Difference between revisions of "Damage per Second"

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This is the maximum potential damage, ignoring accuracy.
 
This is the maximum potential damage, ignoring accuracy.
  
{{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * Burst Shot Count - 1) }}
+
{{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * (Burst Shot Count - 1)) }}
 
Where  
 
Where  
  
 
{{math|big=1|Burst Ticks {{=}} 3600 ÷ Fire Rate}}
 
{{math|big=1|Burst Ticks {{=}} 3600 ÷ Fire Rate}}
 +
 +
Charge Rifle Example:
 +
 +
{{math|big=1|Max DPS {{=}} (15 × 3) ÷ (2 + 1 + ((3600 ÷ 300) ÷ 60) * (3 - 1)) {{=}} 13.24}}
  
 
===Real DPS===
 
===Real DPS===

Revision as of 13:54, 23 March 2021

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

These DPS formulas don't account for a pawn's shooting skills.

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * (Burst Shot Count - 1))

Where

Burst Ticks = 3600 ÷ Fire Rate


Charge Rifle Example:

Max DPS = (15 × 3) ÷ (2 + 1 + ((3600 ÷ 300) ÷ 60) * (3 - 1)) = 13.24


Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy

Numbers are rounded to two decimal places for readability.