Editing Damage per Second

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'''Damage per second''' (a.k.a. '''DPS''' for short) is a measure of how much damage a given weapon does per second.
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Damage Per Second (DPS for short), is a property that guns in games have, it is basically the amount of damage that can be dealt to a target in one second (provided that no bullets miss), this property is used to compare different weapons to each other.
  
== Disclaimer ==
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==DPS on Rimworlds [[Weapons|Weapons page]]==
These DPS formulas don't account for a pawn's shooting skills.
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The DPS on [[Weapons|this Weapons page]] have been calculated using this formula: '''DPS = ( Damage * bullets_per _burst ) / aim_time''' <br/>
 
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All numbers that was longer than 1 number after the decimal point have also been rounded to the nearest whole number.
It's just a calculation of raw, total output damage (on a single target).
 
 
 
== Calculation ==
 
{{stub|section=1|reason=1 ) Ranged DPS bands 2) melee DPS inc True DPS}}
 
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
 
 
 
=== Optimal DPS ===
 
This is the maximum potential damage, ignoring accuracy.
 
 
 
'''<code>Max DPS = (Damage &times; Burst Shot Count) &divide; (Ranged Cooldown ([[ticks]]) + Warm-up ([[ticks]]) + (Burst Time ([[ticks]]) * (Burst Count - 1)) &times; 60 </code>'''
 
 
 
For example:
 
 
 
'''<code>[[Charge rifle]] max DPS = ({{Q|Charge rifle|Damage Base}} &times; {{Q|Charge rifle|Burst Count}}) &divide; ({{Q|Charge rifle|Ranged Cooldown Base}} [[ticks]] + {{Q|Charge rifle|Aiming Time Base}} [[ticks]] + {{Q|Charge rifle|Burst Ticks}} [[ticks]] &times; ({{Q|Charge rifle|Burst Count}} - 1)) &times; 60 = {{#expr: ({{Q|Charge rifle|Damage Base}} * {{Q|Charge rifle|Burst Count}}) / ({{Q|Charge rifle|Ranged Cooldown Base}} + {{Q|Charge rifle|Aiming Time Base}} + {{Q|Charge rifle|Burst Ticks}} * ({{Q|Charge rifle|Burst Count}} - 1)) * 60 round 2}}</code>'''
 
 
 
 
 
[[Category:Game mechanics]]
 
[[Category:Weapons|#Damage per Second]]
 

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