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{{infobox main|misc|
 
{{infobox main|misc|
 
| name = Cryptosleep casket
 
| name = Cryptosleep casket
| image = ShipCryptosleepCasket.png
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| image = ShipCryptosleepCasket.png|Cryptosleep casket
 
| imagesize = 192px
 
| imagesize = 192px
 
| description = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
 
| description = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
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| type2 = Misc
 
| type2 = Misc
 
| placeable = true
 
| placeable = true
| marketvalue = 710
 
 
| path cost = 42
 
| path cost = 42
 
| passability = pass through only
 
| passability = pass through only
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== Summary ==
 
== Summary ==
A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, and disease are suspended. However, social standing and time-sensitive [[mood]] effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, just for less.
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A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensistive [[mood]] effects do tick down whie in cryptosleep. While in a casket, a pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]], reducing their impact on raid size.
  
 
For colonists, simply select the colonist, right click the casket, and select "Enter cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
 
For colonists, simply select the colonist, right click the casket, and select "Enter cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
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After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
 
After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
  
In order to exit a cryptosleep casket, another pawn must be directed to open it. If no controllable pawn is available to open a casket, you are unable to do anything until a [[raider]] or another random event happens to destroy it.
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When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire.
 
 
When a cryptosleep casket is severely damaged{{Check Tag|How damaged?}} it will begin to spark and emit a hissing sound for ??{{Check Tag|How long?}} before exploding, dealing 10 [[Flame]] damage in a 2.66-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
 
  
 
== Analysis==
 
== Analysis==
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With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.  
 
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.  
  
Researching cryptosleep caskets is required to build a [[ship]] to the stars. Ancient cryptosleep caskets, from an [[ancient shrine]], can be used before you have research; see below for details.
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Researching cryptosleep caskets are required to build a [[ship]] to the stars. Ancient cryptosleep caskets, from an [[ancient shrine]], can be used before you have research; see below for details.
  
 
=== Comparisons to other caskets ===
 
=== Comparisons to other caskets ===
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</li><div>
 
</li><div>
  
Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, they can not be built or uninstalled, which can make them very inconvenient to walk to or defend. You are also required to empty out a potentially dangerous [[ancient shrine]], along with its [[Ancients|current inhabitants]]. Cryptosleep caskets can be built anywhere.
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Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, they can not be built or uninstalled, which can make them very inconvient to walk to or defend. You are also required to empty out a potentially dangerous [[ancient shrine]], along with its [[Ancients|current inhabitants]]. Cryptosleep caskets can be built anywhere.
  
 
Ship caskets are more expensive and require significantly more research (10,800 pts more) than standard caskets, and also require a [[ship structural beam]] to attach to, increasing the cost again. However, not only are they required to build a [[ship]], they also allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.
 
Ship caskets are more expensive and require significantly more research (10,800 pts more) than standard caskets, and also require a [[ship structural beam]] to attach to, increasing the cost again. However, not only are they required to build a [[ship]], they also allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.

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