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Revision as of 20:42, 12 August 2021 by SyntaxTerror (talk | contribs) (+ descriptions incidents)
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Incidents

Creates events and raids

Action Effect
Do incident (Map) Creates an event (e.g. a disease, heat wave/cold snap, thrumbos, ambrosia sprout, random enemy raid or caravan visit, etc.).
Do incident x10 (Map) Creates ten times the same kind of event, all at the same time (e.g. 10 mech clusters).
Do incident w/ point (Map) Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with blight, spawning a choosen total hitpoints of enemies or visitors, etc.).
Execute raid with points Creates a random faction raid with specified total hitpoints.
Execute raid with factions Creates a choosen faction raid with specified total hitpoints.
Execute raid with specifics Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).