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− | {{ | + | {{stub}}{{infobox main|plant| |
− | {{ | ||
| name = Cotton plant | | name = Cotton plant | ||
− | | image = | + | | image = Cotton_plant.png|Cotton Plant |
| description = A mid-size crop that yields fine white cotton fibers. These are used to make cloth. | | description = A mid-size crop that yields fine white cotton fibers. These are used to make cloth. | ||
| type = Plant | | type = Plant | ||
− | | type2 = | + | | type2 = Cultivated |
− | |||
− | |||
| hp = 85 | | hp = 85 | ||
| flammability = 1 | | flammability = 1 | ||
− | + | | grow days = 8 | |
− | | grow days = 8 | ||
| sow work = 170 | | sow work = 170 | ||
| harvest work = 200 | | harvest work = 200 | ||
− | | product = | + | | product = Cloth |
| yield = 10 | | yield = 10 | ||
+ | | min sowing skill = | ||
| min fertility = 0.7 | | min fertility = 0.7 | ||
− | | fertility sensitivity = 1 | + | | fertility sensitivity = 1.0 |
| nutrition = 0.2 | | nutrition = 0.2 | ||
| sowTags = Ground, Hydroponic | | sowTags = Ground, Hydroponic | ||
}} | }} | ||
− | {{Info|The | + | {{Info|The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}} |
− | + | ==Growing== | |
− | == Growing == | + | Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: |
− | Cotton plants have a base growing time of | + | <div><li style="display: inline-table;"> |
− | {{Grow | + | {| {{STDT| c_24 text-center}} |
− | + | ! Ground Type | |
− | == Economy == | + | | Gravel |
− | + | | Soil | |
− | + | | Rich Soil | |
− | + | | Hydroponics | |
+ | |- | ||
+ | ! Fertility (%) | ||
+ | | 70 | ||
+ | | 100 | ||
+ | | 140 | ||
+ | | 280 | ||
+ | |- | ||
+ | ! Grow Time (days) | ||
+ | | 17.49 | ||
+ | | 13.82 | ||
+ | | 10.8 | ||
+ | | 7.23 | ||
+ | |- | ||
+ | ! Base Yield/day<ref>Per plant</ref> | ||
+ | | 0.74 | ||
+ | | 0.94 | ||
+ | | 1.2 | ||
+ | | 1.8 | ||
+ | |} | ||
+ | <references /> | ||
+ | </li><div> | ||
+ | ==Economy== | ||
+ | The cotton plant's raw product is cloth, which has a market value of 1.9 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_24 text-center}} | {| {{STDT| c_24 text-center}} | ||
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| 1.73 | | 1.73 | ||
|} | |} | ||
− | </li>< | + | </li><div> |
<references /> | <references /> | ||
Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | Normal quality cloth dusters are actually profitable when compared to [[devilstrand]] dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients. | ||
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[[Category:Domesticated plants]] | [[Category:Domesticated plants]] |