the same {{+|10}} moodlet when sat on - and is significantly easier to create. It is suggested to build armchairs for comfort whenever possible, but masterwork/legendary dining chairs should be kept. | Eventually, you should upgrade to [[armchair]]s, with the same priority to the aforementioned production and research benches. A masterwork dining chair provides max (100%) comfort. However, an excellent armchair gives 99% comfort - giving the same {{+|10}} moodlet when sat on - and is significantly easier to create. It is suggested to build armchairs for comfort whenever possible, but masterwork/legendary dining chairs should be kept. | ||
− | {{Building | + | {{Building Material Table}} |
== Styles == | == Styles == | ||
{{Ideology|NoCategory}} | {{Ideology|NoCategory}} | ||
− | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style | + | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. |
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<gallery> | <gallery> | ||
− | + | Dining chair south.png|Base Variant | |
− | + | Totemic dining chair.png|Totemic Variant | |
− | Totemic dining chair | ||
</gallery> | </gallery> | ||
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== Version history == | == Version history == | ||
* [[Version/0.10.785|0.10.785]] - Added | * [[Version/0.10.785|0.10.785]] - Added | ||
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<gallery> | <gallery> | ||
− | + | DiningChair.png|Old Chair Sprite | |
− | + | Chair.png|First Chair Sprite | |
</gallery> | </gallery> | ||
− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] [[Category:Chair]] | [[Category:Furniture]] [[Category:Chair]] |