Editing Cryptosleep casket

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{infobox main|misc|
+
<onlyinclude>
| name = Cryptosleep casket
+
{{infobox main|ship|
| image = ShipCryptosleepCasket.png
+
|name = Cryptosleep casket
| imagesize = 192px
+
|image = ShipCryptosleepCasket.png|
| description = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
+
|info = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
| type = Building
+
|type = Misc
| type2 = Misc
+
|placeable = Yes
| placeable = true
+
|size = 2|1
| marketvalue = 710
+
|hp = 250
| path cost = 42
+
|buy = 180{{Icon Small|steel}}, 5{{Icon Small|uranium}}, 8{{Icon Small|component}}
| passability = pass through only
+
|sell = 135{{Icon Small|steel}}, 4{{Icon Small|uranium}}, ?{{Icon Small|component}}
| blockswind = true
+
}}</onlyinclude>
| cover = 0.5
 
| minifiable = false
 
| size = 1 ˣ 2
 
| flammability = 0.5
 
| hp = 250
 
| terrain affordance = medium
 
| research = cryptosleep casket
 
| skill 1 = Construction
 
| skill 1 level = 8
 
| work to make = 3200
 
| resource 1 = Steel
 
| resource 1 amount = 180
 
| resource 2 = Uranium
 
| resource 2 amount = 5
 
| resource 3 = Component
 
| resource 3 amount = 4
 
| resource 4 = Advanced component
 
| resource 4 amount = 1
 
}}
 
The '''cryptosleep casket''' is used to contain a humanoid or animal in a state of suspended animation.
 
  
== Acquisition ==
 
Cryptosleep caskets can only be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
+
{{Info|The '''cryptosleep casket''' is used to contain a humanoid in a state of suspended animation. It may be constructed from the [[Misc]] menu after it has been [[research]]ed.}}
A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, and disease are suspended. However, social standing and time-sensitive [[mood]] effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, just for less.
 
  
For colonists, simply select the colonist, right click the casket, and select "Enter cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.
 
  
After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
+
During cryptosleep humanoids will not age biologically. They will only age chronologically. A cryptosleep casket may be used to store a colonist during a crisis, such as an intense psychic wave or severe medicine shortage, until the problem is resolved.  
  
In order to exit a cryptosleep casket, another pawn must be directed to open it. If no controllable pawn is available to open a casket, you are unable to do anything until a [[raider]] or another random event happens to destroy it.
 
  
When a cryptosleep casket is severely damaged{{Check Tag|How damaged?}} it will begin to spark and emit a hissing sound for ??{{Check Tag|How long?}} before exploding, dealing 10 [[Flame]] damage in a 2.66-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
+
Cryptosleep caskets may also be found on the map in a room tied to the [[Events#Ancient_Danger|Ancient Danger]] special event. These cryptosleep caskets are almost always occupied, either by humanoids or animals and occasionally with mechanoids guarding them, but the information panel will show the contents as 'unknown'. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own.
  
== Analysis==
 
This device can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved.  Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a [[Luciferium]]-user, or decrease total demand over time.
 
  
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.  
+
After waking from cryptosleep a humanoid will have [[Disease#Cryptosleep_Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
  
Researching cryptosleep caskets is required to build a [[ship]] to the stars. Ancient cryptosleep caskets, from an [[ancient shrine]], can be used before you have research; see below for details.
 
  
=== Comparisons to other caskets ===
+
The cryptosleep casket is visually and functionally identical to the [[ship cryptosleep casket]], except a cryptosleep casket is not a ship component and therefore can be placed anywhere. Another difference is that a colonist in a cryptosleep casket can only be removed by another colonist, whereas a colonist may eject themselves from a ship cryptosleep casket.
There are three types of cryptosleep casket:
 
<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_01 text-center}}
 
! Casket !! Acquisition !! Placement !! Opening !! Resource Cost
 
|-
 
| [[Cryptosleep casket]] || Built || Anywhere || Can only be opened by a [[Work#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || {{Required Resources|Cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}
 
|-
 
| [[Ship cryptosleep casket]] || Built || Must Connect to [[Ship structural beam|Ship Beam]] || Colonist may eject self || {{Required Resources|Ship cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}<br>(+{{Required Resources|Ship structural beam|sep=<nowiki> </nowiki>+|simple=1}}<br>per 8 caskets)
 
|-
 
| [[Ancient cryptosleep casket]] || Found in [[Ancient shrine]]s || Where found || Can only be opened by a [[Work#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || None
 
|}
 
</li><div>
 
  
Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, they can not be built or uninstalled, which can make them very inconvenient to walk to or defend. You are also required to empty out a potentially dangerous [[ancient shrine]], along with its [[Ancients|current inhabitants]]. Cryptosleep caskets can be built anywhere.
 
  
Ship caskets are more expensive and require significantly more research (10,800 pts more) than standard caskets, and also require a [[ship structural beam]] to attach to, increasing the cost again. However, not only are they required to build a [[ship]], they also allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.
+
When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.
  
== Version history ==
 
* [[Version/0.8.657|0.8.657]] - Ancient cryptosleep shrines now generate on the map.
 
* [[Version/0.9.722|0.9.722]] - Cryptosleep sickness added.
 
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added
 
* Sprite was updated in in A14
 
* Sprite was updated again at some point.
 
  
<gallery>
 
Ship cryptosleep casket south.png|Second Sprite
 
</gallery>
 
 
== See Also ==
 
* [[Ship cryptosleep casket]]
 
* [[Ancient cryptosleep casket]]
 
 
<noinclude>
 
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
</noinclude>
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: