Editing Damage per Second

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:
 
'''<code>[[Charge rifle]] max DPS = ({{Q|Charge rifle|Damage Base}} &times; {{Q|Charge rifle|Burst Count}}) &divide; ({{Q|Charge rifle|Ranged Cooldown Base}} [[ticks]] + {{Q|Charge rifle|Aiming Time Base}} [[ticks]] + {{Q|Charge rifle|Burst Ticks}} [[ticks]] &times; ({{Q|Charge rifle|Burst Count}} - 1)) &times; 60 = {{#expr: ({{Q|Charge rifle|Damage Base}} * {{Q|Charge rifle|Burst Count}}) / ({{Q|Charge rifle|Ranged Cooldown Base}} + {{Q|Charge rifle|Aiming Time Base}} + {{Q|Charge rifle|Burst Ticks}} * ({{Q|Charge rifle|Burst Count}} - 1)) * 60 round 2}}</code>'''
 
'''<code>[[Charge rifle]] max DPS = ({{Q|Charge rifle|Damage Base}} &times; {{Q|Charge rifle|Burst Count}}) &divide; ({{Q|Charge rifle|Ranged Cooldown Base}} [[ticks]] + {{Q|Charge rifle|Aiming Time Base}} [[ticks]] + {{Q|Charge rifle|Burst Ticks}} [[ticks]] &times; ({{Q|Charge rifle|Burst Count}} - 1)) &times; 60 = {{#expr: ({{Q|Charge rifle|Damage Base}} * {{Q|Charge rifle|Burst Count}}) / ({{Q|Charge rifle|Ranged Cooldown Base}} + {{Q|Charge rifle|Aiming Time Base}} + {{Q|Charge rifle|Burst Ticks}} * ({{Q|Charge rifle|Burst Count}} - 1)) * 60 round 2}}</code>'''
  
 +
=== Real DPS ===
 +
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
 +
 +
'''<code>Real DPS = Max DPS &times; Average Accuracy</code>'''
 +
 +
For example:
 +
 +
'''<code>[[Charge rifle]] real DPS = {{Q|Charge rifle|Average DPS}} &times; {{Q|Charge rifle|Average Accuracy}}% = {{#expr: {{Q|Charge rifle|Average DPS}} * {{Q|Charge rifle|Average Accuracy}} / 100 round 2}} </code>'''
 +
 +
Numbers are rounded to two decimal places for readability.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Weapons|#Damage per Second]]
 
[[Category:Weapons|#Damage per Second]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)