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{{Infobox main
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{{infobox main|
 
| name = Denture
 
| name = Denture
| image = Medicine industrial a.png
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| image = Medicine.png|Denture
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
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| techHediffsTags = Poor
 
| techHediffsTags = Poor
 
}}
 
}}
{{Info|'''Dentures''' are an [[artificial body part]] that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced [[Talking]] and [[Eating]] efficiency on colonists that have them.}}
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The '''Denture''' is a body part replacement for loss of the jaw.  
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Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them.
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Body purists will get a mood penalty from having a denture installed.
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
{{Stub|section=1|reason= Many check tags to be resolved - stat impacts are before the addition of the tongue and the change in body part importance and need verification}}
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{{stub|section=1}}
Dentures replace the user's [[Table of Human Body Parts|entire jaw]]. Dentures have a part efficiency of 80%. This partially replaces the functionality of a jaw - when coupled with the jaw body part having a [[Talking]] importance of 100% and an [[Eating]] importance of 90%, it results in restoring 64% Talking and 72% Eating and, or a loss of {{--|36%}} Talking and {{--|28%}} Eating when replacing a healthy jaw.
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Summary stuff goes here
  
These capacities, in turn, affects the following [[stats]]: {{#ask: [[Talking Importance::+]] OR [[Eating Importance::+]]|sort = Name}}. The Eating loss results in in a 19% reduction in [[Eating Speed]]. The end result of the Talking loss depends on the skill.
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===Installation===
* [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. However, any further loss, such as from [[pain]] or [[disease|sickness]], will directly affect both chances.
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{{stub|section=1}}
* Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately {{--|14%}}. {{Check Tag|Verify|All values are from before the addition of tongue and the resulting change in body part importance}}
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Installing the part requires {{ticks|1500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3.
  
Installing dentures results in {{--|19%}} character quality and thus a 19% reduction in the affected individual's pawn value.
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
  
As an artificial part, dentures will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
=== Installation ===
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== Analysis ==  
Installing the part requires {{Ticks|1500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 3.
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Dentures  have 80% part efficiency. This directly affects [[Talking]] and [[Eating]] efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value.  
 
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Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%.  
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
  
If the operation fails, the medicine will be destroyed.{{Check Tag|Verify}}
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Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value.
  
== Analysis ==
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Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Body modder will gain a bonus.
Short of a [[healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue.  
 
  
Dentures are also useful for [[Body modder]]s. Outside of [[Skills#Social|Social]] oriented colonists, dentures only incur a minor Eating penalty, and they can be installed without any research. This is often worth the positive [[mood]]let, going from -4 to +4 if the body modder had no other artificial parts. However, a denture's debuff will be permanent unless a healer mech serum is applied (apply the serum after removing the denture).
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Short of a [[Healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue. As they trigger the Body modder mood bonus, there is also a possibility of installing them for that purpose. On non-[[Skills#Social|Social]] oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied.
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Added
 
* [[Version/0.7.581|0.7.581]] - Added
  
{{Nav|body parts|wide}}
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{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

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