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− | {{ | + | {{infobox main| |
| name = Denture | | name = Denture | ||
− | | image = Medicine | + | | image = Medicine.png|Denture |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| techHediffsTags = Poor | | techHediffsTags = Poor | ||
}} | }} | ||
− | + | The '''Denture''' is a body part replacement for loss of the jaw. | |
+ | |||
+ | Dentures have 80% efficiency leading to reduced talking and eating efficiency on colonists that have them. | ||
+ | Body purists will get a mood penalty from having a denture installed. | ||
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | {{ | + | {{stub|section=1}} |
− | + | Summary stuff goes here | |
− | + | ===Installation=== | |
− | + | {{stub|section=1}} | |
− | + | Installing the part requires {{ticks|1500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 3. | |
− | + | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | |
− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | |
− | == | + | == Analysis == |
− | + | Dentures have 80% part efficiency. This directly affects [[Talking]] and [[Eating]] efficiency by the same amount. The end effect of the latter is a 19% reduction in eating speed. The end result of the former depends on the skill. [[Tame Animal Chance]] and [[Train Animal Chance]] will remain unaffected as the 20% reduction is within the allowed defect of the stat. Do note however, that any further reductions will directly affect the chance i.e. unlike a healthy pawn, a pawn with a denture has no additional buffer for other factors such as pain or sickness that might also reduce this value. | |
− | + | Other affected stats typically have a 5% allowed defect and 90% weighting, thus [[Negotiation Ability]], [[Trade Price Improvement]] and [[Social Impact]] are only reduced by approximately 14%. | |
− | |||
− | + | Installing dentures results in -19% character quality and thus a 19% reduction in the affected individual's pawn value. | |
− | + | Dentures will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Body modder will gain a bonus. | |
− | |||
− | + | Short of a [[Healer mech serum]], there is no other way to repair a missing or shattered jaw. Thus, dentures should be installed on any colonist with that issue. As they trigger the Body modder mood bonus, there is also a possibility of installing them for that purpose. On non-[[Skills#Social|Social]] oriented pawns, and if willing to deal with reduction in eating speed, this can be a cheap method of dealing with the moodlet in the early game. Note however, that it will be permanent until a healer mech serum is applied. | |
== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |